mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Moved Poké Radar encounters into encounters.txt, added Setting/map metadata for reflection rippling, fixed def minimum_level, fixed ice/waterfalls forcing movement even when holding Ctrl in Debug mode, Pokédex no longer shows genders for species without gender differences
This commit is contained in:
@@ -3,7 +3,7 @@ module GameData
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attr_reader :id
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attr_reader :real_name
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attr_reader :parameter
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attr_reader :minimum_level # 0 means parameter is the minimum level
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attr_reader :any_level_up # false means parameter is the minimum level
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attr_reader :level_up_proc
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attr_reader :use_item_proc
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attr_reader :on_trade_proc
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@@ -21,9 +21,9 @@ module GameData
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:id].to_s || "Unnamed"
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@real_name = hash[:id].to_s || "Unnamed"
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@parameter = hash[:parameter]
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@minimum_level = hash[:minimum_level] || 0
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@any_level_up = hash[:any_level_up] || false
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@level_up_proc = hash[:level_up_proc]
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@use_item_proc = hash[:use_item_proc]
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@on_trade_proc = hash[:on_trade_proc]
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@@ -276,7 +276,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :Happiness,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.happiness >= (Settings::APPLY_HAPPINESS_SOFT_CAP ? 160 : 220)
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}
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@@ -284,7 +284,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :HappinessMale,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.happiness >= (Settings::APPLY_HAPPINESS_SOFT_CAP ? 160 : 220) && pkmn.male?
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}
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@@ -292,7 +292,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :HappinessFemale,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.happiness >= (Settings::APPLY_HAPPINESS_SOFT_CAP ? 160 : 220) && pkmn.female?
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}
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@@ -300,7 +300,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :HappinessDay,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.happiness >= (Settings::APPLY_HAPPINESS_SOFT_CAP ? 160 : 220) && PBDayNight.isDay?
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}
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@@ -308,7 +308,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :HappinessNight,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.happiness >= (Settings::APPLY_HAPPINESS_SOFT_CAP ? 160 : 220) && PBDayNight.isNight?
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}
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@@ -317,7 +317,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :HappinessMove,
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:parameter => :Move,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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if pkmn.happiness >= (Settings::APPLY_HAPPINESS_SOFT_CAP ? 160 : 220)
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next pkmn.moves.any? { |m| m && m.id == parameter }
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@@ -328,7 +328,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :HappinessMoveType,
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:parameter => :Type,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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if pkmn.happiness >= (Settings::APPLY_HAPPINESS_SOFT_CAP ? 160 : 220)
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next pkmn.moves.any? { |m| m && m.type == parameter }
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@@ -339,7 +339,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :HappinessHoldItem,
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:parameter => :Item,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.item == parameter && pkmn.happiness >= (Settings::APPLY_HAPPINESS_SOFT_CAP ? 160 : 220)
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},
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@@ -352,7 +352,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :MaxHappiness,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.happiness == 255
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}
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@@ -361,7 +361,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :Beauty, # Feebas
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:parameter => Integer,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.beauty >= parameter
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}
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@@ -370,7 +370,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :HoldItem,
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:parameter => :Item,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.item == parameter
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},
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@@ -384,7 +384,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :HoldItemMale,
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:parameter => :Item,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.item == parameter && pkmn.male?
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},
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@@ -398,7 +398,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :HoldItemFemale,
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:parameter => :Item,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.item == parameter && pkmn.female?
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},
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@@ -412,7 +412,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :DayHoldItem,
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:parameter => :Item,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.item == parameter && PBDayNight.isDay?
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},
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@@ -426,7 +426,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :NightHoldItem,
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:parameter => :Item,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.item == parameter && PBDayNight.isNight?
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},
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@@ -440,7 +440,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :HoldItemHappiness,
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:parameter => :Item,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.item == parameter && pkmn.happiness >= (Settings::APPLY_HAPPINESS_SOFT_CAP ? 160 : 220)
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},
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@@ -454,7 +454,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :HasMove,
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:parameter => :Move,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.moves.any? { |m| m && m.id == parameter }
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}
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@@ -463,7 +463,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :HasMoveType,
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:parameter => :Type,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.moves.any? { |m| m && m.type == parameter }
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}
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@@ -472,7 +472,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :HasInParty,
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:parameter => :Species,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next $player.has_species?(parameter)
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}
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@@ -481,7 +481,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :Location,
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:parameter => Integer,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next $game_map.map_id == parameter
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}
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@@ -490,7 +490,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :LocationFlag,
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:parameter => String,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next $game_map.metadata&.has_flag?(parameter)
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}
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@@ -499,7 +499,7 @@ GameData::Evolution.register({
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GameData::Evolution.register({
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:id => :Region,
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:parameter => Integer,
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:minimum_level => 1, # Needs any level up
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:any_level_up => true, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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map_metadata = $game_map.metadata
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next map_metadata&.town_map_position && map_metadata.town_map_position[0] == parameter
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