Resolved many Rubocop warnings

This commit is contained in:
Maruno17
2020-09-06 17:31:12 +01:00
parent 6c4670eaa3
commit 681a8331ab
137 changed files with 921 additions and 1200 deletions

View File

@@ -385,7 +385,6 @@ class RandomStripeTransition
rect = Rect.new(0,0,(dir==0) ? size : Graphics.width,(dir==0) ? Graphics.height : size)
buffer = @buffer
sprite = @sprite
phase = @numframes-@duration
count = (bands-bands*@duration/@numframes)-@rand_stripe_deleted_count
while count > 0
@rand_stripe_deleted[@rand_stripe_index_array.pop] = true

View File

@@ -53,7 +53,6 @@ end
def pbTextBitmap(text, maxwidth=Graphics.width)
dims = []
tmp = Bitmap.new(maxwidth,Graphics.height)
pbSetSystemFont(tmp)
drawFormattedTextEx(tmp,0,0,maxwidth,text,Color.new(248,248,248),Color.new(168,184,184))

View File

@@ -3,7 +3,7 @@ class IntroEventScene < EventScene
TICKS_PER_ENTER_FLASH = 40
FADE_TICKS = 8
def initialize(pics,splash,viewport=nil)
def initialize(pics,splash,_viewport=nil)
super(nil)
@pics = pics
@splash = splash
@@ -17,7 +17,7 @@ class IntroEventScene < EventScene
openPic(self,nil)
end
def openPic(scene,args)
def openPic(_scene,_args)
onCTrigger.clear
@pic.name = "Graphics/Titles/"+@pics[@index]
# fade to opacity 255 in FADE_TICKS ticks after waiting 0 frames
@@ -49,7 +49,7 @@ class IntroEventScene < EventScene
end
end
def openSplash(scene,args)
def openSplash(_scene,_args)
onUpdate.clear
onCTrigger.clear
@pic.name = "Graphics/Titles/"+@splash
@@ -63,7 +63,7 @@ class IntroEventScene < EventScene
onCTrigger.set(method(:closeSplash)) # call closeSplash when C key is pressed
end
def closeSplash(scene,args)
def closeSplash(scene,_args)
onUpdate.clear
onCTrigger.clear
# Play random cry
@@ -83,7 +83,7 @@ class IntroEventScene < EventScene
sscreen.pbStartLoadScreen
end
def closeSplashDelete(scene,args)
def closeSplashDelete(scene,_args)
onUpdate.clear
onCTrigger.clear
# Play random cry

View File

@@ -6,30 +6,30 @@
# pbEventScreen(ButtonEventScene)
#==============================================================================
class ButtonEventScene < EventScene
def initialize(viewport=nil)
def initialize(viewport = nil)
super
Graphics.freeze
addImage(0,0,"Graphics/Pictures/helpbg")
@labels=[
addLabel(52*2,13*2,Graphics.width*3/4,_INTL("Moves the main character. Also used to scroll through list entries.")),
addLabel(52*2,53*2,Graphics.width*3/4,_INTL("Used to confirm a choice, check things, and talk to people.")),
addLabel(52*2,93*2,Graphics.width*3/4,_INTL("Used to exit, cancel a choice or mode, and open the pause menu.")),
addLabel(52*2,133*2,Graphics.width*3/4,_INTL("Hold down while walking to run.")),
addLabel(52*2,157*2,Graphics.width*3/4,_INTL("Press to use a registered Key Item."))
addImage(0, 0, "Graphics/Pictures/helpbg")
@labels = [
addLabel(52 * 2, 13 * 2, Graphics.width * 3 / 4, _INTL("Moves the main character. Also used to scroll through list entries.")),
addLabel(52 * 2, 53 * 2, Graphics.width * 3 / 4, _INTL("Used to confirm a choice, check things, and talk to people.")),
addLabel(52 * 2, 93 * 2, Graphics.width * 3 / 4, _INTL("Used to exit, cancel a choice or mode, and open the pause menu.")),
addLabel(52 * 2, 133 * 2, Graphics.width * 3 / 4, _INTL("Hold down while walking to run.")),
addLabel(52 * 2, 157 * 2, Graphics.width * 3 / 4, _INTL("Press to use a registered Key Item."))
]
@keys=[
addImage(26*2,18*2,"Graphics/Pictures/helpArrowKeys"),
addImage(26*2,59*2,"Graphics/Pictures/helpCkey"),
addImage(26*2,99*2,"Graphics/Pictures/helpXkey"),
addImage(26*2,130*2,"Graphics/Pictures/helpZkey"),
addImage(26*2,154*2,"Graphics/Pictures/helpFkey")
@keys = [
addImage(26 * 2, 18 * 2, "Graphics/Pictures/helpArrowKeys"),
addImage(26 * 2, 59 * 2, "Graphics/Pictures/helpCkey"),
addImage(26 * 2, 99 * 2, "Graphics/Pictures/helpXkey"),
addImage(26 * 2, 130 * 2, "Graphics/Pictures/helpZkey"),
addImage(26 * 2, 154 * 2, "Graphics/Pictures/helpFkey")
]
for key in @keys
key.origin=PictureOrigin::Top
key.origin = PictureOrigin::Top
end
for i in 0...5 # Make everything show (almost) immediately
@keys[i].setOrigin(0,PictureOrigin::Top)
@keys[i].setOpacity(0,255)
@keys[i].setOrigin(0, PictureOrigin::Top)
@keys[i].setOpacity(0, 255)
end
pictureWait # Update event scene with the changes
Graphics.transition(20)
@@ -37,7 +37,7 @@ class ButtonEventScene < EventScene
onCTrigger.set(method(:pbOnScreen1))
end
def pbOnScreen1(scene,args)
def pbOnScreen1(scene,_args)
# End scene
Graphics.freeze
scene.dispose

View File

@@ -135,7 +135,6 @@ _END_
line = line.split("<s>")
# LINE ADDED: If you use in your own game, you should remove this line
pbSetSystemFont(credit_bitmap) # <--- This line was added
x = 0
xpos = 0
align = 1 # Centre align
linewidth = Graphics.width

View File

@@ -15,7 +15,7 @@ class Scene_Movie
def main
@temp = Win32API.pbFindRgssWindow.to_s
movie = Win32API.new('winmm','mciSendString','%w(p,p,l,l)','V')
x=movie.call("open \""+@movie_name+
movie.call("open \""+@movie_name+
"\" alias FILE style 1073741824 parent " + @temp.to_s,0,0,0)
@message = Win32API.new('user32','SendMessage','%w(l,l,l,l)','V')
@detector = Win32API.new('user32','GetSystemMetrics','%w(l)','L')
@@ -31,7 +31,7 @@ class Scene_Movie
#fullscreen
end
status = " " * 255
x=movie.call("play FILE",0,0,0)
movie.call("play FILE",0,0,0)
loop do
sleep(0.1)
@message.call(@temp.to_i,11,0,0)