More tweaks from the Rubocop overlord

This commit is contained in:
Maruno17
2021-12-19 17:28:59 +00:00
parent 33781493f4
commit 65b1a8d6c3
161 changed files with 2839 additions and 2967 deletions

View File

@@ -117,10 +117,10 @@ module Compiler
def push_move_route(list, character, route, indent = 0)
route = generate_move_route(route) if route.is_a?(Array)
for i in 0...route.list.length
list.push(RPG::EventCommand.new(
(i == 0) ? 209 : 509, indent,
(i == 0) ? [character, route] : [route.list[i - 1]]
))
list.push(
RPG::EventCommand.new((i == 0) ? 209 : 509, indent,
(i == 0) ? [character, route] : [route.list[i - 1]])
)
end
end
@@ -307,7 +307,7 @@ module Compiler
def getEventFromXY(mapID, x, y)
return nil if x < 0 || y < 0
mapPositions = @mapxy[mapID]
return mapPositions[y * @mapWidths[mapID] + x] if mapPositions
return mapPositions[(y * @mapWidths[mapID]) + x] if mapPositions
map = getMap(mapID)
return nil if !map
@mapWidths[mapID] = map.width
@@ -315,10 +315,10 @@ module Compiler
mapPositions = []
width = map.width
for e in map.events.values
mapPositions[e.y * width + e.x] = e if e
mapPositions[(e.y * width) + e.x] = e if e
end
@mapxy[mapID] = mapPositions
return mapPositions[y * width + x]
return mapPositions[(y * width) + x]
end
def getEventFromID(mapID, id)
@@ -783,22 +783,27 @@ module Compiler
if transferCommand.length == 1 && !list.any? { |cmd| cmd.code == 208 } # Change Transparent Flag
# Rewrite penultimate page
list.clear
push_move_route_and_wait(list, 0, [ # Move Route for door opening
PBMoveRoute::PlaySE, RPG::AudioFile.new("Door enter"), PBMoveRoute::Wait, 2,
push_move_route_and_wait( # Move Route for door opening
list, 0,
[PBMoveRoute::PlaySE, RPG::AudioFile.new("Door enter"), PBMoveRoute::Wait, 2,
PBMoveRoute::TurnLeft, PBMoveRoute::Wait, 2,
PBMoveRoute::TurnRight, PBMoveRoute::Wait, 2,
PBMoveRoute::TurnUp, PBMoveRoute::Wait, 2
])
push_move_route_and_wait(list, -1, [ # Move Route for player entering door
PBMoveRoute::ThroughOn, PBMoveRoute::Up, PBMoveRoute::ThroughOff
])
PBMoveRoute::TurnUp, PBMoveRoute::Wait, 2]
)
push_move_route_and_wait( # Move Route for player entering door
list, -1,
[PBMoveRoute::ThroughOn, PBMoveRoute::Up, PBMoveRoute::ThroughOff]
)
push_event(list, 208, [0]) # Change Transparent Flag (invisible)
push_script(list, "Followers.follow_into_door")
push_event(list, 210, [], indent) # Wait for Move's Completion
push_move_route_and_wait(list, 0, [PBMoveRoute::Wait, 2, # Move Route for door closing
PBMoveRoute::TurnRight, PBMoveRoute::Wait, 2,
PBMoveRoute::TurnLeft, PBMoveRoute::Wait, 2,
PBMoveRoute::TurnDown, PBMoveRoute::Wait, 2])
push_move_route_and_wait( # Move Route for door closing
list, 0,
[PBMoveRoute::Wait, 2,
PBMoveRoute::TurnRight, PBMoveRoute::Wait, 2,
PBMoveRoute::TurnLeft, PBMoveRoute::Wait, 2,
PBMoveRoute::TurnDown, PBMoveRoute::Wait, 2]
)
push_event(list, 223, [Tone.new(-255, -255, -255), 6]) # Change Screen Color Tone
push_wait(list, 8) # Wait
push_event(list, 208, [1]) # Change Transparent Flag (visible)
@@ -811,17 +816,21 @@ module Compiler
push_branch(list, "get_self.onEvent?") # Conditional Branch
push_event(list, 208, [0], 1) # Change Transparent Flag (invisible)
push_script(list, "Followers.hide_followers", 1)
push_move_route_and_wait(list, 0, [ # Move Route for setting door to open
PBMoveRoute::TurnLeft, PBMoveRoute::Wait, 6
], 1)
push_move_route_and_wait( # Move Route for setting door to open
list, 0,
[PBMoveRoute::TurnLeft, PBMoveRoute::Wait, 6],
1
)
push_event(list, 208, [1], 1) # Change Transparent Flag (visible)
push_move_route_and_wait(list, -1, [PBMoveRoute::Down], 1) # Move Route for player exiting door
push_script(list, "Followers.put_followers_on_player", 1)
push_move_route_and_wait(list, 0, [ # Move Route for door closing
PBMoveRoute::TurnUp, PBMoveRoute::Wait, 2,
push_move_route_and_wait( # Move Route for door closing
list, 0,
[PBMoveRoute::TurnUp, PBMoveRoute::Wait, 2,
PBMoveRoute::TurnRight, PBMoveRoute::Wait, 2,
PBMoveRoute::TurnDown, PBMoveRoute::Wait, 2
], 1)
PBMoveRoute::TurnDown, PBMoveRoute::Wait, 2],
1
)
push_branch_end(list, 1)
push_script(list, "setTempSwitchOn(\"A\")")
push_end(list)