Fixed Beak Blast/Shell Trap always failing, typo in Brick Break

This commit is contained in:
Maruno17
2021-04-18 16:30:17 +01:00
parent f10fe5c491
commit 66ee5937bc
17 changed files with 3 additions and 10 deletions

View File

@@ -0,0 +1,80 @@
#==============================================================================
# * Scene_Controls
#------------------------------------------------------------------------------
# Shows a help screen listing the keyboard controls.
# Display with:
# pbEventScreen(ButtonEventScene)
#==============================================================================
class ButtonEventScene < EventScene
def initialize(viewport = nil)
super
Graphics.freeze
@current_screen = 1
addImage(0, 0, "Graphics/Pictures/Controls help/help_bg")
@labels = []
@label_screens = []
@keys = []
@key_screens = []
addImageForScreen(1, 44, 122, "Graphics/Pictures/Controls help/help_f1")
addImageForScreen(1, 44, 252, "Graphics/Pictures/Controls help/help_f8")
addLabelForScreen(1, 134, 84, 352, _INTL("Opens the Key Bindings window, where you can choose which keyboard keys to use for each control."))
addLabelForScreen(1, 134, 244, 352, _INTL("Take a screenshot. It is put in the same folder as the save file."))
addImageForScreen(2, 16, 158, "Graphics/Pictures/Controls help/help_arrows")
addLabelForScreen(2, 134, 100, 352, _INTL("Use the Arrow keys to move the main character.\r\n\r\nYou can also use the Arrow keys to select entries and navigate menus."))
addImageForScreen(3, 16, 106, "Graphics/Pictures/Controls help/help_usekey")
addImageForScreen(3, 16, 236, "Graphics/Pictures/Controls help/help_backkey")
addLabelForScreen(3, 134, 84, 352, _INTL("Used to confirm a choice, interact with people and things, and move through text. (Default: C)"))
addLabelForScreen(3, 134, 212, 352, _INTL("Used to exit, cancel a choice, and cancel a mode. Also used to open the Pause Menu. (Default: X)"))
addImageForScreen(4, 16, 90, "Graphics/Pictures/Controls help/help_actionkey")
addImageForScreen(4, 16, 252, "Graphics/Pictures/Controls help/help_specialkey")
addLabelForScreen(4, 134, 52, 352, _INTL("Has various functions depending on context. While moving around, hold to move at a different speed. (Default: Z)"))
addLabelForScreen(4, 134, 212, 352, _INTL("Press to open the Ready Menu, where registered items and available field moves can be used. (Default: D)"))
set_up_screen(@current_screen)
Graphics.transition(20)
# Go to next screen when user presses USE
onCTrigger.set(method(:pbOnScreenEnd))
end
def addLabelForScreen(number, x, y, width, text)
@labels.push(addLabel(x, y, width, text))
@label_screens.push(number)
@picturesprites[@picturesprites.length - 1].opacity = 0
end
def addImageForScreen(number, x, y, filename)
@keys.push(addImage(x, y, filename))
@key_screens.push(number)
@picturesprites[@picturesprites.length - 1].opacity = 0
end
def set_up_screen(number)
@label_screens.each_with_index do |screen, i|
@labels[i].moveOpacity((screen == number) ? 10 : 0, 10, (screen == number) ? 255 : 0)
end
@key_screens.each_with_index do |screen, i|
@keys[i].moveOpacity((screen == number) ? 10 : 0, 10, (screen == number) ? 255 : 0)
end
pictureWait # Update event scene with the changes
end
def pbOnScreenEnd(scene, *args)
last_screen = [@label_screens.max, @key_screens.max].max
if @current_screen >= last_screen
# End scene
Graphics.freeze
Graphics.transition(20, "fadetoblack")
scene.dispose
else
# Next screen
@current_screen += 1
onCTrigger.clear
set_up_screen(@current_screen)
onCTrigger.set(method(:pbOnScreenEnd))
end
end
end