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https://github.com/infinitefusion/infinitefusion-e18.git
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Update 6.8
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@@ -25,8 +25,10 @@ class Sprite_Hair < Sprite_Wearable
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end
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def set_sprite_position(action, direction, current_frame)
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@sprite.x = @player_sprite.x - @player_sprite.ox
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@sprite.y = @player_sprite.y - @player_sprite.oy
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@sprite.x = @player_sprite.x
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@sprite.y = @player_sprite.y
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@sprite.ox = @player_sprite.ox
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@sprite.oy = @player_sprite.oy
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case action
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when "run"
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if direction == DIRECTION_DOWN
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@@ -78,8 +80,12 @@ class Sprite_Hair < Sprite_Wearable
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elsif direction == DIRECTION_UP
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apply_sprite_offset(Outfit_Offsets::FISH_OFFSETS_UP, current_frame)
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end
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else
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@sprite.x = @player_sprite.x
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@sprite.y = @player_sprite.y
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@sprite.ox = @player_sprite.ox
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@sprite.oy = @player_sprite.oy
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end
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adjustPositionForScreenScrolling()
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end
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end
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