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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Fixed Beak Blast/Shell Trap always failing, typo in Brick Break
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240
Data/Scripts/016_UI/001_Non-interactive UI/005_UI_Trading.rb
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240
Data/Scripts/016_UI/001_Non-interactive UI/005_UI_Trading.rb
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#===============================================================================
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#
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#===============================================================================
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class PokemonTrade_Scene
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def pbUpdate
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pbUpdateSpriteHash(@sprites)
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end
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def pbRunPictures(pictures,sprites)
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loop do
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for i in 0...pictures.length
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pictures[i].update
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end
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for i in 0...sprites.length
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if sprites[i].is_a?(IconSprite)
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setPictureIconSprite(sprites[i],pictures[i])
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else
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setPictureSprite(sprites[i],pictures[i])
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end
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end
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Graphics.update
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Input.update
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running = false
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for i in 0...pictures.length
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running = true if pictures[i].running?
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end
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break if !running
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end
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end
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def pbStartScreen(pokemon,pokemon2,trader1,trader2)
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@sprites = {}
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@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z = 99999
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@pokemon = pokemon
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@pokemon2 = pokemon2
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@trader1 = trader1
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@trader2 = trader2
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addBackgroundOrColoredPlane(@sprites,"background","tradebg",
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Color.new(248,248,248),@viewport)
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@sprites["rsprite1"] = PokemonSprite.new(@viewport)
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@sprites["rsprite1"].setPokemonBitmap(@pokemon,false)
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@sprites["rsprite1"].setOffset(PictureOrigin::Bottom)
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@sprites["rsprite1"].x = Graphics.width/2
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@sprites["rsprite1"].y = 264
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@sprites["rsprite1"].z = 10
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@pokemon.species_data.apply_metrics_to_sprite(@sprites["rsprite1"], 1)
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@sprites["rsprite2"] = PokemonSprite.new(@viewport)
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@sprites["rsprite2"].setPokemonBitmap(@pokemon2,false)
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@sprites["rsprite2"].setOffset(PictureOrigin::Bottom)
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@sprites["rsprite2"].x = Graphics.width/2
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@sprites["rsprite2"].y = 264
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@sprites["rsprite2"].z = 10
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@pokemon2.species_data.apply_metrics_to_sprite(@sprites["rsprite2"], 1)
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@sprites["rsprite2"].visible = false
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@sprites["msgwindow"] = pbCreateMessageWindow(@viewport)
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pbFadeInAndShow(@sprites)
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end
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def pbScene1
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spriteBall = IconSprite.new(0,0,@viewport)
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pictureBall = PictureEx.new(0)
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picturePoke = PictureEx.new(0)
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ballimage = sprintf("Graphics/Battle animations/ball_%s", @pokemon.poke_ball)
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if !pbResolveBitmap(ballimage)
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ballimage = sprintf("Graphics/Battle animations/ball_%02d", pbGetBallType(@pokemon.poke_ball))
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end
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ballopenimage = sprintf("Graphics/Battle animations/ball_%s_open", @pokemon.poke_ball)
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if !pbResolveBitmap(ballimage)
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ballopenimage = sprintf("Graphics/Battle animations/ball_%02d_open", pbGetBallType(@pokemon.poke_ball))
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end
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# Starting position of ball
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pictureBall.setXY(0,Graphics.width/2,48)
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pictureBall.setName(0,ballimage)
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pictureBall.setSrcSize(0,32,64)
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pictureBall.setOrigin(0,PictureOrigin::Center)
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pictureBall.setVisible(0,true)
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# Starting position of sprite
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picturePoke.setXY(0,@sprites["rsprite1"].x,@sprites["rsprite1"].y)
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picturePoke.setOrigin(0,PictureOrigin::Bottom)
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picturePoke.setVisible(0,true)
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# Change Pokémon color
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picturePoke.moveColor(2,5,Color.new(31*8,22*8,30*8,255))
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# Recall
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delay = picturePoke.totalDuration
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picturePoke.setSE(delay,"Battle recall")
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pictureBall.setName(delay,ballopenimage)
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pictureBall.setSrcSize(delay,32,64)
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# Move sprite to ball
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picturePoke.moveZoom(delay,8,0)
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picturePoke.moveXY(delay,8,Graphics.width/2,48)
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picturePoke.setSE(delay+5,"Battle jump to ball")
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picturePoke.setVisible(delay+8,false)
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delay = picturePoke.totalDuration+1
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pictureBall.setName(delay,ballimage)
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pictureBall.setSrcSize(delay,32,64)
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# Make Poké Ball go off the top of the screen
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delay = picturePoke.totalDuration+10
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pictureBall.moveXY(delay,6,Graphics.width/2,-32)
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# Play animation
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pbRunPictures(
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[picturePoke,pictureBall],
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[@sprites["rsprite1"],spriteBall]
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)
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spriteBall.dispose
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end
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def pbScene2
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spriteBall = IconSprite.new(0,0,@viewport)
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pictureBall = PictureEx.new(0)
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picturePoke = PictureEx.new(0)
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ballimage = sprintf("Graphics/Battle animations/ball_%s", @pokemon2.poke_ball)
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if !pbResolveBitmap(ballimage)
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ballimage = sprintf("Graphics/Battle animations/ball_%02d", pbGetBallType(@pokemon2.poke_ball))
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end
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ballopenimage = sprintf("Graphics/Battle animations/ball_%s_open", @pokemon2.poke_ball)
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if !pbResolveBitmap(ballimage)
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ballopenimage = sprintf("Graphics/Battle animations/ball_%02d_open", pbGetBallType(@pokemon2.poke_ball))
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end
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# Starting position of ball
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pictureBall.setXY(0,Graphics.width/2,-32)
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pictureBall.setName(0,ballimage)
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pictureBall.setSrcSize(0,32,64)
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pictureBall.setOrigin(0,PictureOrigin::Center)
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pictureBall.setVisible(0,true)
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# Starting position of sprite
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picturePoke.setOrigin(0,PictureOrigin::Bottom)
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picturePoke.setZoom(0,0)
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picturePoke.setColor(0,Color.new(31*8,22*8,30*8,255))
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picturePoke.setVisible(0,false)
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# Dropping ball
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y = Graphics.height-96-16-16 # end point of Poké Ball
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delay = picturePoke.totalDuration+2
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for i in 0...4
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t = [4,4,3,2][i] # Time taken to rise or fall for each bounce
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d = [1,2,4,8][i] # Fraction of the starting height each bounce rises to
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delay -= t if i==0
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if i>0
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pictureBall.setZoomXY(delay,100+5*(5-i),100-5*(5-i)) # Squish
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pictureBall.moveZoom(delay,2,100) # Unsquish
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pictureBall.moveXY(delay,t,Graphics.width/2,y-100/d)
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end
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pictureBall.moveXY(delay+t,t,Graphics.width/2,y)
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pictureBall.setSE(delay+2*t,"Battle ball drop")
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delay = pictureBall.totalDuration
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end
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picturePoke.setXY(delay,Graphics.width/2,y)
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# Open Poké Ball
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delay = pictureBall.totalDuration+15
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pictureBall.setSE(delay,"Battle recall")
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pictureBall.setName(delay,ballopenimage)
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pictureBall.setSrcSize(delay,32,64)
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pictureBall.setVisible(delay+5,false)
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# Pokémon appears and enlarges
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picturePoke.setVisible(delay,true)
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picturePoke.moveZoom(delay,8,100)
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picturePoke.moveXY(delay,8,Graphics.width/2,@sprites["rsprite2"].y)
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# Return Pokémon's color to normal and play cry
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delay = picturePoke.totalDuration
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picturePoke.moveColor(delay,5,Color.new(31*8,22*8,30*8,0))
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cry = GameData::Species.cry_filename_from_pokemon(@pokemon2)
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picturePoke.setSE(delay,cry) if cry
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# Play animation
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pbRunPictures(
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[picturePoke,pictureBall],
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[@sprites["rsprite2"],spriteBall]
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)
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spriteBall.dispose
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end
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def pbEndScreen
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pbDisposeMessageWindow(@sprites["msgwindow"])
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pbFadeOutAndHide(@sprites)
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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newspecies = @pokemon2.check_evolution_on_trade(@pokemon)
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if newspecies
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evo = PokemonEvolutionScene.new
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evo.pbStartScreen(@pokemon2,newspecies)
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evo.pbEvolution(false)
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evo.pbEndScreen
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end
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end
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def pbTrade
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pbBGMStop
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GameData::Species.play_cry_from_pokemon(@pokemon)
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speciesname1=GameData::Species.get(@pokemon.species).name
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speciesname2=GameData::Species.get(@pokemon2.species).name
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pbMessageDisplay(@sprites["msgwindow"],
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_ISPRINTF("{1:s}\r\nID: {2:05d} OT: {3:s}\\wtnp[0]",
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@pokemon.name,@pokemon.owner.public_id,@pokemon.owner.name)) { pbUpdate }
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pbMessageWaitForInput(@sprites["msgwindow"],50,true) { pbUpdate }
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pbPlayDecisionSE
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pbScene1
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pbMessageDisplay(@sprites["msgwindow"],
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_INTL("For {1}'s {2},\r\n{3} sends {4}.\1",@trader1,speciesname1,@trader2,speciesname2)) { pbUpdate }
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pbMessageDisplay(@sprites["msgwindow"],
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_INTL("{1} bids farewell to {2}.",@trader2,speciesname2)) { pbUpdate }
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pbScene2
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pbMessageDisplay(@sprites["msgwindow"],
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_ISPRINTF("{1:s}\r\nID: {2:05d} OT: {3:s}\1",
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@pokemon2.name,@pokemon2.owner.public_id,@pokemon2.owner.name)) { pbUpdate }
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pbMessageDisplay(@sprites["msgwindow"],
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_INTL("Take good care of {1}.",speciesname2)) { pbUpdate }
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end
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end
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#===============================================================================
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#
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#===============================================================================
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def pbStartTrade(pokemonIndex,newpoke,nickname,trainerName,trainerGender=0)
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myPokemon = $Trainer.party[pokemonIndex]
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opponent = NPCTrainer.new(trainerName,trainerGender)
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opponent.id = $Trainer.make_foreign_ID
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yourPokemon = nil
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resetmoves = true
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if newpoke.is_a?(Pokemon)
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newpoke.owner = Pokemon::Owner.new_from_trainer(opponent)
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yourPokemon = newpoke
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resetmoves = false
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else
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species_data = GameData::Species.try_get(newpoke)
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raise _INTL("Species does not exist ({1}).", newpoke) if !species_data
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yourPokemon = Pokemon.new(species_data.id, myPokemon.level, opponent)
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end
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yourPokemon.name = nickname
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yourPokemon.obtain_method = 2 # traded
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yourPokemon.reset_moves if resetmoves
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yourPokemon.record_first_moves
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$Trainer.pokedex.register(yourPokemon)
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$Trainer.pokedex.set_owned(yourPokemon.species)
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pbFadeOutInWithMusic {
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evo = PokemonTrade_Scene.new
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evo.pbStartScreen(myPokemon,yourPokemon,$Trainer.name,opponent.name)
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evo.pbTrade
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evo.pbEndScreen
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}
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$Trainer.party[pokemonIndex] = yourPokemon
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end
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