mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
Removed last possible usages of Graphics.frame_rate and Graphics.frame_count, improved screen scrolling code, player now animates walking into a wall
This commit is contained in:
@@ -17,30 +17,31 @@
|
||||
class HallOfFame_Scene
|
||||
# When true, all pokémon will be in one line
|
||||
# When false, all pokémon will be in two lines
|
||||
SINGLEROW = false
|
||||
SINGLE_ROW_OF_POKEMON = false
|
||||
# Make the pokémon movement ON in hall entry
|
||||
ANIMATION = true
|
||||
# Speed in pokémon movement in hall entry. Don't use less than 2!
|
||||
ANIMATIONSPEED = 32
|
||||
# Entry wait time (in 1/20 seconds) between showing each Pokémon (and trainer)
|
||||
ENTRYWAITTIME = 64
|
||||
# Entry wait time (in seconds) between showing each Pokémon (and trainer).
|
||||
# Waits for twice this tme when showing "Welcome to the Hall of Fame!".
|
||||
ENTRY_WAIT_TIME = 3.0
|
||||
# Maximum number limit of simultaneous hall entries saved.
|
||||
# 0 = Doesn't save any hall. -1 = no limit
|
||||
# Prefer to use larger numbers (like 500 and 1000) than don't put a limit
|
||||
# If a player exceed this limit, the first one will be removed
|
||||
HALLLIMIT = 50
|
||||
HALL_ENTRIES_LIMIT = 50
|
||||
# The entry music name. Put "" to doesn't play anything
|
||||
ENTRYMUSIC = "Hall of Fame"
|
||||
HALL_OF_FAME_BGM = "Hall of Fame"
|
||||
# Allow eggs to be show and saved in hall
|
||||
ALLOWEGGS = true
|
||||
ALLOW_EGGS = true
|
||||
# Remove the hallbars when the trainer sprite appears
|
||||
REMOVEBARS = true
|
||||
REMOVE_BARS_WHEN_SHOWING_TRAINER = true
|
||||
# The final fade speed on entry
|
||||
FINALFADESPEED = 16
|
||||
# Sprites opacity value when them aren't selected
|
||||
FINAL_FADE_DURATION = 1.0
|
||||
# Sprite's opacity value when it isn't selected
|
||||
OPACITY = 64
|
||||
BASECOLOR = Color.new(248, 248, 248)
|
||||
SHADOWCOLOR = Color.new(0, 0, 0)
|
||||
TEXT_BASE_COLOR = Color.new(248, 248, 248)
|
||||
TEXT_SHADOW_COLOR = Color.new(0, 0, 0)
|
||||
|
||||
# Placement for pokemon icons
|
||||
def pbStartScene
|
||||
@@ -64,8 +65,8 @@ class HallOfFame_Scene
|
||||
|
||||
def pbStartSceneEntry
|
||||
pbStartScene
|
||||
@useMusic = (ENTRYMUSIC && ENTRYMUSIC != "")
|
||||
pbBGMPlay(ENTRYMUSIC) if @useMusic
|
||||
@useMusic = (HALL_OF_FAME_BGM && HALL_OF_FAME_BGM != "")
|
||||
pbBGMPlay(HALL_OF_FAME_BGM) if @useMusic
|
||||
saveHallEntry
|
||||
@xmovement = []
|
||||
@ymovement = []
|
||||
@@ -90,22 +91,15 @@ class HallOfFame_Scene
|
||||
@viewport.dispose
|
||||
end
|
||||
|
||||
def slowFadeOut(sprites, exponent) # 2 exponent
|
||||
# To handle values above 8
|
||||
extraWaitExponent = exponent - 9
|
||||
exponent = 8 if exponent > 8
|
||||
max = 2**exponent
|
||||
speed = (2**8) / max
|
||||
(0..max).each do |j|
|
||||
if extraWaitExponent > -1
|
||||
(2**extraWaitExponent).times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdate
|
||||
end
|
||||
end
|
||||
pbSetSpritesToColor(sprites, Color.new(0, 0, 0, j * speed))
|
||||
block_given? ? yield : pbUpdateSpriteHash(sprites)
|
||||
def slowFadeOut(duration)
|
||||
timer_start = System.uptime
|
||||
loop do
|
||||
alpha = lerp(255, 0, duration, timer_start, System.uptime)
|
||||
pbSetSpritesToColor(@sprites, Color.new(0, 0, 0, alpha))
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdate
|
||||
break if alpha == 0
|
||||
end
|
||||
end
|
||||
|
||||
@@ -125,20 +119,21 @@ class HallOfFame_Scene
|
||||
def saveHallEntry
|
||||
$player.party.each do |pkmn|
|
||||
# Clones every pokémon object
|
||||
@hallEntry.push(pkmn.clone) if !pkmn.egg? || ALLOWEGGS
|
||||
@hallEntry.push(pkmn.clone) if !pkmn.egg? || ALLOW_EGGS
|
||||
end
|
||||
# Update the global variables
|
||||
$PokemonGlobal.hallOfFame.push(@hallEntry)
|
||||
$PokemonGlobal.hallOfFameLastNumber += 1
|
||||
$PokemonGlobal.hallOfFame.delete_at(0) if HALLLIMIT > -1 &&
|
||||
$PokemonGlobal.hallOfFame.size > HALLLIMIT
|
||||
if HALL_ENTRIES_LIMIT >= 0 && $PokemonGlobal.hallOfFame.size > HALL_ENTRIES_LIMIT
|
||||
$PokemonGlobal.hallOfFame.delete_at(0)
|
||||
end
|
||||
end
|
||||
|
||||
# Return the x/y point position in screen for battler index number
|
||||
# Don't use odd numbers!
|
||||
def xpointformula(battlernumber)
|
||||
ret = 0
|
||||
if SINGLEROW
|
||||
if SINGLE_ROW_OF_POKEMON
|
||||
ret = ((60 * (battlernumber / 2)) + 48) * (xpositionformula(battlernumber) - 1)
|
||||
ret += (Graphics.width / 2) - 56
|
||||
else
|
||||
@@ -149,7 +144,7 @@ class HallOfFame_Scene
|
||||
|
||||
def ypointformula(battlernumber)
|
||||
ret = 0
|
||||
if SINGLEROW
|
||||
if SINGLE_ROW_OF_POKEMON
|
||||
ret = 96 - (8 * (battlernumber / 2))
|
||||
else
|
||||
ret = 32 + (128 * ypositionformula(battlernumber) / 2)
|
||||
@@ -160,7 +155,7 @@ class HallOfFame_Scene
|
||||
# Returns 0, 1 or 2 as the x/y column value
|
||||
def xpositionformula(battlernumber)
|
||||
ret = 0
|
||||
if SINGLEROW
|
||||
if SINGLE_ROW_OF_POKEMON
|
||||
ret = (battlernumber % 2) * 2
|
||||
else
|
||||
ret = (battlernumber / 3).even? ? (19 - battlernumber) % 3 : (19 + battlernumber) % 3
|
||||
@@ -170,7 +165,7 @@ class HallOfFame_Scene
|
||||
|
||||
def ypositionformula(battlernumber)
|
||||
ret = 0
|
||||
if SINGLEROW
|
||||
if SINGLE_ROW_OF_POKEMON
|
||||
ret = 1
|
||||
else
|
||||
ret = ((battlernumber / 3) % 2) * 2
|
||||
@@ -219,7 +214,7 @@ class HallOfFame_Scene
|
||||
@sprites["pokemon#{i}"].x += (128 - @sprites["pokemon#{i}"].bitmap.width) / 2
|
||||
@sprites["pokemon#{i}"].y += (128 - @sprites["pokemon#{i}"].bitmap.height) / 2
|
||||
end
|
||||
@sprites["pokemon#{i}"].z = 7 - i if SINGLEROW
|
||||
@sprites["pokemon#{i}"].z = 7 - i if SINGLE_ROW_OF_POKEMON
|
||||
next if !hide
|
||||
# Animation distance calculation
|
||||
horizontal = 1 - xpositionformula(i)
|
||||
@@ -244,7 +239,7 @@ class HallOfFame_Scene
|
||||
def createTrainerBattler
|
||||
@sprites["trainer"] = IconSprite.new(@viewport)
|
||||
@sprites["trainer"].setBitmap(GameData::TrainerType.front_sprite_filename($player.trainer_type))
|
||||
if SINGLEROW
|
||||
if SINGLE_ROW_OF_POKEMON
|
||||
@sprites["trainer"].x = Graphics.width / 2
|
||||
@sprites["trainer"].y = 178
|
||||
else
|
||||
@@ -254,22 +249,24 @@ class HallOfFame_Scene
|
||||
@sprites["trainer"].z = 9
|
||||
@sprites["trainer"].ox = @sprites["trainer"].bitmap.width / 2
|
||||
@sprites["trainer"].oy = @sprites["trainer"].bitmap.height / 2
|
||||
if REMOVEBARS
|
||||
if REMOVE_BARS_WHEN_SHOWING_TRAINER
|
||||
@sprites["overlay"].bitmap.clear
|
||||
@sprites["hallbars"].visible = false
|
||||
end
|
||||
@xmovement[@battlerIndex] = 0
|
||||
@ymovement[@battlerIndex] = 0
|
||||
if ANIMATION && !SINGLEROW # Trainer Animation
|
||||
if ANIMATION && !SINGLE_ROW_OF_POKEMON # Trainer Animation
|
||||
startpoint = Graphics.width / 2
|
||||
# 2 is the trainer speed
|
||||
@xmovement[@battlerIndex] = (startpoint - @sprites["trainer"].x) / 2
|
||||
@sprites["trainer"].x = startpoint
|
||||
else
|
||||
ENTRYWAITTIME.times do
|
||||
timer_start = System.uptime
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdate
|
||||
break if System.uptime - timer_start >= ENTRY_WAIT_TIME
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -319,16 +316,16 @@ class HallOfFame_Scene
|
||||
dexnumber = _ISPRINTF("No. {1:03d}", number)
|
||||
end
|
||||
textPositions = [
|
||||
[dexnumber, 32, Graphics.height - 74, :left, BASECOLOR, SHADOWCOLOR],
|
||||
[pokename, Graphics.width - 192, Graphics.height - 74, :center, BASECOLOR, SHADOWCOLOR],
|
||||
[dexnumber, 32, Graphics.height - 74, :left, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR],
|
||||
[pokename, Graphics.width - 192, Graphics.height - 74, :center, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR],
|
||||
[_INTL("Lv. {1}", pokemon.egg? ? "?" : pokemon.level),
|
||||
64, Graphics.height - 42, :left, BASECOLOR, SHADOWCOLOR],
|
||||
64, Graphics.height - 42, :left, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR],
|
||||
[_INTL("ID No. {1}", pokemon.egg? ? "?????" : idno),
|
||||
Graphics.width - 192, Graphics.height - 42, :center, BASECOLOR, SHADOWCOLOR]
|
||||
Graphics.width - 192, Graphics.height - 42, :center, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]
|
||||
]
|
||||
if hallNumber > -1
|
||||
textPositions.push([_INTL("Hall of Fame No."), (Graphics.width / 2) - 104, 6, :left, BASECOLOR, SHADOWCOLOR])
|
||||
textPositions.push([hallNumber.to_s, (Graphics.width / 2) + 104, 6, :right, BASECOLOR, SHADOWCOLOR])
|
||||
textPositions.push([_INTL("Hall of Fame No."), (Graphics.width / 2) - 104, 6, :left, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR])
|
||||
textPositions.push([hallNumber.to_s, (Graphics.width / 2) + 104, 6, :right, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR])
|
||||
end
|
||||
pbDrawTextPositions(overlay, textPositions)
|
||||
end
|
||||
@@ -337,7 +334,7 @@ class HallOfFame_Scene
|
||||
overlay = @sprites["overlay"].bitmap
|
||||
overlay.clear
|
||||
pbDrawTextPositions(overlay, [[_INTL("Welcome to the Hall of Fame!"),
|
||||
Graphics.width / 2, Graphics.height - 68, :center, BASECOLOR, SHADOWCOLOR]])
|
||||
Graphics.width / 2, Graphics.height - 68, :center, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
|
||||
end
|
||||
|
||||
def pbAnimationLoop
|
||||
@@ -386,26 +383,30 @@ class HallOfFame_Scene
|
||||
@battlerIndex += 1
|
||||
if @battlerIndex <= @hallEntry.size
|
||||
# If it is a pokémon, write the pokémon text, wait the
|
||||
# ENTRYWAITTIME and goes to the next battler
|
||||
# ENTRY_WAIT_TIME and goes to the next battler
|
||||
@hallEntry[@battlerIndex - 1].play_cry
|
||||
writePokemonData(@hallEntry[@battlerIndex - 1])
|
||||
(ENTRYWAITTIME * Graphics.frame_rate / 20).times do
|
||||
timer_start = System.uptime
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdate
|
||||
break if System.uptime - timer_start >= ENTRY_WAIT_TIME
|
||||
end
|
||||
if @battlerIndex < @hallEntry.size # Preparates the next battler
|
||||
setPokemonSpritesOpacity(@battlerIndex, OPACITY)
|
||||
@sprites["overlay"].bitmap.clear
|
||||
else # Show the welcome message and preparates the trainer
|
||||
else # Show the welcome message and prepares the trainer
|
||||
setPokemonSpritesOpacity(-1)
|
||||
writeWelcome
|
||||
(ENTRYWAITTIME * 2 * Graphics.frame_rate / 20).times do
|
||||
timer_start = System.uptime
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdate
|
||||
break if System.uptime - timer_start >= ENTRY_WAIT_TIME * 2
|
||||
end
|
||||
setPokemonSpritesOpacity(-1, OPACITY) if !SINGLEROW
|
||||
setPokemonSpritesOpacity(-1, OPACITY) if !SINGLE_ROW_OF_POKEMON
|
||||
createTrainerBattler
|
||||
end
|
||||
end
|
||||
@@ -413,14 +414,15 @@ class HallOfFame_Scene
|
||||
elsif @battlerIndex > @hallEntry.size
|
||||
# Write the trainer data and fade
|
||||
writeTrainerData
|
||||
(ENTRYWAITTIME * Graphics.frame_rate / 20).times do
|
||||
timer_start = System.uptime
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdate
|
||||
break if System.uptime - timer_start >= ENTRY_WAIT_TIME
|
||||
end
|
||||
fadeSpeed = ((Math.log(2**12) - Math.log(FINALFADESPEED)) / Math.log(2)).floor
|
||||
pbBGMFade((2**fadeSpeed).to_f / 20) if @useMusic
|
||||
slowFadeOut(@sprites, fadeSpeed) { pbUpdate }
|
||||
pbBGMFade(FINAL_FADE_DURATION) if @useMusic
|
||||
slowFadeOut(FINAL_FADE_DURATION)
|
||||
@alreadyFadedInEnd = true
|
||||
@battlerIndex += 1
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user