More tweaks from the Rubocop overlord

This commit is contained in:
Maruno17
2021-12-19 17:28:59 +00:00
parent 33781493f4
commit 65b1a8d6c3
161 changed files with 2839 additions and 2967 deletions

View File

@@ -75,7 +75,7 @@ class VoltorbFlip
for i in 0...25
x = i if i % 5 == 0
r = rand(squareValues.length)
@squares[i] = [(i - x).abs * 64 + 128, (i / 5).abs * 64, squareValues[r], false]
@squares[i] = [((i - x).abs * 64) + 128, (i / 5).abs * 64, squareValues[r], false]
squareValues.delete_at(r)
end
pbCreateSprites
@@ -258,14 +258,14 @@ class VoltorbFlip
elsif Input.trigger?(Input::USE)
if @cursor[0][3] == 64 # If in mark mode
for i in 0...@squares.length
if @index[0] * 64 + 128 == @squares[i][0] && @index[1] * 64 == @squares[i][1] && @squares[i][3] == false
if (@index[0] * 64) + 128 == @squares[i][0] && @index[1] * 64 == @squares[i][1] && @squares[i][3] == false
pbSEPlay("Voltorb Flip mark")
end
end
for i in 0...@marks.length + 1
if @marks[i] == nil
@marks[i] = [@directory + "tiles", @index[0] * 64 + 128, @index[1] * 64, 256, 0, 64, 64]
elsif @marks[i][1] == @index[0] * 64 + 128 && @marks[i][2] == @index[1] * 64
@marks[i] = [@directory + "tiles", (@index[0] * 64) + 128, @index[1] * 64, 256, 0, 64, 64]
elsif @marks[i][1] == (@index[0] * 64) + 128 && @marks[i][2] == @index[1] * 64
@marks.delete_at(i)
@marks.compact!
@sprites["mark"].bitmap.clear
@@ -278,8 +278,8 @@ class VoltorbFlip
# Display the tile for the selected spot
icons = []
for i in 0...@squares.length
if @index[0] * 64 + 128 == @squares[i][0] && @index[1] * 64 == @squares[i][1] && @squares[i][3] == false
pbAnimateTile(@index[0] * 64 + 128, @index[1] * 64, @squares[i][2])
if (@index[0] * 64) + 128 == @squares[i][0] && @index[1] * 64 == @squares[i][1] && @squares[i][3] == false
pbAnimateTile((@index[0] * 64) + 128, @index[1] * 64, @squares[i][2])
@squares[i][3] = true
# If Voltorb (0), display all tiles on the board
if @squares[i][2] == 0
@@ -288,7 +288,7 @@ class VoltorbFlip
# Part1
animation = []
for j in 0...3
animation[0] = icons[0] = [@directory + "tiles", @index[0] * 64 + 128, @index[1] * 64, 704 + (64 * j), 0, 64, 64]
animation[0] = icons[0] = [@directory + "tiles", (@index[0] * 64) + 128, @index[1] * 64, 704 + (64 * j), 0, 64, 64]
pbDrawImagePositions(@sprites["animation"].bitmap, animation)
pbWait(Graphics.frame_rate / 20)
@sprites["animation"].bitmap.clear
@@ -296,7 +296,7 @@ class VoltorbFlip
# Part2
animation = []
for j in 0...6
animation[0] = [@directory + "explosion", @index[0] * 64 - 32 + 128, @index[1] * 64 - 32, j * 128, 0, 128, 128]
animation[0] = [@directory + "explosion", (@index[0] * 64) - 32 + 128, (@index[1] * 64) - 32, j * 128, 0, 128, 128]
pbDrawImagePositions(@sprites["animation"].bitmap, animation)
pbWait(Graphics.frame_rate / 10)
@sprites["animation"].bitmap.clear
@@ -336,7 +336,7 @@ class VoltorbFlip
# Play tile animation
animation = []
for j in 0...4
animation[0] = [@directory + "flipAnimation", @index[0] * 64 - 14 + 128, @index[1] * 64 - 16, j * 92, 0, 92, 96]
animation[0] = [@directory + "flipAnimation", (@index[0] * 64) - 14 + 128, (@index[1] * 64) - 16, j * 92, 0, 92, 96]
pbDrawImagePositions(@sprites["animation"].bitmap, animation)
pbWait(Graphics.frame_rate / 20)
@sprites["animation"].bitmap.clear
@@ -441,9 +441,9 @@ class VoltorbFlip
numText += num.to_s
numImages = numText.split(//)[0...2]
for j in 0...2
@numbers[j] = [@directory + "numbersSmall", 472 + j * 16, i * 64 + 8, numImages[j].to_i * 16, 0, 16, 16]
@numbers[j] = [@directory + "numbersSmall", 472 + (j * 16), (i * 64) + 8, numImages[j].to_i * 16, 0, 16, 16]
end
@voltorbNumbers[i] = [@directory + "numbersSmall", 488, i * 64 + 34, voltorbs * 16, 0, 16, 16]
@voltorbNumbers[i] = [@directory + "numbersSmall", 488, (i * 64) + 34, voltorbs * 16, 0, 16, 16]
# Display the numbers
pbDrawImagePositions(@sprites["numbers"].bitmap, @numbers)
pbDrawImagePositions(@sprites["numbers"].bitmap, @voltorbNumbers)
@@ -459,7 +459,7 @@ class VoltorbFlip
numText += num.to_s
numImages = numText.split(//)[0...2]
for j in 0...2
@numbers[j] = [@directory + "numbersSmall", (i * 64) + 152 + j * 16, 328, numImages[j].to_i * 16, 0, 16, 16]
@numbers[j] = [@directory + "numbersSmall", (i * 64) + 152 + (j * 16), 328, numImages[j].to_i * 16, 0, 16, 16]
end
@voltorbNumbers[i] = [@directory + "numbersSmall", (i * 64) + 168, 354, voltorbs * 16, 0, 16, 16]
# Display the numbers
@@ -476,7 +476,7 @@ class VoltorbFlip
coinText += source.to_s
coinImages = coinText.split(//)[0...5]
for i in 0...5
@coins[i] = [@directory + "numbersScore", 6 + i * 24, y, coinImages[i].to_i * 24, 0, 24, 38]
@coins[i] = [@directory + "numbersScore", 6 + (i * 24), y, coinImages[i].to_i * 24, 0, 24, 38]
end
end