mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-07-22 15:47:00 +00:00
Update 6.8
This commit is contained in:
@@ -1,15 +1,15 @@
|
||||
def pbStringToAudioFile(str)
|
||||
if str[/^(.*)\:\s*(\d+)\s*\:\s*(\d+)\s*$/] # Of the format "XXX: ###: ###"
|
||||
file = $1
|
||||
if str[/^(.*)\:\s*(\d+)\s*\:\s*(\d+)\s*$/] # Of the format "XXX: ###: ###"
|
||||
file = $1
|
||||
volume = $2.to_i
|
||||
pitch = $3.to_i
|
||||
return RPG::AudioFile.new(file,volume,pitch)
|
||||
elsif str[/^(.*)\:\s*(\d+)\s*$/] # Of the format "XXX: ###"
|
||||
file = $1
|
||||
pitch = $3.to_i
|
||||
return RPG::AudioFile.new(file, volume, pitch)
|
||||
elsif str[/^(.*)\:\s*(\d+)\s*$/] # Of the format "XXX: ###"
|
||||
file = $1
|
||||
volume = $2.to_i
|
||||
return RPG::AudioFile.new(file,volume,100)
|
||||
return RPG::AudioFile.new(file, volume, 100)
|
||||
else
|
||||
return RPG::AudioFile.new(str,100,100)
|
||||
return RPG::AudioFile.new(str, 100, 100)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -21,16 +21,16 @@ end
|
||||
# filename:volume:pitch
|
||||
# volume -- Volume of the file, up to 100
|
||||
# pitch -- Pitch of the file, normally 100
|
||||
def pbResolveAudioFile(str,volume=nil,pitch=nil)
|
||||
def pbResolveAudioFile(str, volume = nil, pitch = nil)
|
||||
if str.is_a?(String)
|
||||
str = pbStringToAudioFile(str)
|
||||
str.volume = volume || 100
|
||||
str.pitch = pitch || 100
|
||||
str.pitch = pitch || 100
|
||||
end
|
||||
if str.is_a?(RPG::AudioFile)
|
||||
if volume || pitch
|
||||
return RPG::AudioFile.new(str.name,volume || str.volume || 100 ,
|
||||
pitch || str.pitch || 100)
|
||||
return RPG::AudioFile.new(str.name, volume || str.volume || 100,
|
||||
pitch || str.pitch || 100)
|
||||
else
|
||||
return str
|
||||
end
|
||||
@@ -38,6 +38,21 @@ def pbResolveAudioFile(str,volume=nil,pitch=nil)
|
||||
return str
|
||||
end
|
||||
|
||||
def audioFileExists(type, filename)
|
||||
case type
|
||||
when :BGM
|
||||
path = "Audio/BGM/"
|
||||
when :SE
|
||||
path = "Audio/SE/"
|
||||
when :ME
|
||||
path = "Audio/ME/"
|
||||
when :BGS
|
||||
path = "Audio/BGS/"
|
||||
end
|
||||
full_path = canonicalize(path +filename)
|
||||
return RTP.exists?(full_path, ["", ".wav", ".mp3", ".ogg"])
|
||||
end
|
||||
|
||||
################################################################################
|
||||
|
||||
# Plays a BGM file.
|
||||
@@ -49,31 +64,48 @@ end
|
||||
# filename:volume:pitch
|
||||
# volume -- Volume of the file, up to 100
|
||||
# pitch -- Pitch of the file, normally 100
|
||||
def pbBGMPlay(param,volume=nil,pitch=nil)
|
||||
def pbBGMPlay(param, volume = nil, pitch = nil)
|
||||
return if !param
|
||||
param=pbResolveAudioFile(param,volume,pitch)
|
||||
param = pbResolveAudioFile(param, volume, pitch)
|
||||
param = pbResolveAudioFile("ultra_metropolis", volume, pitch) if darknessEffectOnCurrentMap() && !$PokemonTemp.during_battle
|
||||
if param.name && param.name!=""
|
||||
param = pbResolveAudioFile("ship", volume, pitch) if $PokemonGlobal && $PokemonGlobal.boat
|
||||
if isWearingHat(HAT_TRUMPET) && Settings::HOENN
|
||||
trumpet_track = "trumpet/" + param.name
|
||||
if audioFileExists(:BGM,trumpet_track)
|
||||
trumpet_param = pbResolveAudioFile(trumpet_track)
|
||||
param = trumpet_param if trumpet_param.is_a?(RPG::AudioFile)
|
||||
end
|
||||
end
|
||||
if param.name && param.name != ""
|
||||
if $PokemonSystem
|
||||
$PokemonSystem.encountered_music = [] if !$PokemonSystem.encountered_music
|
||||
unless $PokemonSystem.encountered_music.include?(param.name)
|
||||
$PokemonSystem.encountered_music << param.name
|
||||
echoln "registering new music!#{param.name}"
|
||||
end
|
||||
end
|
||||
if $game_system && $game_system.respond_to?("bgm_play")
|
||||
$game_system.bgm_play(param)
|
||||
return
|
||||
elsif (RPG.const_defined?(:BGM) rescue false)
|
||||
b=RPG::BGM.new(param.name,param.volume,param.pitch)
|
||||
b = RPG::BGM.new(param.name, param.volume, param.pitch)
|
||||
if b && b.respond_to?("play")
|
||||
b.play
|
||||
return
|
||||
end
|
||||
end
|
||||
Audio.bgm_play(canonicalize("Audio/BGM/"+param.name),param.volume,param.pitch)
|
||||
Audio.bgm_play(canonicalize("Audio/BGM/" + param.name), param.volume, param.pitch)
|
||||
end
|
||||
end
|
||||
|
||||
# Fades out or stops BGM playback. 'x' is the time in seconds to fade out.
|
||||
def pbBGMFade(x=0.0); pbBGMStop(x);end
|
||||
def pbBGMFade(x = 0.0)
|
||||
; pbBGMStop(x);
|
||||
end
|
||||
|
||||
# Fades out or stops BGM playback. 'x' is the time in seconds to fade out.
|
||||
def pbBGMStop(timeInSeconds=0.0)
|
||||
if $game_system && timeInSeconds>0.0 && $game_system.respond_to?("bgm_fade")
|
||||
def pbBGMStop(timeInSeconds = 0.0)
|
||||
if $game_system && timeInSeconds > 0.0 && $game_system.respond_to?("bgm_fade")
|
||||
$game_system.bgm_fade(timeInSeconds)
|
||||
return
|
||||
elsif $game_system && $game_system.respond_to?("bgm_stop")
|
||||
@@ -81,12 +113,12 @@ def pbBGMStop(timeInSeconds=0.0)
|
||||
return
|
||||
elsif (RPG.const_defined?(:BGM) rescue false)
|
||||
begin
|
||||
(timeInSeconds>0.0) ? RPG::BGM.fade((timeInSeconds*1000).floor) : RPG::BGM.stop
|
||||
(timeInSeconds > 0.0) ? RPG::BGM.fade((timeInSeconds * 1000).floor) : RPG::BGM.stop
|
||||
return
|
||||
rescue
|
||||
end
|
||||
end
|
||||
(timeInSeconds>0.0) ? Audio.bgm_fade((timeInSeconds*1000).floor) : Audio.bgm_stop
|
||||
(timeInSeconds > 0.0) ? Audio.bgm_fade((timeInSeconds * 1000).floor) : Audio.bgm_stop
|
||||
end
|
||||
|
||||
################################################################################
|
||||
@@ -100,29 +132,31 @@ end
|
||||
# filename:volume:pitch
|
||||
# volume -- Volume of the file, up to 100
|
||||
# pitch -- Pitch of the file, normally 100
|
||||
def pbMEPlay(param,volume=nil,pitch=nil)
|
||||
def pbMEPlay(param, volume = nil, pitch = nil)
|
||||
return if !param
|
||||
param=pbResolveAudioFile(param,volume,pitch)
|
||||
if param.name && param.name!=""
|
||||
param = pbResolveAudioFile(param, volume, pitch)
|
||||
if param.name && param.name != ""
|
||||
if $game_system && $game_system.respond_to?("me_play")
|
||||
$game_system.me_play(param)
|
||||
return
|
||||
elsif (RPG.const_defined?(:ME) rescue false)
|
||||
b=RPG::ME.new(param.name,param.volume,param.pitch)
|
||||
b = RPG::ME.new(param.name, param.volume, param.pitch)
|
||||
if b && b.respond_to?("play")
|
||||
b.play; return
|
||||
end
|
||||
end
|
||||
Audio.me_play(canonicalize("Audio/ME/"+param.name),param.volume,param.pitch)
|
||||
Audio.me_play(canonicalize("Audio/ME/" + param.name), param.volume, param.pitch)
|
||||
end
|
||||
end
|
||||
|
||||
# Fades out or stops ME playback. 'x' is the time in seconds to fade out.
|
||||
def pbMEFade(x=0.0); pbMEStop(x);end
|
||||
def pbMEFade(x = 0.0)
|
||||
; pbMEStop(x);
|
||||
end
|
||||
|
||||
# Fades out or stops ME playback. 'x' is the time in seconds to fade out.
|
||||
def pbMEStop(timeInSeconds=0.0)
|
||||
if $game_system && timeInSeconds>0.0 && $game_system.respond_to?("me_fade")
|
||||
def pbMEStop(timeInSeconds = 0.0)
|
||||
if $game_system && timeInSeconds > 0.0 && $game_system.respond_to?("me_fade")
|
||||
$game_system.me_fade(timeInSeconds)
|
||||
return
|
||||
elsif $game_system && $game_system.respond_to?("me_stop")
|
||||
@@ -130,12 +164,12 @@ def pbMEStop(timeInSeconds=0.0)
|
||||
return
|
||||
elsif (RPG.const_defined?(:ME) rescue false)
|
||||
begin
|
||||
(timeInSeconds>0.0) ? RPG::ME.fade((timeInSeconds*1000).floor) : RPG::ME.stop
|
||||
(timeInSeconds > 0.0) ? RPG::ME.fade((timeInSeconds * 1000).floor) : RPG::ME.stop
|
||||
return
|
||||
rescue
|
||||
end
|
||||
end
|
||||
(timeInSeconds>0.0) ? Audio.me_fade((timeInSeconds*1000).floor) : Audio.me_stop
|
||||
(timeInSeconds > 0.0) ? Audio.me_fade((timeInSeconds * 1000).floor) : Audio.me_stop
|
||||
end
|
||||
|
||||
################################################################################
|
||||
@@ -149,29 +183,31 @@ end
|
||||
# filename:volume:pitch
|
||||
# volume -- Volume of the file, up to 100
|
||||
# pitch -- Pitch of the file, normally 100
|
||||
def pbBGSPlay(param,volume=nil,pitch=nil)
|
||||
def pbBGSPlay(param, volume = nil, pitch = nil)
|
||||
return if !param
|
||||
param=pbResolveAudioFile(param,volume,pitch)
|
||||
if param.name && param.name!=""
|
||||
param = pbResolveAudioFile(param, volume, pitch)
|
||||
if param.name && param.name != ""
|
||||
if $game_system && $game_system.respond_to?("bgs_play")
|
||||
$game_system.bgs_play(param)
|
||||
return
|
||||
elsif (RPG.const_defined?(:BGS) rescue false)
|
||||
b=RPG::BGS.new(param.name,param.volume,param.pitch)
|
||||
b = RPG::BGS.new(param.name, param.volume, param.pitch)
|
||||
if b && b.respond_to?("play")
|
||||
b.play; return
|
||||
end
|
||||
end
|
||||
Audio.bgs_play(canonicalize("Audio/BGS/"+param.name),param.volume,param.pitch)
|
||||
Audio.bgs_play(canonicalize("Audio/BGS/" + param.name), param.volume, param.pitch)
|
||||
end
|
||||
end
|
||||
|
||||
# Fades out or stops BGS playback. 'x' is the time in seconds to fade out.
|
||||
def pbBGSFade(x=0.0); pbBGSStop(x);end
|
||||
def pbBGSFade(x = 0.0)
|
||||
; pbBGSStop(x);
|
||||
end
|
||||
|
||||
# Fades out or stops BGS playback. 'x' is the time in seconds to fade out.
|
||||
def pbBGSStop(timeInSeconds=0.0)
|
||||
if $game_system && timeInSeconds>0.0 && $game_system.respond_to?("bgs_fade")
|
||||
def pbBGSStop(timeInSeconds = 0.0)
|
||||
if $game_system && timeInSeconds > 0.0 && $game_system.respond_to?("bgs_fade")
|
||||
$game_system.bgs_fade(timeInSeconds)
|
||||
return
|
||||
elsif $game_system && $game_system.respond_to?("bgs_play")
|
||||
@@ -179,12 +215,12 @@ def pbBGSStop(timeInSeconds=0.0)
|
||||
return
|
||||
elsif (RPG.const_defined?(:BGS) rescue false)
|
||||
begin
|
||||
(timeInSeconds>0.0) ? RPG::BGS.fade((timeInSeconds*1000).floor) : RPG::BGS.stop
|
||||
(timeInSeconds > 0.0) ? RPG::BGS.fade((timeInSeconds * 1000).floor) : RPG::BGS.stop
|
||||
return
|
||||
rescue
|
||||
end
|
||||
end
|
||||
(timeInSeconds>0.0) ? Audio.bgs_fade((timeInSeconds*1000).floor) : Audio.bgs_stop
|
||||
(timeInSeconds > 0.0) ? Audio.bgs_fade((timeInSeconds * 1000).floor) : Audio.bgs_stop
|
||||
end
|
||||
|
||||
################################################################################
|
||||
@@ -198,30 +234,32 @@ end
|
||||
# filename:volume:pitch
|
||||
# volume -- Volume of the file, up to 100
|
||||
# pitch -- Pitch of the file, normally 100
|
||||
def pbSEPlay(param,volume=nil,pitch=nil)
|
||||
def pbSEPlay(param, volume = nil, pitch = nil)
|
||||
return if !param
|
||||
param = pbResolveAudioFile(param,volume,pitch)
|
||||
if param.name && param.name!=""
|
||||
param = pbResolveAudioFile(param, volume, pitch)
|
||||
if param.name && param.name != ""
|
||||
if $game_system && $game_system.respond_to?("se_play")
|
||||
$game_system.se_play(param)
|
||||
return
|
||||
end
|
||||
if (RPG.const_defined?(:SE) rescue false)
|
||||
b = RPG::SE.new(param.name,param.volume,param.pitch)
|
||||
b = RPG::SE.new(param.name, param.volume, param.pitch)
|
||||
if b && b.respond_to?("play")
|
||||
b.play
|
||||
return
|
||||
end
|
||||
end
|
||||
Audio.se_play(canonicalize("Audio/SE/"+param.name),param.volume,param.pitch)
|
||||
Audio.se_play(canonicalize("Audio/SE/" + param.name), param.volume, param.pitch)
|
||||
end
|
||||
end
|
||||
|
||||
# Stops SE playback.
|
||||
def pbSEFade(x=0.0); pbSEStop(x);end
|
||||
def pbSEFade(x = 0.0)
|
||||
; pbSEStop(x);
|
||||
end
|
||||
|
||||
# Stops SE playback.
|
||||
def pbSEStop(_timeInSeconds=0.0)
|
||||
def pbSEStop(_timeInSeconds = 0.0)
|
||||
if $game_system
|
||||
$game_system.se_stop
|
||||
elsif (RPG.const_defined?(:SE) rescue false)
|
||||
@@ -236,58 +274,58 @@ end
|
||||
# Plays a sound effect that plays when the player moves the cursor.
|
||||
def pbPlayCursorSE
|
||||
if $data_system && $data_system.respond_to?("cursor_se") &&
|
||||
$data_system.cursor_se && $data_system.cursor_se.name!=""
|
||||
$data_system.cursor_se && $data_system.cursor_se.name != ""
|
||||
pbSEPlay($data_system.cursor_se)
|
||||
elsif $data_system && $data_system.respond_to?("sounds") &&
|
||||
$data_system.sounds && $data_system.sounds[0] && $data_system.sounds[0].name!=""
|
||||
$data_system.sounds && $data_system.sounds[0] && $data_system.sounds[0].name != ""
|
||||
pbSEPlay($data_system.sounds[0])
|
||||
elsif FileTest.audio_exist?("Audio/SE/GUI sel cursor")
|
||||
pbSEPlay("GUI sel cursor",80)
|
||||
pbSEPlay("GUI sel cursor", 80)
|
||||
end
|
||||
end
|
||||
|
||||
# Plays a sound effect that plays when a decision is confirmed or a choice is made.
|
||||
def pbPlayDecisionSE
|
||||
if $data_system && $data_system.respond_to?("decision_se") &&
|
||||
$data_system.decision_se && $data_system.decision_se.name!=""
|
||||
$data_system.decision_se && $data_system.decision_se.name != ""
|
||||
pbSEPlay($data_system.decision_se)
|
||||
elsif $data_system && $data_system.respond_to?("sounds") &&
|
||||
$data_system.sounds && $data_system.sounds[1] && $data_system.sounds[1].name!=""
|
||||
$data_system.sounds && $data_system.sounds[1] && $data_system.sounds[1].name != ""
|
||||
pbSEPlay($data_system.sounds[1])
|
||||
elsif FileTest.audio_exist?("Audio/SE/GUI sel decision")
|
||||
pbSEPlay("GUI sel decision",80)
|
||||
pbSEPlay("GUI sel decision", 80)
|
||||
end
|
||||
end
|
||||
|
||||
# Plays a sound effect that plays when a choice is canceled.
|
||||
def pbPlayCancelSE
|
||||
if $data_system && $data_system.respond_to?("cancel_se") &&
|
||||
$data_system.cancel_se && $data_system.cancel_se.name!=""
|
||||
$data_system.cancel_se && $data_system.cancel_se.name != ""
|
||||
pbSEPlay($data_system.cancel_se)
|
||||
elsif $data_system && $data_system.respond_to?("sounds") &&
|
||||
$data_system.sounds && $data_system.sounds[2] && $data_system.sounds[2].name!=""
|
||||
$data_system.sounds && $data_system.sounds[2] && $data_system.sounds[2].name != ""
|
||||
pbSEPlay($data_system.sounds[2])
|
||||
elsif FileTest.audio_exist?("Audio/SE/GUI sel cancel")
|
||||
pbSEPlay("GUI sel cancel",80)
|
||||
pbSEPlay("GUI sel cancel", 80)
|
||||
end
|
||||
end
|
||||
|
||||
# Plays a buzzer sound effect.
|
||||
def pbPlayBuzzerSE
|
||||
if $data_system && $data_system.respond_to?("buzzer_se") &&
|
||||
$data_system.buzzer_se && $data_system.buzzer_se.name!=""
|
||||
$data_system.buzzer_se && $data_system.buzzer_se.name != ""
|
||||
pbSEPlay($data_system.buzzer_se)
|
||||
elsif $data_system && $data_system.respond_to?("sounds") &&
|
||||
$data_system.sounds && $data_system.sounds[3] && $data_system.sounds[3].name!=""
|
||||
$data_system.sounds && $data_system.sounds[3] && $data_system.sounds[3].name != ""
|
||||
pbSEPlay($data_system.sounds[3])
|
||||
elsif FileTest.audio_exist?("Audio/SE/GUI sel buzzer")
|
||||
pbSEPlay("GUI sel buzzer",80)
|
||||
pbSEPlay("GUI sel buzzer", 80)
|
||||
end
|
||||
end
|
||||
|
||||
# Plays a sound effect that plays when the player moves the cursor.
|
||||
def pbPlayCloseMenuSE
|
||||
if FileTest.audio_exist?("Audio/SE/GUI menu close")
|
||||
pbSEPlay("GUI menu close",80)
|
||||
pbSEPlay("GUI menu close", 80)
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user