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https://github.com/infinitefusion/infinitefusion-e18.git
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More tweaks from the Rubocop overlord
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@@ -75,7 +75,7 @@ class VoltorbFlip
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for i in 0...25
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x = i if i % 5 == 0
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r = rand(squareValues.length)
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@squares[i] = [(i - x).abs * 64 + 128, (i / 5).abs * 64, squareValues[r], false]
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@squares[i] = [((i - x).abs * 64) + 128, (i / 5).abs * 64, squareValues[r], false]
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squareValues.delete_at(r)
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end
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pbCreateSprites
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@@ -258,14 +258,14 @@ class VoltorbFlip
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elsif Input.trigger?(Input::USE)
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if @cursor[0][3] == 64 # If in mark mode
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for i in 0...@squares.length
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if @index[0] * 64 + 128 == @squares[i][0] && @index[1] * 64 == @squares[i][1] && @squares[i][3] == false
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if (@index[0] * 64) + 128 == @squares[i][0] && @index[1] * 64 == @squares[i][1] && @squares[i][3] == false
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pbSEPlay("Voltorb Flip mark")
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end
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end
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for i in 0...@marks.length + 1
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if @marks[i] == nil
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@marks[i] = [@directory + "tiles", @index[0] * 64 + 128, @index[1] * 64, 256, 0, 64, 64]
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elsif @marks[i][1] == @index[0] * 64 + 128 && @marks[i][2] == @index[1] * 64
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@marks[i] = [@directory + "tiles", (@index[0] * 64) + 128, @index[1] * 64, 256, 0, 64, 64]
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elsif @marks[i][1] == (@index[0] * 64) + 128 && @marks[i][2] == @index[1] * 64
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@marks.delete_at(i)
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@marks.compact!
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@sprites["mark"].bitmap.clear
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@@ -278,8 +278,8 @@ class VoltorbFlip
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# Display the tile for the selected spot
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icons = []
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for i in 0...@squares.length
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if @index[0] * 64 + 128 == @squares[i][0] && @index[1] * 64 == @squares[i][1] && @squares[i][3] == false
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pbAnimateTile(@index[0] * 64 + 128, @index[1] * 64, @squares[i][2])
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if (@index[0] * 64) + 128 == @squares[i][0] && @index[1] * 64 == @squares[i][1] && @squares[i][3] == false
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pbAnimateTile((@index[0] * 64) + 128, @index[1] * 64, @squares[i][2])
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@squares[i][3] = true
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# If Voltorb (0), display all tiles on the board
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if @squares[i][2] == 0
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@@ -288,7 +288,7 @@ class VoltorbFlip
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# Part1
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animation = []
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for j in 0...3
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animation[0] = icons[0] = [@directory + "tiles", @index[0] * 64 + 128, @index[1] * 64, 704 + (64 * j), 0, 64, 64]
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animation[0] = icons[0] = [@directory + "tiles", (@index[0] * 64) + 128, @index[1] * 64, 704 + (64 * j), 0, 64, 64]
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pbDrawImagePositions(@sprites["animation"].bitmap, animation)
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pbWait(Graphics.frame_rate / 20)
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@sprites["animation"].bitmap.clear
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@@ -296,7 +296,7 @@ class VoltorbFlip
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# Part2
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animation = []
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for j in 0...6
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animation[0] = [@directory + "explosion", @index[0] * 64 - 32 + 128, @index[1] * 64 - 32, j * 128, 0, 128, 128]
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animation[0] = [@directory + "explosion", (@index[0] * 64) - 32 + 128, (@index[1] * 64) - 32, j * 128, 0, 128, 128]
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pbDrawImagePositions(@sprites["animation"].bitmap, animation)
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pbWait(Graphics.frame_rate / 10)
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@sprites["animation"].bitmap.clear
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@@ -336,7 +336,7 @@ class VoltorbFlip
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# Play tile animation
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animation = []
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for j in 0...4
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animation[0] = [@directory + "flipAnimation", @index[0] * 64 - 14 + 128, @index[1] * 64 - 16, j * 92, 0, 92, 96]
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animation[0] = [@directory + "flipAnimation", (@index[0] * 64) - 14 + 128, (@index[1] * 64) - 16, j * 92, 0, 92, 96]
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pbDrawImagePositions(@sprites["animation"].bitmap, animation)
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pbWait(Graphics.frame_rate / 20)
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@sprites["animation"].bitmap.clear
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@@ -441,9 +441,9 @@ class VoltorbFlip
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numText += num.to_s
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numImages = numText.split(//)[0...2]
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for j in 0...2
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@numbers[j] = [@directory + "numbersSmall", 472 + j * 16, i * 64 + 8, numImages[j].to_i * 16, 0, 16, 16]
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@numbers[j] = [@directory + "numbersSmall", 472 + (j * 16), (i * 64) + 8, numImages[j].to_i * 16, 0, 16, 16]
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end
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@voltorbNumbers[i] = [@directory + "numbersSmall", 488, i * 64 + 34, voltorbs * 16, 0, 16, 16]
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@voltorbNumbers[i] = [@directory + "numbersSmall", 488, (i * 64) + 34, voltorbs * 16, 0, 16, 16]
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# Display the numbers
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pbDrawImagePositions(@sprites["numbers"].bitmap, @numbers)
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pbDrawImagePositions(@sprites["numbers"].bitmap, @voltorbNumbers)
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@@ -459,7 +459,7 @@ class VoltorbFlip
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numText += num.to_s
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numImages = numText.split(//)[0...2]
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for j in 0...2
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@numbers[j] = [@directory + "numbersSmall", (i * 64) + 152 + j * 16, 328, numImages[j].to_i * 16, 0, 16, 16]
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@numbers[j] = [@directory + "numbersSmall", (i * 64) + 152 + (j * 16), 328, numImages[j].to_i * 16, 0, 16, 16]
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end
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@voltorbNumbers[i] = [@directory + "numbersSmall", (i * 64) + 168, 354, voltorbs * 16, 0, 16, 16]
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# Display the numbers
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@@ -476,7 +476,7 @@ class VoltorbFlip
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coinText += source.to_s
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coinImages = coinText.split(//)[0...5]
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for i in 0...5
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@coins[i] = [@directory + "numbersScore", 6 + i * 24, y, coinImages[i].to_i * 24, 0, 24, 38]
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@coins[i] = [@directory + "numbersScore", 6 + (i * 24), y, coinImages[i].to_i * 24, 0, 24, 38]
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end
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end
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