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Moved Poké Radar encounters into encounters.txt, added Setting/map metadata for reflection rippling, fixed def minimum_level, fixed ice/waterfalls forcing movement even when holding Ctrl in Debug mode, Pokédex no longer shows genders for species without gender differences
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@@ -45,6 +45,8 @@ module Settings
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# Whether outdoor maps should be shaded according to the time of day.
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TIME_SHADING = true
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# Whether the reflections of the player/events will ripple horizontally.
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ANIMATE_REFLECTIONS = true
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# Whether poisoned Pokémon will lose HP while walking around in the field.
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POISON_IN_FIELD = (MECHANICS_GENERATION <= 4)
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# Whether poisoned Pokémon will faint while walking around in the field
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@@ -306,23 +308,6 @@ module Settings
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#=============================================================================
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# A set of arrays, each containing the details of a wild encounter that can
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# only occur via using the Poké Radar. The information within each array is as
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# follows:
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# * Map ID on which this encounter can occur.
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# * Probability that this encounter will occur (as a percentage).
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# * Species.
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# * Minimum possible level.
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# * Maximum possible level (optional).
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POKE_RADAR_ENCOUNTERS = [
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[5, 20, :STARLY, 12, 15],
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[21, 10, :STANTLER, 14],
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[28, 20, :BUTTERFREE, 15, 18],
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[28, 20, :BEEDRILL, 15, 18]
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]
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#=============================================================================
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# The Game Switch that is set to ON when the player blacks out.
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STARTING_OVER_SWITCH = 1
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# The Game Switch that is set to ON when the player has seen Pokérus in the
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