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speech bubble crash fix
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@@ -189,10 +189,12 @@ def pbDisposeMessageWindow(msgwindow)
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$PokemonTemp.speechbubble_vp.dispose if $PokemonTemp.speechbubble_vp
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end
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#3rd argument not current implemented
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def pbCallBub(status=0,value=0,always_down=false)
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begin
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$PokemonTemp.speechbubble_talking=get_character(value).id
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$PokemonTemp.speechbubble_bubble=status
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$PokemonTemp.speechbubble_alwaysDown=always_down
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rescue
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return #Let's not crash the game if error
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end
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end
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