From 256a04560712170e673f80cf97be5ed368bb97fd Mon Sep 17 00:00:00 2001 From: GLugia Date: Wed, 25 Dec 2024 12:11:05 -0500 Subject: [PATCH] Fix for Drain vs Liquid Ooze When a draining move KOs a Pokemon with Liquid Ooze, the ability would not activate. This fixes that. --- Data/Scripts/011_Battle/001_Battler/003_Battler_ChangeSelf.rb | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Data/Scripts/011_Battle/001_Battler/003_Battler_ChangeSelf.rb b/Data/Scripts/011_Battle/001_Battler/003_Battler_ChangeSelf.rb index ad2706216..ba8f420f2 100644 --- a/Data/Scripts/011_Battle/001_Battler/003_Battler_ChangeSelf.rb +++ b/Data/Scripts/011_Battle/001_Battler/003_Battler_ChangeSelf.rb @@ -30,7 +30,7 @@ class PokeBattle_Battler end def pbRecoverHPFromDrain(amt,target,msg=nil) - if target.hasActiveAbility?(:LIQUIDOOZE) + if target.hasActiveAbility?(:LIQUIDOOZE, true) @battle.pbShowAbilitySplash(target) pbReduceHP(amt) @battle.pbDisplay(_INTL("{1} sucked up the liquid ooze!",pbThis))