Removed last possible usages of Graphics.frame_rate and Graphics.frame_count, improved screen scrolling code, player now animates walking into a wall

This commit is contained in:
Maruno17
2023-05-28 17:25:30 +01:00
parent f27841a7f8
commit 68de25562a
27 changed files with 643 additions and 1124 deletions

View File

@@ -28,7 +28,6 @@ class Game_Screen
@shake_power = 0
@shake_speed = 0
@shake_duration = 0
@shake_direction = 1
@shake = 0
@pictures = [nil]
(1..100).each { |i| @pictures.push(Game_Picture.new(i)) }
@@ -43,9 +42,9 @@ class Game_Screen
@tone = tone.clone
return
end
@tone_initial = @tone.clone
@tone_target = tone.clone
@tone_duration = duration / 20.0
@tone_initial = @tone.clone
@tone_target = tone.clone
@tone_duration = duration / 20.0
@tone_timer_start = $stats.play_time
end
@@ -57,16 +56,19 @@ class Game_Screen
@flash_timer_start = $stats.play_time
end
# duration is time in 1/20ths of a second.
def start_shake(power, speed, duration)
@shake_power = power
@shake_speed = speed
@shake_duration = duration
@shake_power = power
@shake_speed = speed
@shake_duration = duration / 20.0
@shake_timer_start = $stats.play_time
end
# duration is time in 1/20ths of a second.
def weather(type, power, duration)
@weather_type = GameData::Weather.get(type).id
@weather_max = (power + 1) * RPG::Weather::MAX_SPRITES / 10
@weather_duration = duration # In 1/20ths of a seconds
@weather_duration = duration
end
def update
@@ -98,16 +100,25 @@ class Game_Screen
@flash_timer_start = nil
end
end
if @shake_duration >= 1 || @shake != 0
delta = (@shake_power * @shake_speed * @shake_direction) / 10.0
if @shake_duration <= 1 && @shake * (@shake + delta) < 0
@shake = 0
if @shake_timer_start
delta_t = now - @shake_timer_start
movement_per_second = @shake_power * @shake_speed * 4
limit = @shake_power * 2.5 # Maximum pixel displacement
phase = (delta_t * movement_per_second / limit).to_i % 4
if phase == 0 || phase == 2
@shake = (movement_per_second * delta_t) % limit
@shake *= -1 if phase == 2
else
@shake += delta
@shake = limit - ((movement_per_second * delta_t) % limit)
@shake *= -1 if phase == 3
end
if delta_t >= @shake_duration
@shake_phase = phase if !@shake_phase || phase == 1 || phase == 3
if phase != @shake_phase || @shake < 2
@shake_timer_start = nil
@shake = 0
end
end
@shake_direction = -1 if @shake > @shake_power * 2
@shake_direction = 1 if @shake < -@shake_power * 2
@shake_duration -= 1 if @shake_duration >= 1
end
if $game_temp.in_battle
(51..100).each { |i| @pictures[i].update }
@@ -130,5 +141,5 @@ def pbFlash(color, frames)
end
def pbShake(power, speed, frames)
$game_screen.start_shake(power, speed, frames * Graphics.frame_rate / 20)
$game_screen.start_shake(power, speed, frames)
end