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Update 6.8
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@@ -14,6 +14,7 @@ module GameData
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attr_reader :snap_edges
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attr_reader :random_dungeon
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attr_reader :battle_background
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attr_reader :battle_background_water
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attr_reader :wild_battle_BGM
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attr_reader :trainer_battle_BGM
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attr_reader :wild_victory_ME
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@@ -39,13 +40,14 @@ module GameData
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"SnapEdges" => [11, "b"],
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"Dungeon" => [12, "b"],
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"BattleBack" => [13, "s"],
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"WildBattleBGM" => [14, "s"],
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"TrainerBattleBGM" => [15, "s"],
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"WildVictoryME" => [16, "s"],
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"TrainerVictoryME" => [17, "s"],
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"WildCaptureME" => [18, "s"],
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"MapSize" => [19, "us"],
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"Environment" => [20, "e", :Environment]
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"BattleBackWater" => [14, "s"],
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"WildBattleBGM" => [15, "s"],
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"TrainerBattleBGM" => [16, "s"],
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"WildVictoryME" => [17, "s"],
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"TrainerVictoryME" => [18, "s"],
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"WildCaptureME" => [19, "s"],
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"MapSize" => [20, "us"],
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"Environment" => [21, "e", :Environment]
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}
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extend ClassMethodsIDNumbers
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@@ -66,6 +68,7 @@ module GameData
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["SnapEdges", BooleanProperty, _INTL("If true, when the player goes near this map's edge, the game doesn't center the player as usual.")],
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["Dungeon", BooleanProperty, _INTL("If true, this map has a randomly generated layout. See the wiki for more information.")],
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["BattleBack", StringProperty, _INTL("PNG files named 'XXX_bg', 'XXX_base0', 'XXX_base1', 'XXX_message' in Battlebacks folder, where XXX is this property's value.")],
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["BattleBackWater", StringProperty, _INTL("PNG files named 'XXX_bg', 'XXX_base0', 'XXX_base1', 'XXX_message' in Battlebacks folder, where XXX is this property's value.")],
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["WildBattleBGM", BGMProperty, _INTL("Default BGM for wild Pokémon battles on this map.")],
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["TrainerBattleBGM", BGMProperty, _INTL("Default BGM for trainer battles on this map.")],
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["WildVictoryME", MEProperty, _INTL("Default ME played after winning a wild Pokémon battle on this map.")],
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@@ -91,6 +94,7 @@ module GameData
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@snap_edges = hash[:snap_edges]
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@random_dungeon = hash[:random_dungeon]
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@battle_background = hash[:battle_background]
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@battle_background_water = hash[:battle_background_water]
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@wild_battle_BGM = hash[:wild_battle_BGM]
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@trainer_battle_BGM = hash[:trainer_battle_BGM]
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@wild_victory_ME = hash[:wild_victory_ME]
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@@ -115,6 +119,7 @@ module GameData
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when "SnapEdges" then return @snap_edges
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when "Dungeon" then return @random_dungeon
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when "BattleBack" then return @battle_background
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when "BattleBackWater" then return @battle_background_water
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when "WildBattleBGM" then return @wild_battle_BGM
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when "TrainerBattleBGM" then return @trainer_battle_BGM
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when "WildVictoryME" then return @wild_victory_ME
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