Resolved many Rubocop warnings

This commit is contained in:
Maruno17
2020-09-06 17:31:12 +01:00
parent 6c4670eaa3
commit 681a8331ab
137 changed files with 921 additions and 1200 deletions

View File

@@ -18,16 +18,16 @@ class BattleIntroAnimation < PokeBattle_Animation
makeSlideSprite("base_0",1,appearTime,PictureOrigin::Bottom)
makeSlideSprite("base_1",-1,appearTime,PictureOrigin::Center)
# Player sprite, partner trainer sprite
@battle.player.each_with_index do |p,i|
@battle.player.each_with_index do |_p,i|
makeSlideSprite("player_#{i+1}",1,appearTime,PictureOrigin::Bottom)
end
# Opposing trainer sprite(s) or wild Pokémon sprite(s)
if @battle.trainerBattle?
@battle.opponent.each_with_index do |p,i|
@battle.opponent.each_with_index do |_p,i|
makeSlideSprite("trainer_#{i+1}",-1,appearTime,PictureOrigin::Bottom)
end
else # Wild battle
@battle.pbParty(1).each_with_index do |pkmn,i|
@battle.pbParty(1).each_with_index do |_pkmn,i|
idxBattler = 2*i+1
makeSlideSprite("pokemon_#{idxBattler}",-1,appearTime,PictureOrigin::Bottom)
end
@@ -574,9 +574,7 @@ class BattlerRecallAnimation < PokeBattle_Animation
# Calculate the color to turn the battler sprite
col = getBattlerColorFromBallType(ballType)
col.alpha = 0
# Calculate start and end coordinates for battler sprite movement
battlerStartX = batSprite.x
battlerStartY = batSprite.y
# Calculate end coordinates for battler sprite movement
ballPos = PokeBattle_SceneConstants.pbBattlerPosition(@idxBattler,batSprite.sideSize)
battlerEndX = ballPos[0]
battlerEndY = ballPos[1]
@@ -867,8 +865,6 @@ class PokeballThrowDeflectAnimation < PokeBattle_Animation
# Set up Poké Ball sprite
ball = addBallSprite(ballStartX,ballStartY,@ballType)
ball.setZ(0,90)
# Set up battler sprite
battler = addSprite(batSprite,PictureOrigin::Bottom)
# Poké Ball arc animation
ball.setSE(0,"Battle throw")
createBallTrajectory(ball,0,16,

View File

@@ -293,7 +293,7 @@ class PokeBattle_Scene
def pbBeginEndOfRoundPhase
end
def pbEndBattle(result)
def pbEndBattle(_result)
@abortable = false
pbShowWindow(BLANK)
# Fade out all sprites

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@@ -144,9 +144,8 @@ class PokeBattle_Scene
# Fade out and hide all sprites
visibleSprites = pbFadeOutAndHide(@sprites)
# Get player's party
party = @battle.pbParty(idxBattler)
partyPos = @battle.pbPartyOrder(idxBattler)
partyStart, partyEnd = @battle.pbTeamIndexRangeFromBattlerIndex(idxBattler)
partyStart, _partyEnd = @battle.pbTeamIndexRangeFromBattlerIndex(idxBattler)
modParty = @battle.pbPlayerDisplayParty(idxBattler)
# Start party screen
scene = PokemonParty_Scene.new
@@ -190,7 +189,7 @@ class PokeBattle_Scene
#=============================================================================
# Opens the Bag screen and chooses an item to use
#=============================================================================
def pbItemMenu(idxBattler,firstAction)
def pbItemMenu(idxBattler,_firstAction)
# Fade out and hide all sprites
visibleSprites = pbFadeOutAndHide(@sprites)
# Set Bag starting positions
@@ -250,7 +249,7 @@ class PokeBattle_Scene
# Get player's party
party = @battle.pbParty(idxBattler)
partyPos = @battle.pbPartyOrder(idxBattler)
partyStart, partyEnd = @battle.pbTeamIndexRangeFromBattlerIndex(idxBattler)
partyStart, _partyEnd = @battle.pbTeamIndexRangeFromBattlerIndex(idxBattler)
modParty = @battle.pbPlayerDisplayParty(idxBattler)
# Start party screen
pkmnScene = PokemonParty_Scene.new

View File

@@ -272,7 +272,7 @@ class PokeBattle_Scene
#=============================================================================
# Shows stats windows upon a Pokémon levelling up
#=============================================================================
def pbLevelUp(pkmn,battler,oldTotalHP,oldAttack,oldDefense,oldSpAtk,oldSpDef,oldSpeed)
def pbLevelUp(pkmn,_battler,oldTotalHP,oldAttack,oldDefense,oldSpAtk,oldSpDef,oldSpeed)
pbTopRightWindow(
_INTL("Max. HP<r>+{1}\r\nAttack<r>+{2}\r\nDefense<r>+{3}\r\nSp. Atk<r>+{4}\r\nSp. Def<r>+{5}\r\nSpeed<r>+{6}",
pkmn.totalhp-oldTotalHP,pkmn.attack-oldAttack,pkmn.defense-oldDefense,
@@ -482,7 +482,7 @@ class PokeBattle_Scene
end
# Plays a common animation.
def pbCommonAnimation(animName,user=nil,target=nil,hitNum=0)
def pbCommonAnimation(animName,user=nil,target=nil)
return if !animName || animName==""
target = target[0] if target && target.is_a?(Array)
animations = pbLoadBattleAnimations