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Moved Poké Radar encounters into encounters.txt, added Setting/map metadata for reflection rippling, fixed def minimum_level, fixed ice/waterfalls forcing movement even when holding Ctrl in Debug mode, Pokédex no longer shows genders for species without gender differences
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@@ -13,6 +13,7 @@ module GameData
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attr_reader :dark_map
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attr_reader :safari_map
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attr_reader :snap_edges
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attr_reader :still_reflections
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attr_reader :random_dungeon
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attr_reader :battle_background
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attr_reader :wild_battle_BGM
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@@ -43,6 +44,7 @@ module GameData
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"DarkMap" => [:dark_map, "b"],
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"SafariMap" => [:safari_map, "b"],
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"SnapEdges" => [:snap_edges, "b"],
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"StillReflections" => [:still_reflections, "b"],
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"Dungeon" => [:random_dungeon, "b"],
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"BattleBack" => [:battle_background, "s"],
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"WildBattleBGM" => [:wild_battle_BGM, "s"],
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@@ -73,6 +75,7 @@ module GameData
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["DarkMap", BooleanProperty, _INTL("If true, this map is dark and a circle of light appears around the player. Flash can be used to expand the circle.")],
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["SafariMap", BooleanProperty, _INTL("If true, this map is part of the Safari Zone (both indoor and outdoor). Not to be used in the reception desk.")],
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["SnapEdges", BooleanProperty, _INTL("If true, when the player goes near this map's edge, the game doesn't center the player as usual.")],
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["StillReflections", BooleanProperty, _INTL("If true, reflections of events and the player will not ripple horizontally.")],
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["Dungeon", BooleanProperty, _INTL("If true, this map has a randomly generated layout. See the wiki for more information.")],
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["BattleBack", StringProperty, _INTL("PNG files named 'XXX_bg', 'XXX_base0', 'XXX_base1', 'XXX_message' in Battlebacks folder, where XXX is this property's value.")],
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["WildBattleBGM", BGMProperty, _INTL("Default BGM for wild Pokémon battles on this map.")],
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@@ -100,6 +103,7 @@ module GameData
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@dark_map = hash[:dark_map]
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@safari_map = hash[:safari_map]
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@snap_edges = hash[:snap_edges]
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@still_reflections = hash[:still_reflections]
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@random_dungeon = hash[:random_dungeon]
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@battle_background = hash[:battle_background]
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@wild_battle_BGM = hash[:wild_battle_BGM]
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