mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-07-22 15:47:00 +00:00
Update 6.8
This commit is contained in:
@@ -16,139 +16,130 @@ class PokeBattle_Battle
|
||||
#=============================================================================
|
||||
def pbEnsureParticipants
|
||||
# Prevent battles larger than 2v2 if both sides have multiple trainers
|
||||
# NOTE: This is necessary to ensure that battlers can never become unable to
|
||||
# hit each other due to being too far away. In such situations,
|
||||
# battlers will move to the centre position at the end of a round, but
|
||||
# because they cannot move into a position owned by a different
|
||||
# trainer, it's possible that battlers will be unable to move close
|
||||
# enough to hit each other if there are multiple trainers on each
|
||||
# side.
|
||||
if trainerBattle? && (@sideSizes[0]>2 || @sideSizes[1]>2) &&
|
||||
@player.length>1 && @opponent.length>1
|
||||
if trainerBattle? && (@sideSizes[0] > 2 || @sideSizes[1] > 2) &&
|
||||
@player.length > 1 && @opponent.length > 1
|
||||
raise _INTL("Can't have battles larger than 2v2 where both sides have multiple trainers")
|
||||
end
|
||||
# Find out how many Pokémon each trainer has
|
||||
side1counts = pbAbleTeamCounts(0)
|
||||
side2counts = pbAbleTeamCounts(1)
|
||||
# Change the size of the battle depending on how many wild Pokémon there are
|
||||
if wildBattle? && side2counts[0]!=@sideSizes[1]
|
||||
if @sideSizes[0]==@sideSizes[1]
|
||||
# Even number of battlers per side, change both equally
|
||||
@sideSizes = [side2counts[0],side2counts[0]]
|
||||
# Adjust for wild multi battles
|
||||
if wildBattle? && side2counts[0] != @sideSizes[1]
|
||||
if @sideSizes[0] == @sideSizes[1]
|
||||
@sideSizes = [side2counts[0], side2counts[0]]
|
||||
else
|
||||
# Uneven number of battlers per side, just change wild side's size
|
||||
@sideSizes[1] = side2counts[0]
|
||||
end
|
||||
end
|
||||
# Check if battle is possible, including changing the number of battlers per
|
||||
# side if necessary
|
||||
# Main loop to ensure battle is possible
|
||||
loop do
|
||||
needsChanging = false
|
||||
for side in 0...2 # Each side in turn
|
||||
next if side==1 && wildBattle? # Wild side's size already checked above
|
||||
sideCounts = (side==0) ? side1counts : side2counts
|
||||
bottleneck = [nil, nil] # track which side is the problem
|
||||
# Check each side (player=0, opponent=1)
|
||||
for side in 0...2
|
||||
next if side == 1 && wildBattle?
|
||||
sideCounts = (side == 0) ? side1counts : side2counts
|
||||
requireds = []
|
||||
# Find out how many Pokémon each trainer on side needs to have
|
||||
# Count required battler slots per trainer
|
||||
for i in 0...@sideSizes[side]
|
||||
idxTrainer = pbGetOwnerIndexFromBattlerIndex(i*2+side)
|
||||
requireds[idxTrainer] = 0 if requireds[idxTrainer].nil?
|
||||
idxTrainer = pbGetOwnerIndexFromBattlerIndex(i * 2 + side)
|
||||
requireds[idxTrainer] ||= 0
|
||||
requireds[idxTrainer] += 1
|
||||
end
|
||||
# Compare the have values with the need values
|
||||
# if requireds.length>sideCounts.length
|
||||
# raise "Error: def pbGetOwnerIndexFromBattlerIndex gives invalid owner index ({1} for battle type {2}v{3}, trainers {4}v{5}",
|
||||
# requireds.length-1,@sideSizes[0],@sideSizes[1],side1counts.length,side2counts.length)
|
||||
# end
|
||||
sideCounts.each_with_index do |_count,i|
|
||||
if !requireds[i] || requireds[i]==0
|
||||
raise _INTL("Player-side trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)",
|
||||
i+1,@sideSizes[0],@sideSizes[1]) if side==0
|
||||
raise _INTL("Opposing trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)",
|
||||
i+1,@sideSizes[0],@sideSizes[1]) if side==1
|
||||
# Compare required vs actual Pokémon
|
||||
sideCounts.each_with_index do |_count, i|
|
||||
if !requireds[i] || requireds[i] == 0
|
||||
needsChanging = true
|
||||
bottleneck[side] = true
|
||||
break
|
||||
end
|
||||
next if requireds[i]<=sideCounts[i] # Trainer has enough Pokémon to fill their positions
|
||||
if requireds[i]==1
|
||||
raise _INTL("Player-side trainer {1} has no able Pokémon",i+1) if side==0
|
||||
raise _INTL("Opposing trainer {1} has no able Pokémon",i+1) if side==1
|
||||
if requireds[i] > sideCounts[i]
|
||||
needsChanging = true
|
||||
bottleneck[side] = true
|
||||
break
|
||||
end
|
||||
# Not enough Pokémon, try lowering the number of battler positions
|
||||
needsChanging = true
|
||||
break
|
||||
end
|
||||
break if needsChanging
|
||||
end
|
||||
break if !needsChanging
|
||||
# Reduce one or both side's sizes by 1 and try again
|
||||
if wildBattle?
|
||||
PBDebug.log("#{@sideSizes[0]}v#{@sideSizes[1]} battle isn't possible " +
|
||||
"(#{side1counts} player-side teams versus #{side2counts[0]} wild Pokémon)")
|
||||
newSize = @sideSizes[0]-1
|
||||
break unless needsChanging
|
||||
# SAFE SHRINK — shrink whichever side is the bottleneck
|
||||
# If opponent side is the problem, shrink it first, then match player to it
|
||||
# If player side is the problem (or both), shrink player side
|
||||
PBDebug.log("#{@sideSizes[0]}v#{@sideSizes[1]} battle isn't possible; shrinking…")
|
||||
|
||||
if bottleneck[0] && !bottleneck[1]
|
||||
# Only player side is the bottleneck — shrink it
|
||||
@sideSizes[0] -= 1
|
||||
# Never touch opponent side size
|
||||
elsif bottleneck[1] && !bottleneck[0]
|
||||
# Only opponent side is the bottleneck — shrink it
|
||||
@sideSizes[1] -= 1
|
||||
# Sync player down if it now exceeds opponent (can't have player outnumber opponent slots)
|
||||
@sideSizes[0] = @sideSizes[1] if @sideSizes[0] > @sideSizes[1]
|
||||
else
|
||||
PBDebug.log("#{@sideSizes[0]}v#{@sideSizes[1]} battle isn't possible " +
|
||||
"(#{side1counts} player-side teams versus #{side2counts} opposing teams)")
|
||||
newSize = @sideSizes.max-1
|
||||
end
|
||||
if newSize==0
|
||||
raise _INTL("Couldn't lower either side's size any further, battle isn't possible")
|
||||
end
|
||||
for side in 0...2
|
||||
next if side==1 && wildBattle? # Wild Pokémon's side size is fixed
|
||||
next if @sideSizes[side]==1 || newSize>@sideSizes[side]
|
||||
@sideSizes[side] = newSize
|
||||
# Both sides are bottlenecks — shrink whichever is larger, or player if equal
|
||||
if @sideSizes[1] > @sideSizes[0]
|
||||
@sideSizes[1] -= 1
|
||||
else
|
||||
@sideSizes[0] -= 1
|
||||
end
|
||||
end
|
||||
|
||||
PBDebug.log("Trying #{@sideSizes[0]}v#{@sideSizes[1]} battle instead")
|
||||
if @sideSizes[0] <= 0 || @sideSizes[1] <= 0
|
||||
raise _INTL("Couldn't reduce battle size any further, battle isn't possible")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Set up all battlers
|
||||
#=============================================================================
|
||||
def pbCreateBattler(idxBattler,pkmn,idxParty)
|
||||
def pbCreateBattler(idxBattler, pkmn, idxParty)
|
||||
if !@battlers[idxBattler].nil?
|
||||
raise _INTL("Battler index {1} already exists",idxBattler)
|
||||
raise _INTL("Battler index {1} already exists", idxBattler)
|
||||
end
|
||||
@battlers[idxBattler] = PokeBattle_Battler.new(self,idxBattler)
|
||||
@battlers[idxBattler] = PokeBattle_Battler.new(self, idxBattler)
|
||||
@positions[idxBattler] = PokeBattle_ActivePosition.new
|
||||
pbClearChoice(idxBattler)
|
||||
@successStates[idxBattler] = PokeBattle_SuccessState.new
|
||||
@battlers[idxBattler].pbInitialize(pkmn,idxParty)
|
||||
@battlers[idxBattler].pbInitialize(pkmn, idxParty)
|
||||
end
|
||||
|
||||
def pbSetUpSides
|
||||
ret = [[],[]]
|
||||
ret = [[], []]
|
||||
for side in 0...2
|
||||
# Set up wild Pokémon
|
||||
if side==1 && wildBattle?
|
||||
pbParty(1).each_with_index do |pkmn,idxPkmn|
|
||||
pbCreateBattler(2*idxPkmn+side,pkmn,idxPkmn)
|
||||
if side == 1 && wildBattle?
|
||||
pbParty(1).each_with_index do |pkmn, idxPkmn|
|
||||
pbCreateBattler(2 * idxPkmn + side, pkmn, idxPkmn)
|
||||
# Changes the Pokémon's form upon entering battle (if it should)
|
||||
@peer.pbOnEnteringBattle(self,pkmn,true)
|
||||
pbSetSeen(@battlers[2*idxPkmn+side])
|
||||
@peer.pbOnEnteringBattle(self, pkmn, true)
|
||||
pbSetSeen(@battlers[2 * idxPkmn + side])
|
||||
@usedInBattle[side][idxPkmn] = true
|
||||
end
|
||||
next
|
||||
end
|
||||
# Set up player's Pokémon and trainers' Pokémon
|
||||
trainer = (side==0) ? @player : @opponent
|
||||
trainer = (side == 0) ? @player : @opponent
|
||||
requireds = []
|
||||
# Find out how many Pokémon each trainer on side needs to have
|
||||
for i in 0...@sideSizes[side]
|
||||
idxTrainer = pbGetOwnerIndexFromBattlerIndex(i*2+side)
|
||||
idxTrainer = pbGetOwnerIndexFromBattlerIndex(i * 2 + side)
|
||||
requireds[idxTrainer] = 0 if requireds[idxTrainer].nil?
|
||||
requireds[idxTrainer] += 1
|
||||
end
|
||||
# For each trainer in turn, find the needed number of Pokémon for them to
|
||||
# send out, and initialize them
|
||||
battlerNumber = 0
|
||||
trainer.each_with_index do |_t,idxTrainer|
|
||||
trainer.each_with_index do |_t, idxTrainer|
|
||||
ret[side][idxTrainer] = []
|
||||
eachInTeam(side,idxTrainer) do |pkmn,idxPkmn|
|
||||
eachInTeam(side, idxTrainer) do |pkmn, idxPkmn|
|
||||
next if !pkmn.able?
|
||||
idxBattler = 2*battlerNumber+side
|
||||
pbCreateBattler(idxBattler,pkmn,idxPkmn)
|
||||
idxBattler = 2 * battlerNumber + side
|
||||
pbCreateBattler(idxBattler, pkmn, idxPkmn)
|
||||
ret[side][idxTrainer].push(idxBattler)
|
||||
battlerNumber += 1
|
||||
break if ret[side][idxTrainer].length>=requireds[idxTrainer]
|
||||
break if ret[side][idxTrainer].length >= requireds[idxTrainer]
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -164,80 +155,85 @@ class PokeBattle_Battle
|
||||
foeParty = pbParty(1)
|
||||
case foeParty.length
|
||||
when 1
|
||||
pbDisplayPaused(_INTL("Oh! A wild {1} appeared!",foeParty[0].name))
|
||||
if @caughtOffGuard
|
||||
pbDisplayPaused(_INTL("The wild {1} was caught off guard!", foeParty[0].name))
|
||||
else
|
||||
pbDisplayPaused(_INTL("Oh! A wild {1} appeared!", foeParty[0].name))
|
||||
end
|
||||
when 2
|
||||
pbDisplayPaused(_INTL("Oh! A wild {1} and {2} appeared!",foeParty[0].name,
|
||||
foeParty[1].name))
|
||||
pbDisplayPaused(_INTL("Oh! A wild {1} and {2} appeared!", foeParty[0].name,
|
||||
foeParty[1].name))
|
||||
when 3
|
||||
pbDisplayPaused(_INTL("Oh! A wild {1}, {2} and {3} appeared!",foeParty[0].name,
|
||||
foeParty[1].name,foeParty[2].name))
|
||||
pbDisplayPaused(_INTL("Oh! A wild {1}, {2} and {3} appeared!", foeParty[0].name,
|
||||
foeParty[1].name, foeParty[2].name))
|
||||
end
|
||||
else # Trainer battle
|
||||
else
|
||||
# Trainer battle
|
||||
case @opponent.length
|
||||
when 1
|
||||
pbDisplayPaused(_INTL("You are challenged by {1}!",@opponent[0].full_name))
|
||||
pbDisplayPaused(_INTL("You are challenged by {1}!", @opponent[0].full_name))
|
||||
when 2
|
||||
pbDisplayPaused(_INTL("You are challenged by {1} and {2}!",@opponent[0].full_name,
|
||||
@opponent[1].full_name))
|
||||
pbDisplayPaused(_INTL("You are challenged by {1} and {2}!", @opponent[0].full_name,
|
||||
@opponent[1].full_name))
|
||||
when 3
|
||||
pbDisplayPaused(_INTL("You are challenged by {1}, {2} and {3}!",
|
||||
@opponent[0].full_name,@opponent[1].full_name,@opponent[2].full_name))
|
||||
@opponent[0].full_name, @opponent[1].full_name, @opponent[2].full_name))
|
||||
end
|
||||
end
|
||||
# Send out Pokémon (opposing trainers first)
|
||||
for side in [1,0]
|
||||
next if side==1 && wildBattle?
|
||||
for side in [1, 0]
|
||||
next if side == 1 && wildBattle?
|
||||
msg = ""
|
||||
toSendOut = []
|
||||
trainers = (side==0) ? @player : @opponent
|
||||
trainers = (side == 0) ? @player : @opponent
|
||||
# Opposing trainers and partner trainers's messages about sending out Pokémon
|
||||
trainers.each_with_index do |t,i|
|
||||
next if side==0 && i==0 # The player's message is shown last
|
||||
msg += "\r\n" if msg.length>0
|
||||
trainers.each_with_index do |t, i|
|
||||
next if side == 0 && i == 0 # The player's message is shown last
|
||||
msg += "\r\n" if msg.length > 0
|
||||
sent = sendOuts[side][i]
|
||||
case sent.length
|
||||
when 1
|
||||
msg += _INTL("{1} sent out {2}!",t.full_name,@battlers[sent[0]].name)
|
||||
msg += _INTL("{1} sent out {2}!", t.full_name, @battlers[sent[0]].name)
|
||||
when 2
|
||||
msg += _INTL("{1} sent out {2} and {3}!",t.full_name,
|
||||
@battlers[sent[0]].name,@battlers[sent[1]].name)
|
||||
msg += _INTL("{1} sent out {2} and {3}!", t.full_name,
|
||||
@battlers[sent[0]].name, @battlers[sent[1]].name)
|
||||
when 3
|
||||
if $game_switches[SWITCH_TRIPLE_BOSS_BATTLE]
|
||||
if $game_switches[SWITCH_SILVERBOSS_BATTLE]
|
||||
msg += _INTL("A wild Paldiatina appeared!",t.full_name)
|
||||
msg += _INTL("A wild Paldiatina appeared!", t.full_name)
|
||||
else
|
||||
msg += _INTL("{1} sent out Zapmolcuno!",t.full_name)
|
||||
msg += _INTL("{1} sent out Zapmolcuno!", t.full_name)
|
||||
end
|
||||
else
|
||||
msg += _INTL("{1} sent out {2}, {3} and {4}!",t.full_name,
|
||||
@battlers[sent[0]].name,@battlers[sent[1]].name,@battlers[sent[2]].name)
|
||||
msg += _INTL("{1} sent out {2}, {3} and {4}!", t.full_name,
|
||||
@battlers[sent[0]].name, @battlers[sent[1]].name, @battlers[sent[2]].name)
|
||||
end
|
||||
|
||||
end
|
||||
toSendOut.concat(sent)
|
||||
end
|
||||
# The player's message about sending out Pokémon
|
||||
if side==0
|
||||
msg += "\r\n" if msg.length>0
|
||||
if side == 0
|
||||
msg += "\r\n" if msg.length > 0
|
||||
sent = sendOuts[side][0]
|
||||
case sent.length
|
||||
when 1
|
||||
msg += _INTL("Go! {1}!",@battlers[sent[0]].name)
|
||||
msg += _INTL("Go! {1}!", @battlers[sent[0]].name)
|
||||
when 2
|
||||
msg += _INTL("Go! {1} and {2}!",@battlers[sent[0]].name,@battlers[sent[1]].name)
|
||||
msg += _INTL("Go! {1} and {2}!", @battlers[sent[0]].name, @battlers[sent[1]].name)
|
||||
when 3
|
||||
msg += _INTL("Go! {1}, {2} and {3}!",@battlers[sent[0]].name,
|
||||
@battlers[sent[1]].name,@battlers[sent[2]].name)
|
||||
msg += _INTL("Go! {1}, {2} and {3}!", @battlers[sent[0]].name,
|
||||
@battlers[sent[1]].name, @battlers[sent[2]].name)
|
||||
end
|
||||
toSendOut.concat(sent)
|
||||
end
|
||||
pbDisplayBrief(msg) if msg.length>0
|
||||
pbDisplayBrief(msg) if msg.length > 0
|
||||
# The actual sending out of Pokémon
|
||||
animSendOuts = []
|
||||
toSendOut.each do |idxBattler|
|
||||
animSendOuts.push([idxBattler,@battlers[idxBattler].pokemon])
|
||||
animSendOuts.push([idxBattler, @battlers[idxBattler].pokemon])
|
||||
end
|
||||
pbSendOut(animSendOuts,true)
|
||||
pbSendOut(animSendOuts, true)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -248,11 +244,11 @@ class PokeBattle_Battle
|
||||
PBDebug.log("")
|
||||
PBDebug.log("******************************************")
|
||||
logMsg = "[Started battle] "
|
||||
if @sideSizes[0]==1 && @sideSizes[1]==1
|
||||
if @sideSizes[0] == 1 && @sideSizes[1] == 1
|
||||
logMsg += "Single "
|
||||
elsif @sideSizes[0]==2 && @sideSizes[1]==2
|
||||
elsif @sideSizes[0] == 2 && @sideSizes[1] == 2
|
||||
logMsg += "Double "
|
||||
elsif @sideSizes[0]==3 && @sideSizes[1]==3
|
||||
elsif @sideSizes[0] == 3 && @sideSizes[1] == 3
|
||||
logMsg += "Triple "
|
||||
else
|
||||
logMsg += "#{@sideSizes[0]}v#{@sideSizes[1]} "
|
||||
@@ -264,6 +260,7 @@ class PokeBattle_Battle
|
||||
logMsg += "#{@opponent.length} trainer(s))" if trainerBattle?
|
||||
PBDebug.log(logMsg)
|
||||
pbEnsureParticipants
|
||||
echoln "Final sideSizes: #{@sideSizes[0]}v#{@sideSizes[1]}"
|
||||
begin
|
||||
pbStartBattleCore
|
||||
rescue BattleAbortedException
|
||||
@@ -283,18 +280,18 @@ class PokeBattle_Battle
|
||||
# Weather announcement
|
||||
weather_data = GameData::BattleWeather.try_get(@field.weather)
|
||||
echoln "Current weather: #{@field.weather}"
|
||||
|
||||
pbCommonAnimation(weather_data.animation) if weather_data
|
||||
case @field.weather
|
||||
when :Sun then pbDisplay(_INTL("The sunlight is strong."))
|
||||
when :Rain then pbDisplay(_INTL("It is raining."))
|
||||
when :Sandstorm then pbDisplay(_INTL("A sandstorm is raging."))
|
||||
when :Hail then pbDisplay(_INTL("Hail is falling."))
|
||||
when :HarshSun then pbDisplay(_INTL("The sunlight is extremely harsh."))
|
||||
when :HeavyRain then pbDisplay(_INTL("It is raining heavily."))
|
||||
when :StrongWinds then pbDisplay(_INTL("The wind is strong."))
|
||||
when :ShadowSky then pbDisplay(_INTL("The sky is shadowy."))
|
||||
when :Sun then pbDisplay(_INTL("The sunlight is strong."))
|
||||
when :Rain then pbDisplay(_INTL("It is raining."))
|
||||
when :Sandstorm then pbDisplay(_INTL("A sandstorm is raging."))
|
||||
when :Hail then pbDisplay(_INTL("Hail is falling."))
|
||||
when :HarshSun then pbDisplay(_INTL("The sunlight is extremely harsh."))
|
||||
when :HeavyRain then pbDisplay(_INTL("It is raining heavily."))
|
||||
#when :StrongWinds then pbDisplay(_INTL("The wind is strong."))
|
||||
when :ShadowSky then pbDisplay(_INTL("The sky is shadowy."))
|
||||
end
|
||||
pbApplyBattleStartWeatherEffects
|
||||
# Terrain announcement
|
||||
terrain_data = GameData::BattleTerrain.try_get(@field.terrain)
|
||||
pbCommonAnimation(terrain_data.animation) if terrain_data
|
||||
@@ -314,15 +311,30 @@ class PokeBattle_Battle
|
||||
pbBattleLoop
|
||||
end
|
||||
|
||||
def pbApplyBattleStartWeatherEffects
|
||||
if @field.weather == :StrongWinds
|
||||
wind_side = [0,1].sample
|
||||
echoln @wind_side
|
||||
wind_side = @wind_side.to_i if @wind_side
|
||||
@sides[wind_side].effects[PBEffects::Tailwind] = 4
|
||||
if wind_side == 0
|
||||
pbDisplay(_INTL("The wind is blowing from your side."))
|
||||
else
|
||||
pbDisplay(_INTL("The wind is blowing from the opponent's side."))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Main battle loop
|
||||
#=============================================================================
|
||||
def pbBattleLoop
|
||||
@turnCount = 0
|
||||
loop do # Now begin the battle loop
|
||||
loop do
|
||||
# Now begin the battle loop
|
||||
PBDebug.log("")
|
||||
PBDebug.log("***Round #{@turnCount+1}***")
|
||||
if @debug && @turnCount>=100
|
||||
PBDebug.log("***Round #{@turnCount + 1}***")
|
||||
if @debug && @turnCount >= 100
|
||||
@decision = pbDecisionOnTime
|
||||
PBDebug.log("")
|
||||
PBDebug.log("***Undecided after 100 rounds, aborting***")
|
||||
@@ -332,48 +344,72 @@ class PokeBattle_Battle
|
||||
PBDebug.log("")
|
||||
# Command phase
|
||||
PBDebug.logonerr { pbCommandPhase }
|
||||
break if @decision>0
|
||||
break if @decision > 0
|
||||
# Attack phase
|
||||
PBDebug.logonerr { pbAttackPhase }
|
||||
break if @decision>0
|
||||
break if @decision > 0
|
||||
# End of round phase
|
||||
PBDebug.logonerr { pbEndOfRoundPhase }
|
||||
break if @decision>0
|
||||
break if @decision > 0
|
||||
@turnCount += 1
|
||||
end
|
||||
pbEndOfBattle
|
||||
end
|
||||
|
||||
def calculateMoneyGain
|
||||
return unless trainerBattle?
|
||||
tMoney = 0
|
||||
@opponent.each_with_index do |t, i|
|
||||
tMoney += pbMaxLevelInTeam(1, i) * t.base_money
|
||||
end
|
||||
tMoney *= 2 if @field.effects[PBEffects::AmuletCoin]
|
||||
tMoney *= 2 if @field.effects[PBEffects::HappyHour]
|
||||
return tMoney
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# End of battle
|
||||
#=============================================================================
|
||||
def pbGainMoney
|
||||
return if $game_switches[SWITCH_IS_REMATCH] #is rematch
|
||||
def pbGainCosmeticsMoney
|
||||
return 0 unless Settings::HOENN
|
||||
return 0 unless trainerBattle?
|
||||
|
||||
cosmetics_money = (calculateMoneyGain / 2).floor
|
||||
$Trainer.cosmetics_money = 0 unless $Trainer.cosmetics_money
|
||||
pbPlayer.cosmetics_money += cosmetics_money
|
||||
if !@moneyGain && cosmetics_money > 0 # message displayed in pbGainMoney if player wins money
|
||||
pbDisplayPaused(_INTL("You got some {1} for winning!", COSMETIC_CURRENCY_NAME))
|
||||
end
|
||||
return cosmetics_money
|
||||
end
|
||||
|
||||
def pbGainMoney(cosmetics_money = 0)
|
||||
return if $game_switches[SWITCH_IS_REMATCH] # is rematch
|
||||
return if !@internalBattle || !@moneyGain
|
||||
# Money rewarded from opposing trainers
|
||||
if trainerBattle?
|
||||
tMoney = 0
|
||||
@opponent.each_with_index do |t,i|
|
||||
tMoney += pbMaxLevelInTeam(1, i) * t.base_money
|
||||
end
|
||||
tMoney *= 2 if @field.effects[PBEffects::AmuletCoin]
|
||||
tMoney *= 2 if @field.effects[PBEffects::HappyHour]
|
||||
tMoney = calculateMoneyGain
|
||||
oldMoney = pbPlayer.money
|
||||
pbPlayer.money += tMoney
|
||||
moneyGained = pbPlayer.money-oldMoney
|
||||
if moneyGained>0
|
||||
pbDisplayPaused(_INTL("You got ${1} for winning!",moneyGained.to_s_formatted))
|
||||
moneyGained = pbPlayer.money - oldMoney
|
||||
|
||||
if moneyGained > 0
|
||||
if cosmetics_money > 0
|
||||
pbDisplayPaused(_INTL("You got ${1} and some {2} for winning!", moneyGained.to_s_formatted, COSMETIC_CURRENCY_NAME))
|
||||
else
|
||||
pbDisplayPaused(_INTL("You got ${1} for winning!", moneyGained.to_s_formatted))
|
||||
end
|
||||
end
|
||||
end
|
||||
# Pick up money scattered by Pay Day
|
||||
if @field.effects[PBEffects::PayDay]>0
|
||||
if @field.effects[PBEffects::PayDay] > 0
|
||||
@field.effects[PBEffects::PayDay] *= 2 if @field.effects[PBEffects::AmuletCoin]
|
||||
@field.effects[PBEffects::PayDay] *= 2 if @field.effects[PBEffects::HappyHour]
|
||||
oldMoney = pbPlayer.money
|
||||
pbPlayer.money += @field.effects[PBEffects::PayDay]
|
||||
moneyGained = pbPlayer.money-oldMoney
|
||||
if moneyGained>0
|
||||
pbDisplayPaused(_INTL("You picked up ${1}!",moneyGained.to_s_formatted))
|
||||
moneyGained = pbPlayer.money - oldMoney
|
||||
if moneyGained > 0
|
||||
pbDisplayPaused(_INTL("You picked up ${1}!", moneyGained.to_s_formatted))
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -381,28 +417,28 @@ class PokeBattle_Battle
|
||||
def pbLoseMoney
|
||||
return if !@internalBattle || !@moneyGain
|
||||
return if $game_switches[Settings::NO_MONEY_LOSS]
|
||||
maxLevel = pbMaxLevelInTeam(0,0) # Player's Pokémon only, not partner's
|
||||
multiplier = [8,16,24,36,48,64,80,100,120]
|
||||
maxLevel = pbMaxLevelInTeam(0, 0) # Player's Pokémon only, not partner's
|
||||
multiplier = [8, 16, 24, 36, 48, 64, 80, 100, 120]
|
||||
idxMultiplier = [pbPlayer.badge_count, multiplier.length - 1].min
|
||||
tMoney = maxLevel*multiplier[idxMultiplier]
|
||||
tMoney = pbPlayer.money if tMoney>pbPlayer.money
|
||||
tMoney = maxLevel * multiplier[idxMultiplier]
|
||||
tMoney = pbPlayer.money if tMoney > pbPlayer.money
|
||||
oldMoney = pbPlayer.money
|
||||
pbPlayer.money -= tMoney
|
||||
moneyLost = oldMoney-pbPlayer.money
|
||||
if moneyLost>0
|
||||
moneyLost = oldMoney - pbPlayer.money
|
||||
if moneyLost > 0
|
||||
if trainerBattle?
|
||||
pbDisplayPaused(_INTL("You gave ${1} to the winner...",moneyLost.to_s_formatted))
|
||||
pbDisplayPaused(_INTL("You gave ${1} to the winner...", moneyLost.to_s_formatted))
|
||||
else
|
||||
pbDisplayPaused(_INTL("You panicked and dropped ${1}...",moneyLost.to_s_formatted))
|
||||
pbDisplayPaused(_INTL("You panicked and dropped ${1}...", moneyLost.to_s_formatted))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def pbEndOfBattle
|
||||
oldDecision = @decision
|
||||
@decision = 4 if @decision==1 && wildBattle? && @caughtPokemon.length>0
|
||||
@decision = 4 if @decision == 1 && wildBattle? && @caughtPokemon.length > 0
|
||||
case oldDecision
|
||||
##### WIN #####
|
||||
##### WIN #####
|
||||
when 1
|
||||
PBDebug.log("")
|
||||
PBDebug.log("***Player won***")
|
||||
@@ -410,109 +446,112 @@ class PokeBattle_Battle
|
||||
@scene.pbTrainerBattleSuccess
|
||||
case @opponent.length
|
||||
when 1
|
||||
pbDisplayPaused(_INTL("You defeated {1}!",@opponent[0].full_name))
|
||||
pbDisplayPaused(_INTL("You defeated {1}!", @opponent[0].full_name))
|
||||
when 2
|
||||
pbDisplayPaused(_INTL("You defeated {1} and {2}!",@opponent[0].full_name,
|
||||
@opponent[1].full_name))
|
||||
pbDisplayPaused(_INTL("You defeated {1} and {2}!", @opponent[0].full_name,
|
||||
@opponent[1].full_name))
|
||||
when 3
|
||||
pbDisplayPaused(_INTL("You defeated {1}, {2} and {3}!",@opponent[0].full_name,
|
||||
@opponent[1].full_name,@opponent[2].full_name))
|
||||
pbDisplayPaused(_INTL("You defeated {1}, {2} and {3}!", @opponent[0].full_name,
|
||||
@opponent[1].full_name, @opponent[2].full_name))
|
||||
end
|
||||
@opponent.each_with_index do |_t,i|
|
||||
@opponent.each_with_index do |_t, i|
|
||||
@scene.pbShowOpponent(i)
|
||||
msg = (@endSpeeches[i] && @endSpeeches[i] !="") ? @endSpeeches[i] : "..."
|
||||
pbDisplayPaused(msg.gsub(/\\[Pp][Nn]/,pbPlayer.name))
|
||||
msg = (@endSpeeches[i] && @endSpeeches[i] != "") ? @endSpeeches[i] : "..."
|
||||
pbDisplayPaused(msg.gsub(/\\[Pp][Nn]/, pbPlayer.name))
|
||||
end
|
||||
end
|
||||
# Gain money from winning a trainer battle, and from Pay Day
|
||||
pbGainMoney if @decision!=4
|
||||
cosmetics_money = pbGainCosmeticsMoney
|
||||
pbGainMoney(cosmetics_money) if @decision != 4
|
||||
# Hide remaining trainer
|
||||
@scene.pbShowOpponent(@opponent.length) if trainerBattle? && @caughtPokemon.length>0
|
||||
@scene.pbShowOpponent(@opponent.length) if trainerBattle? && @caughtPokemon.length > 0
|
||||
if $game_switches[AUTOSAVE_WIN_SWITCH]
|
||||
Kernel.tryAutosave()
|
||||
end
|
||||
|
||||
##### LOSE, DRAW #####
|
||||
##### LOSE, DRAW #####
|
||||
when 2, 5
|
||||
PBDebug.log("")
|
||||
PBDebug.log("***Player lost***") if @decision==2
|
||||
PBDebug.log("***Player drew with opponent***") if @decision==5
|
||||
if @decision == 2
|
||||
$Trainer.stats&.incr_nb_battles_lost
|
||||
PBDebug.log("***Player lost***")
|
||||
end
|
||||
PBDebug.log("***Player drew with opponent***") if @decision == 5
|
||||
if @internalBattle
|
||||
pbDisplayPaused(_INTL("You have no more Pokémon that can fight!"))
|
||||
if trainerBattle?
|
||||
case @opponent.length
|
||||
when 1
|
||||
pbDisplayPaused(_INTL("You lost against {1}!",@opponent[0].full_name))
|
||||
pbDisplayPaused(_INTL("You lost against {1}!", @opponent[0].full_name))
|
||||
when 2
|
||||
pbDisplayPaused(_INTL("You lost against {1} and {2}!",
|
||||
@opponent[0].full_name,@opponent[1].full_name))
|
||||
@opponent[0].full_name, @opponent[1].full_name))
|
||||
when 3
|
||||
pbDisplayPaused(_INTL("You lost against {1}, {2} and {3}!",
|
||||
@opponent[0].full_name,@opponent[1].full_name,@opponent[2].full_name))
|
||||
@opponent[0].full_name, @opponent[1].full_name, @opponent[2].full_name))
|
||||
end
|
||||
end
|
||||
# Lose money from losing a battle
|
||||
pbLoseMoney
|
||||
pbDisplayPaused(_INTL("You blacked out!")) if !@canLose
|
||||
elsif @decision==2
|
||||
elsif @decision == 2
|
||||
if @opponent
|
||||
@opponent.each_with_index do |_t,i|
|
||||
@opponent.each_with_index do |_t, i|
|
||||
@scene.pbShowOpponent(i)
|
||||
msg = (@endSpeechesWin[i] && @endSpeechesWin[i]!="") ? @endSpeechesWin[i] : "..."
|
||||
pbDisplayPaused(msg.gsub(/\\[Pp][Nn]/,pbPlayer.name))
|
||||
msg = (@endSpeechesWin[i] && @endSpeechesWin[i] != "") ? @endSpeechesWin[i] : "..."
|
||||
pbDisplayPaused(msg.gsub(/\\[Pp][Nn]/, pbPlayer.name))
|
||||
end
|
||||
end
|
||||
end
|
||||
##### CAUGHT WILD POKÉMON #####
|
||||
##### CAUGHT WILD POKÉMON #####
|
||||
when 4
|
||||
@scene.pbWildBattleSuccess if !Settings::GAIN_EXP_FOR_CAPTURE
|
||||
end
|
||||
# Register captured Pokémon in the Pokédex, and store them
|
||||
#pbRecordAndStoreCaughtPokemon
|
||||
# pbRecordAndStoreCaughtPokemon
|
||||
|
||||
isRematch = $game_switches[SWITCH_IS_REMATCH]
|
||||
begin
|
||||
if isRematch
|
||||
if @opponent.is_a?(Array)
|
||||
for trainer in @opponent
|
||||
rematchId = getRematchId(trainer.name,trainer.trainer_type)
|
||||
if isRematch
|
||||
if @opponent.is_a?(Array)
|
||||
for trainer in @opponent
|
||||
rematchId = getRematchId(trainer.name, trainer.trainer_type)
|
||||
incrNbRematches(rematchId)
|
||||
end
|
||||
else
|
||||
rematchId = getRematchId(@opponent.name, @opponent.trainer_type)
|
||||
incrNbRematches(rematchId)
|
||||
end
|
||||
else
|
||||
rematchId = getRematchId(@opponent.name,@opponent.trainer_type)
|
||||
incrNbRematches(rematchId)
|
||||
end
|
||||
end
|
||||
rescue
|
||||
$game_switches[SWITCH_IS_REMATCH]=false
|
||||
$game_switches[SWITCH_IS_REMATCH] = false
|
||||
end
|
||||
|
||||
|
||||
# Collect Pay Day money in a wild battle that ended in a capture
|
||||
pbGainMoney if @decision==4
|
||||
pbGainMoney if @decision == 4
|
||||
# Pass on Pokérus within the party
|
||||
if @internalBattle
|
||||
infected = []
|
||||
$Trainer.party.each_with_index do |pkmn,i|
|
||||
infected.push(i) if pkmn.pokerusStage==1
|
||||
$Trainer.party.each_with_index do |pkmn, i|
|
||||
infected.push(i) if pkmn.pokerusStage == 1
|
||||
end
|
||||
infected.each do |idxParty|
|
||||
strain = $Trainer.party[idxParty].pokerusStrain
|
||||
if idxParty>0 && $Trainer.party[idxParty-1].pokerusStage==0
|
||||
$Trainer.party[idxParty-1].givePokerus(strain) if rand(3)==0 # 33%
|
||||
if idxParty > 0 && $Trainer.party[idxParty - 1].pokerusStage == 0
|
||||
$Trainer.party[idxParty - 1].givePokerus(strain) if rand(3) == 0 # 33%
|
||||
end
|
||||
if idxParty<$Trainer.party.length-1 && $Trainer.party[idxParty+1].pokerusStage==0
|
||||
$Trainer.party[idxParty+1].givePokerus(strain) if rand(3)==0 # 33%
|
||||
if idxParty < $Trainer.party.length - 1 && $Trainer.party[idxParty + 1].pokerusStage == 0
|
||||
$Trainer.party[idxParty + 1].givePokerus(strain) if rand(3) == 0 # 33%
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pbParty(0).each_with_index do |pkmn,i|
|
||||
pbParty(0).each_with_index do |pkmn, i|
|
||||
next if !pkmn
|
||||
@peer.pbOnLeavingBattle(self,pkmn,@usedInBattle[0][i],true) # Reset form
|
||||
@peer.pbOnLeavingBattle(self, pkmn, @usedInBattle[0][i], true) # Reset form
|
||||
pkmn.item = @initialItems[0][i]
|
||||
pkmn.spriteform_head=nil
|
||||
pkmn.spriteform_body=nil
|
||||
pkmn.spriteform_head = nil
|
||||
pkmn.spriteform_body = nil
|
||||
end
|
||||
pbRecordAndStoreCaughtPokemon
|
||||
|
||||
@@ -520,62 +559,70 @@ class PokeBattle_Battle
|
||||
@scene.pbEndBattle(@decision)
|
||||
@battlers.each do |b|
|
||||
next if !b
|
||||
pbCancelChoice(b.index) # Restore unused items to Bag
|
||||
BattleHandlers.triggerAbilityOnSwitchOut(b.ability,b,true) if b.abilityActive?
|
||||
pbCancelChoice(b.index) # Restore unused items to Bag
|
||||
BattleHandlers.triggerAbilityOnSwitchOut(b.ability, b, true) if b.abilityActive?
|
||||
end
|
||||
|
||||
return @decision
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Judging
|
||||
#=============================================================================
|
||||
def pbJudgeCheckpoint(user,move=nil); end
|
||||
def pbJudgeCheckpoint(user, move = nil)
|
||||
;
|
||||
end
|
||||
|
||||
def pbDecisionOnTime
|
||||
counts = [0,0]
|
||||
hpTotals = [0,0]
|
||||
counts = [0, 0]
|
||||
hpTotals = [0, 0]
|
||||
for side in 0...2
|
||||
pbParty(side).each do |pkmn|
|
||||
next if !pkmn || !pkmn.able?
|
||||
counts[side] += 1
|
||||
counts[side] += 1
|
||||
hpTotals[side] += pkmn.hp
|
||||
end
|
||||
end
|
||||
return 1 if counts[0]>counts[1] # Win (player has more able Pokémon)
|
||||
return 2 if counts[0]<counts[1] # Loss (foe has more able Pokémon)
|
||||
return 1 if hpTotals[0]>hpTotals[1] # Win (player has more HP in total)
|
||||
return 2 if hpTotals[0]<hpTotals[1] # Loss (foe has more HP in total)
|
||||
return 5 # Draw
|
||||
return 1 if counts[0] > counts[1] # Win (player has more able Pokémon)
|
||||
return 2 if counts[0] < counts[1] # Loss (foe has more able Pokémon)
|
||||
return 1 if hpTotals[0] > hpTotals[1] # Win (player has more HP in total)
|
||||
return 2 if hpTotals[0] < hpTotals[1] # Loss (foe has more HP in total)
|
||||
return 5 # Draw
|
||||
end
|
||||
|
||||
# Unused
|
||||
def pbDecisionOnTime2
|
||||
counts = [0,0]
|
||||
hpTotals = [0,0]
|
||||
counts = [0, 0]
|
||||
hpTotals = [0, 0]
|
||||
for side in 0...2
|
||||
pbParty(side).each do |pkmn|
|
||||
next if !pkmn || !pkmn.able?
|
||||
counts[side] += 1
|
||||
hpTotals[side] += 100*pkmn.hp/pkmn.totalhp
|
||||
counts[side] += 1
|
||||
hpTotals[side] += 100 * pkmn.hp / pkmn.totalhp
|
||||
end
|
||||
hpTotals[side] /= counts[side] if counts[side]>1
|
||||
hpTotals[side] /= counts[side] if counts[side] > 1
|
||||
end
|
||||
return 1 if counts[0]>counts[1] # Win (player has more able Pokémon)
|
||||
return 2 if counts[0]<counts[1] # Loss (foe has more able Pokémon)
|
||||
return 1 if hpTotals[0]>hpTotals[1] # Win (player has a bigger average HP %)
|
||||
return 2 if hpTotals[0]<hpTotals[1] # Loss (foe has a bigger average HP %)
|
||||
return 5 # Draw
|
||||
return 1 if counts[0] > counts[1] # Win (player has more able Pokémon)
|
||||
return 2 if counts[0] < counts[1] # Loss (foe has more able Pokémon)
|
||||
return 1 if hpTotals[0] > hpTotals[1] # Win (player has a bigger average HP %)
|
||||
return 2 if hpTotals[0] < hpTotals[1] # Loss (foe has a bigger average HP %)
|
||||
return 5 # Draw
|
||||
end
|
||||
|
||||
def pbDecisionOnDraw; return 5; end # Draw
|
||||
def pbDecisionOnDraw
|
||||
return 5;
|
||||
end
|
||||
|
||||
# Draw
|
||||
|
||||
def pbJudge
|
||||
fainted1 = pbAllFainted?(0)
|
||||
fainted2 = pbAllFainted?(1)
|
||||
if fainted1 && fainted2; @decision = pbDecisionOnDraw # Draw
|
||||
elsif fainted1; @decision = 2 # Loss
|
||||
elsif fainted2; @decision = 1 # Win
|
||||
if fainted1 && fainted2;
|
||||
@decision = pbDecisionOnDraw # Draw
|
||||
elsif fainted1;
|
||||
@decision = 2 # Loss
|
||||
elsif fainted2;
|
||||
@decision = 1 # Win
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user