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Update 6.8
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@@ -0,0 +1,461 @@
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#==============================================================================
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# * Scene_Credits
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#------------------------------------------------------------------------------
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# Scrolls the credits you make below. Original Author unknown.
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#
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## Edited by MiDas Mike so it doesn't play over the Title, but runs by calling
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# the following:
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# $scene = Scene_Credits.new
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#
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## New Edit 3/6/2007 11:14 PM by AvatarMonkeyKirby.
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# Ok, what I've done is changed the part of the script that was supposed to make
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# the credits automatically end so that way they actually end! Yes, they will
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# actually end when the credits are finished! So, that will make the people you
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# should give credit to now is: Unknown, MiDas Mike, and AvatarMonkeyKirby.
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# -sincerly yours,
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# Your Beloved
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# Oh yea, and I also added a line of code that fades out the BGM so it fades
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# sooner and smoother.
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#
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## New Edit 24/1/2012 by Maruno.
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# Added the ability to split a line into two halves with <s>, with each half
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# aligned towards the centre. Please also credit me if used.
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#
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## New Edit 22/2/2012 by Maruno.
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# Credits now scroll properly when played with a zoom factor of 0.5. Music can
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# now be defined. Credits can't be skipped during their first play.
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#
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## New Edit 25/3/2020 by Maruno.
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# Scroll speed is now independent of frame rate. Now supports non-integer values
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# for SCROLL_SPEED.
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#
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## New Edit 21/8/2020 by Marin.
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# Now automatically inserts the credits from the plugins that have been
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# registered through the PluginManager module.
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#==============================================================================
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class Scene_Credits
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# Backgrounds to show in credits. Found in Graphics/Titles/ folder
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BACKGROUNDS_LIST_HOENN = [
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"Graphics/Battlebacks/battlebg/ocean_night",
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"Graphics/Battlebacks/battlebg/ocean",
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"Graphics/Battlebacks/battlebg/oceanicmuseum",
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"Graphics/Battlebacks/battlebg/oceanseaweed_eve",
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"Graphics/Battlebacks/battlebg/oceanseaweed_night",
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"Graphics/Battlebacks/battlebg/oceanseaweed",
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"Graphics/Battlebacks/battlebg/ocean_eve",
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"Graphics/Battlebacks/battlebg/mauvilletunnel",
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"Graphics/Battlebacks/battlebg/pond",
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"Graphics/Battlebacks/battlebg/pond_night",
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"Graphics/Battlebacks/battlebg/pond_eve",
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"Graphics/Battlebacks/battlebg/field_night",
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"Graphics/Battlebacks/battlebg/field",
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"Graphics/Battlebacks/battlebg/cyclingroad_eve",
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"Graphics/Battlebacks/battlebg/cyclingroad_night",
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"Graphics/Battlebacks/battlebg/cyclingroad",
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"Graphics/Battlebacks/battlebg/cave_eve",
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"Graphics/Battlebacks/battlebg/cave_night",
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"Graphics/Battlebacks/battlebg/cave-granite_night",
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"Graphics/Battlebacks/battlebg/cave-granite",
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"Graphics/Battlebacks/battlebg/cave",
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"Graphics/Battlebacks/battlebg/beach_eve",
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"Graphics/Battlebacks/battlebg/beach_night",
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"Graphics/Battlebacks/battlebg/beachspecial_night",
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"Graphics/Battlebacks/battlebg/beach",
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"Graphics/Battlebacks/battlebg/field_eve",
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"Graphics/Battlebacks/battlebg/cave.png",
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"Graphics/Battlebacks/battlebg/beach_eve.png",
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"Graphics/Battlebacks/battlebg/beach_night.png",
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"Graphics/Battlebacks/battlebg/beach.png",
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"Graphics/Battlebacks/battlebg/field_eve.png",
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"Graphics/Battlebacks/battlebg/mangroves.png",
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"Graphics/Battlebacks/battlebg/mangroves_eve.png",
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"Graphics/Battlebacks/battlebg/mangroves_night.png",
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"Graphics/Battlebacks/battlebg/beach.png",
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"Graphics/Battlebacks/battlebg/beach.png",
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"Graphics/Battlebacks/battlebg/mountain.png",
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"Graphics/Battlebacks/battlebg/mountain_eve.png",
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"Graphics/Battlebacks/battlebg/mountain_night.png",
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"Graphics/Battlebacks/battlebg/forest.png",
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"Graphics/Battlebacks/battlebg/forest_night.png",
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"Graphics/Battlebacks/battlebg/forest_eve.png",
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"Graphics/Battlebacks/battlebg/gym_2.png",
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"Graphics/Battlebacks/battlebg/gym_3.png",
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#"Graphics/Titles/bg_back"
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]
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BACKGROUNDS_LIST_KANTO = [""]
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BGM = "Credits"
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KANTO_SCROLL_SPEED = 70 # Pixels per second , ajuster pour fitter avec la musique
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HOENN_SCROLL_SPEED = 52
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SECONDS_PER_BACKGROUND = 8
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SECONDS_PER_POKEMON_SPRITE = 6
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TEXT_OUTLINE_COLOR = Color.new(0, 0, 128, 255)
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TEXT_BASE_COLOR = Color.new(255, 255, 255, 255)
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TEXT_SHADOW_COLOR = Color.new(0, 0, 0, 100)
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TEXT_TITLE_COLOR = Color.new(154, 216, 8)
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TEXT_TITLE_OUTLINE_COLOR = Color.new(0, 100, 0, 255)
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NB_SPRITES_TO_PRELOAD = 25
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TOTAL_NB_FRAMES = 4000 # set manually, depends on music length
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FUSION_SPRITES_MAX_OPACITY = 200
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NB_FRAMES_AT_MAX_OPACITY = 30
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def main
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endCredits() if $PokemonSystem.on_mobile
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@counter = 0.0
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@bg_index = 0
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@bitmap_height = Graphics.height
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@trim = Graphics.height / 10
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@realOY = -(Graphics.height - @trim)
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@customSpritesList = getSpritesList()
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if Settings::KANTO
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@scroll_speed = KANTO_SCROLL_SPEED
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@bg_list = BACKGROUNDS_LIST_KANTO
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else
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@scroll_speed = HOENN_SCROLL_SPEED
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@bg_list = BACKGROUNDS_LIST_HOENN
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end
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@bg_queue = @bg_list.shuffle
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@bg_transitioning = :fade_in
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@bg_transition_timer = 0.0
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#-------------------------------
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# Credits text Setup
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#-------------------------------
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plugin_credits = ""
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PluginManager.plugins.each do |plugin|
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pcred = PluginManager.credits(plugin)
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plugin_credits << "\"#{plugin}\" v.#{PluginManager.version(plugin)} by:\n"
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if pcred.size >= 5
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plugin_credits << pcred[0] + "\n"
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i = 1
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until i >= pcred.size
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plugin_credits << pcred[i] + "<s>" + (pcred[i + 1] || "") + "\n"
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i += 2
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end
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else
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pcred.each { |name| plugin_credits << name + "\n" }
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end
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plugin_credits << "\n"
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end
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credits_version = Settings::KANTO ? CREDIT_KANTO : CREDIT_HOENN
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credits_version.gsub!(/\{INSERTS_PLUGIN_CREDITS_DO_NOT_REMOVE\}/, plugin_credits)
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credits_version.gsub!(/{SPRITER_CREDITS}/, format_names_for_game_credits())
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credits_version.gsub!(/{CC_CREDITS}/, format_character_customization_names_for_game_credits(50))
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credit_lines = credits_version.split(/\n/)
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#-------------------------------
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# Make background and text sprites
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#-------------------------------
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viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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viewport.z = 99999
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text_viewport = Viewport.new(0, @trim, Graphics.width, Graphics.height - (@trim * 2))
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text_viewport.z = 99999
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# Single @bg creation — zoom and drift applied immediately
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@bg = IconSprite.new(0, 0)
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@bg.setBitmap(@bg_queue.shift) # Pop first image off the queue
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@bg.opacity = 0
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setup_bg_zoom_and_drift(@bg)
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@pokemon_sprite = IconSprite.new(0, 0)
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@pokemon_sprite.z = @bg.z + 1
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@pokemon_sprite.setBitmap(@bg_queue[0] || @bg_list[0]) # placeholder bitmap
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@pokemon_sprite.opacity = 0
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@credit_sprites = []
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@total_height = credit_lines.size * 32
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lines_per_bitmap = @bitmap_height / 32
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num_bitmaps = (credit_lines.size.to_f / lines_per_bitmap).ceil
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for i in 0...num_bitmaps
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credit_bitmap = Bitmap.new(Graphics.width, @bitmap_height)
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pbSetSystemFont(credit_bitmap)
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for j in 0...lines_per_bitmap
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line = credit_lines[i * lines_per_bitmap + j]
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next if !line
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line = line.split("<s>")
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xpos = 0
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align = 1 # Centre align
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linewidth = Graphics.width
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for k in 0...line.length
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if line.length > 1
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xpos = (k == 0) ? 0 : 20 + Graphics.width / 2
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align = (k == 0) ? 2 : 0
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linewidth = Graphics.width / 2 - 20
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end
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# Strip <title> tag if present; use title color for the fill pass
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text_to_draw = line[k]
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is_title = false
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if text_to_draw =~ /\A<title>(.*)\z/m
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is_title = true
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text_to_draw = $1
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end
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base_color = is_title ? TEXT_TITLE_COLOR : TEXT_BASE_COLOR
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outline_color = is_title ? TEXT_TITLE_OUTLINE_COLOR : TEXT_OUTLINE_COLOR
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credit_bitmap.font.color = TEXT_SHADOW_COLOR
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credit_bitmap.draw_text(xpos, j * 32 + 4, linewidth, 32, text_to_draw, align)
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credit_bitmap.font.color = outline_color
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credit_bitmap.draw_text(xpos + 2, j * 32 - 2, linewidth, 32, text_to_draw, align)
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credit_bitmap.draw_text(xpos, j * 32 - 2, linewidth, 32, text_to_draw, align)
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credit_bitmap.draw_text(xpos - 2, j * 32 - 2, linewidth, 32, text_to_draw, align)
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credit_bitmap.draw_text(xpos + 2, j * 32, linewidth, 32, text_to_draw, align)
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credit_bitmap.draw_text(xpos - 2, j * 32, linewidth, 32, text_to_draw, align)
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credit_bitmap.draw_text(xpos + 2, j * 32 + 2, linewidth, 32, text_to_draw, align)
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credit_bitmap.draw_text(xpos, j * 32 + 2, linewidth, 32, text_to_draw, align)
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credit_bitmap.draw_text(xpos - 2, j * 32 + 2, linewidth, 32, text_to_draw, align)
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credit_bitmap.font.color = base_color
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credit_bitmap.draw_text(xpos, j * 32, linewidth, 32, text_to_draw, align)
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end
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end
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credit_sprite = Sprite.new(text_viewport)
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credit_sprite.bitmap = credit_bitmap
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credit_sprite.z = 9998
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credit_sprite.oy = @realOY - @bitmap_height * i
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@credit_sprites[i] = credit_sprite
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end
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#-------------------------------
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# Setup
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#-------------------------------
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# Stops all audio but background music
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previousBGM = $game_system.getPlayingBGM
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pbMEStop
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pbBGSStop
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pbSEStop
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pbBGMFade(2.0)
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pbBGMPlay(BGM)
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Graphics.transition(20)
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loop do
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Graphics.update
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Input.update
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update
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break if $scene != self
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end
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pbBGMFade(2.0)
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Graphics.freeze
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viewport.color = Color.new(0, 0, 0, 255) # Ensure screen is black
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Graphics.transition(20, "fadetoblack")
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@pokemon_sprite.dispose
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@bg.dispose
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@credit_sprites.each { |s| s.dispose if s }
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text_viewport.dispose
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viewport.dispose
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$PokemonGlobal.creditsPlayed = true
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pbBGMPlay(previousBGM)
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end
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def setup_pokemon_drift
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# Copy background velocity exactly so pokemon moves with the background
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@pokemon_drift_vx = @drift_vx
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@pokemon_drift_vy = @drift_vy
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@pokemon_drift_x = @pokemon_sprite.x.to_f
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@pokemon_drift_y = @pokemon_sprite.y.to_f
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end
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def setup_bg_zoom_and_drift(sprite)
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zoom = 1.5
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sprite.zoom_x = zoom
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sprite.zoom_y = zoom
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sprite.x = -(Graphics.width / 2)
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sprite.y = -(Graphics.height / 2) + 180
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speed = 16.0
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angle = rand * 2 * Math::PI
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@drift_vx = Math.cos(angle) * speed
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@drift_vy = Math.sin(angle) * speed
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@drift_x = sprite.x.to_f
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@drift_y = sprite.y.to_f
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end
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# def getSpritesList()
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# spritesList = []
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# $PokemonSystem.alt_sprite_substitutions.each_value do |value|
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# if value.is_a?(PIFSprite)
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# spritesList << value
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# end
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# end
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#
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# selected_spritesList = spritesList.sample(NB_SPRITES_TO_PRELOAD)
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# spriteLoader = BattleSpriteLoader.new
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# for sprite in selected_spritesList
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# spriteLoader.preload(sprite)
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# end
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#
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# return selected_spritesList
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# end
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def getSpritesList()
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spriteLoader = BattleSpriteLoader.new
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seen_pairs = []
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fusions = $Trainer.pokedex.list_seen_fusions
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fusions.each_with_index do |bodies, head_id|
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next if bodies.nil? || head_id == 0
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bodies.each_with_index do |seen, body_id|
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next if body_id == 0
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seen_pairs << [head_id, body_id] if seen == true
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end
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end
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return [] if seen_pairs.empty?
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sample_size = [NB_SPRITES_TO_PRELOAD, seen_pairs.size].min
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chosen_pairs = seen_pairs.sample(sample_size)
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chosen_pairs.map do |head_id, body_id|
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head_species = GameData::Species.get(head_id).species
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body_species = GameData::Species.get(body_id).species
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sprite = spriteLoader.obtain_pif_sprite(
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GameData::Species.get(fusionOf(head_species, body_species))
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)
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spriteLoader.preload(sprite)
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sprite
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end
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||||
end
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# Check if the credits should be cancelled
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def cancel?
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if Input.trigger?(Input::USE) && $PokemonGlobal.creditsPlayed
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endCredits
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return true
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end
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return false
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end
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def endCredits
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$scene = Scene_Map.new
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pbBGMFade(1.0)
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end
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||||
# Checks if credits bitmap has reached its ending point
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||||
def last?
|
||||
if @realOY > @total_height + @trim
|
||||
$scene = ($game_map) ? Scene_Map.new : nil
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||||
pbBGMFade(2.0)
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return true
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||||
end
|
||||
return false
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||||
end
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||||
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||||
def update
|
||||
delta = Graphics.delta_s
|
||||
@counter += delta
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||||
@bg_transition_timer += delta
|
||||
|
||||
fade_duration = 0.8 # seconds to fade out or in
|
||||
hold_duration = SECONDS_PER_BACKGROUND - (fade_duration * 2)
|
||||
|
||||
case @bg_transitioning
|
||||
when :fade_in
|
||||
progress = [@bg_transition_timer / fade_duration, 1.0].min
|
||||
@bg.opacity = (progress * 200).to_i # max opacity 200 for subtle look
|
||||
if @bg_transition_timer >= fade_duration
|
||||
@bg_transitioning = :hold
|
||||
@bg_transition_timer = 0.0
|
||||
end
|
||||
|
||||
when :hold
|
||||
@bg.opacity = 200
|
||||
if @bg_transition_timer >= hold_duration
|
||||
@bg_transitioning = :fade_out
|
||||
@bg_transition_timer = 0.0
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||||
end
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||||
|
||||
when :fade_out
|
||||
progress = [@bg_transition_timer / fade_duration, 1.0].min
|
||||
@bg.opacity = (200 * (1.0 - progress)).to_i
|
||||
if @bg_transition_timer >= fade_duration
|
||||
# Refill and reshuffle only once the queue is fully exhausted
|
||||
if @bg_queue.empty?
|
||||
@bg_queue = @bg_list.shuffle
|
||||
end
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||||
@bg.setBitmap(@bg_queue.shift)
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||||
setup_bg_zoom_and_drift(@bg)
|
||||
@bg_transitioning = :fade_in
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||||
@bg_transition_timer = 0.0
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||||
end
|
||||
end
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||||
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||||
# Apply drift to background
|
||||
@drift_x += @drift_vx * delta
|
||||
@drift_y += @drift_vy * delta
|
||||
new_bg_x = @drift_x.round
|
||||
new_bg_y = @drift_y.round
|
||||
if @bg.x != new_bg_x || @bg.y != new_bg_y
|
||||
@bg.x = new_bg_x
|
||||
@bg.y = new_bg_y
|
||||
end
|
||||
|
||||
# Apply drift to Pokémon sprite
|
||||
# if @pokemon_drift_vx
|
||||
# @pokemon_drift_x += @pokemon_drift_vx * delta
|
||||
# @pokemon_drift_y += @pokemon_drift_vy * delta
|
||||
# new_pk_x = @pokemon_drift_x.round
|
||||
# new_pk_y = @pokemon_drift_y.round
|
||||
# if @pokemon_sprite.x != new_pk_x || @pokemon_sprite.y != new_pk_y
|
||||
# @pokemon_sprite.x = new_pk_x
|
||||
# @pokemon_sprite.y = new_pk_y
|
||||
# end
|
||||
# end
|
||||
|
||||
# --- Pokemon sprite counter init ---
|
||||
@sprites_counter = 0 if !@sprites_counter
|
||||
@frames_counter = 0 if !@frames_counter
|
||||
@frames_counter += 1
|
||||
|
||||
stopShowingSprites = @frames_counter >= (TOTAL_NB_FRAMES - 300)
|
||||
pbBGSStop if @frames_counter > TOTAL_NB_FRAMES
|
||||
|
||||
spriteLoader = BattleSpriteLoader.new
|
||||
|
||||
# Pokémon Sprite Overlay
|
||||
@pokemon_cycle_timer = 0.0 if !@pokemon_cycle_timer
|
||||
@pokemon_cycle_timer += delta
|
||||
if @pokemon_cycle_timer >= SECONDS_PER_POKEMON_SPRITE
|
||||
@pokemon_cycle_timer -= SECONDS_PER_POKEMON_SPRITE
|
||||
if @customSpritesList.length > 0 && !stopShowingSprites
|
||||
@sprites_counter = 0
|
||||
randomSprite = @customSpritesList.sample
|
||||
@customSpritesList.delete(randomSprite)
|
||||
@pokemon_sprite.setBitmapDirectly(spriteLoader.load_random_alt_for_pif_sprite(randomSprite))
|
||||
@pokemon_sprite.x = rand(0..300)
|
||||
@pokemon_sprite.y = rand(0..200)
|
||||
@pokemon_sprite.opacity = 50
|
||||
@fadingIn = true
|
||||
setup_pokemon_drift
|
||||
end
|
||||
end
|
||||
|
||||
# Handle Pokémon Sprite Fading (unchanged)
|
||||
if @fadingIn
|
||||
if @pokemon_sprite.opacity < FUSION_SPRITES_MAX_OPACITY
|
||||
@pokemon_sprite.opacity += 5
|
||||
else
|
||||
@fadingIn = false
|
||||
end
|
||||
else
|
||||
@sprites_counter += 1
|
||||
if @sprites_counter >= NB_FRAMES_AT_MAX_OPACITY
|
||||
@pokemon_sprite.opacity -= 3
|
||||
end
|
||||
end
|
||||
|
||||
return if cancel?
|
||||
return if last?
|
||||
|
||||
# Scroll the text
|
||||
@realOY += @scroll_speed * delta
|
||||
@credit_sprites.each_with_index { |s, i| s.oy = @realOY - @bitmap_height * i }
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,217 @@
|
||||
class Scene_Credits
|
||||
CREDIT_HOENN = <<_END_
|
||||
|
||||
<title>Pokémon Infinite Fusion 2: Hoenn
|
||||
<title>PART 1
|
||||
By Chardub (Frogzilla)
|
||||
|
||||
<title>Game design
|
||||
Chardub<s>Payapon
|
||||
|
||||
<title>Programming:
|
||||
Chardub
|
||||
|
||||
<title>Autogenerated Sprites :
|
||||
Japeal - Pokefusion 2
|
||||
http://japeal.com/pkm
|
||||
|
||||
Special thanks to Aegide and Reizod for
|
||||
helping to download the autogenerated sprites
|
||||
and to the owners of Japeal for accepting to
|
||||
share their sprites.
|
||||
|
||||
<title>Maps
|
||||
Chardub<s>Payapon
|
||||
Kiwikelly<s>
|
||||
|
||||
<title>Gameplay / Story
|
||||
Chardub<s>Payapon
|
||||
|
||||
<title>Title screen and logo
|
||||
Doctor Miawoo
|
||||
|
||||
<title>Intro animation:
|
||||
Kiwikelly
|
||||
|
||||
<title>Music:
|
||||
Pory
|
||||
|
||||
<title>Game Assets Management
|
||||
Payapon
|
||||
|
||||
<title>Custom sprites collecting and handling
|
||||
Payapon
|
||||
|
||||
With contributions and tools by:
|
||||
Kiwikelly, Greystorm, Sapphire_chuu
|
||||
|
||||
<title>Trainer Teams and dialogs:
|
||||
.realthree<s>chardub
|
||||
funkytomate<s>kiwikelly
|
||||
pory<s>shiro0170
|
||||
gordogamr<s>theheroicorange
|
||||
|
||||
<title>Overworld Pokémon Sprites:
|
||||
milchik<s>.payapon
|
||||
gordogamr<s>.realthree
|
||||
chardub<s>
|
||||
|
||||
<title>Battle Backgrounds Coordination:
|
||||
.realthree<s>piponus
|
||||
|
||||
<title>Battle Backgrounds Art:
|
||||
.realthree<s>koalagators
|
||||
piponus<s>aplastic
|
||||
cynder_<s>chansondoree
|
||||
kiwikelly<s>revellr
|
||||
slowforest<s>takopus
|
||||
|
||||
<title>QA Testing (Part 1)
|
||||
adonis9410<s>casinosluck
|
||||
firesword2562<s>divinelunaria
|
||||
sapphire_chuu<s>vampvixen
|
||||
|
||||
<title>Character Customization graphics coordination:
|
||||
Chardub
|
||||
Gummy.Frog
|
||||
Payapon
|
||||
|
||||
<title>Discord custom sprites coordination:
|
||||
CaBiNE<s>hero.drawing
|
||||
Howls<s>Milchik
|
||||
Payapon<s>
|
||||
|
||||
<title>Pokedex entries coordination:
|
||||
.izik<s>.realthree
|
||||
|
||||
<title>Pokedex entries quality control
|
||||
dragon_hunter_70<s>.izik
|
||||
knilk<s>lordjoostmeister
|
||||
quackquackattack<s>.realthree
|
||||
eiskitsune<s>wildheartrazorfangs
|
||||
ziggaway<s>
|
||||
|
||||
Pokédex entries were submitted by the community
|
||||
The individual credits are displayed in-game
|
||||
|
||||
<title>Custom Sprites
|
||||
All of the custom fused Pokémon sprites
|
||||
were made by various members of the
|
||||
Pokémon Infinite Fusion Discord
|
||||
The individual credits are displayed in-game
|
||||
|
||||
It includes significant contributions from:
|
||||
|
||||
{SPRITER_CREDITS}
|
||||
|
||||
<title>Character Customization Graphics
|
||||
<title>(Top Contributors)
|
||||
{CC_CREDITS}
|
||||
|
||||
<title>Other custom graphics:
|
||||
Kiwikelly<s>Payapon
|
||||
Knucklese<s>UnworthyPie
|
||||
Doctor Miawoo<s>TCGrunler#4583
|
||||
Chardub<s>
|
||||
|
||||
<title>French Translation
|
||||
ITG<s>Piduf
|
||||
Maydangel<s>Maxifurius
|
||||
desregah<s>Zemelix
|
||||
PokemonInfiniteFusionFR Discord
|
||||
Coordinated by anthonygourmand
|
||||
|
||||
<title>Chinese Translation
|
||||
翻译、UI:Leon (Leonnovation)
|
||||
技术支持:白崎时绘 (Shiroe)
|
||||
文本参考:阿省呦 (Sheng)
|
||||
标题图像:未蓝啊 (Weilan)
|
||||
字体支持:狼人小林 (FusionPixel)
|
||||
其他支持:小鱼转晴 (XploreLight)
|
||||
|
||||
The following free resources were also used
|
||||
with their respective authors' consent:
|
||||
|
||||
<title>Trainer Overworld and Battle sprites
|
||||
Pokémon Destination Project
|
||||
Adapted by Payapon
|
||||
|
||||
<title>Pokémon Overworld sprites
|
||||
Dewitty<s>Chocosrawloid
|
||||
Kymontonian<s>milomilotic11
|
||||
Neo-Spriteman<s>hamsterskull
|
||||
Sparta<s>pokewiki.de
|
||||
|
||||
<title>Public use tileset graphics:
|
||||
Alucus BoOmxBiG<s>chimcharsfireworkd
|
||||
EpicDay<s>EternalTakai
|
||||
Gallanty Heavy-Metal-Lover<s>Hek-el-grande
|
||||
DirtyWiggles<s>iametrine
|
||||
Jorginho<s>kizemaru-kurunosuke
|
||||
KKKaito<s>kyle-dove
|
||||
Minorthreat0987<s>Phyromatical
|
||||
Pokemon-Diamond<s>rayd12smitty
|
||||
Rossay<s>Shiney570
|
||||
Spacemotion<s>Speedialga
|
||||
ThatsSoWitty Thurpok<s>TyranitarDark
|
||||
UltimoSpriter<s>WesleyFG
|
||||
|
||||
{INSERTS_PLUGIN_CREDITS_DO_NOT_REMOVE}
|
||||
|
||||
<title>Pokémon Contests & Berry Dex script
|
||||
wrigty12<s>bo4p5687
|
||||
Marin<s>mej71
|
||||
Maruno<s>FL
|
||||
JV<s>Umbreon/Hansiec
|
||||
Radical Raptr<s>FL
|
||||
Luka S.J.<s>TastyRedTomato
|
||||
Adapted by Chardub
|
||||
|
||||
<title>"Pokémon Essentials" was created by:
|
||||
Flameguru
|
||||
Poccil (Peter O.)
|
||||
Maruno
|
||||
|
||||
With contributions from:
|
||||
AvatarMonkeyKirby<s>MiDas Mike
|
||||
Boushy<s>Near Fantastica
|
||||
Brother1440<s>PinkMan
|
||||
FL.<s>Popper
|
||||
Genzai Kawakami<s>Rataime
|
||||
Harshboy<s>SoundSpawn
|
||||
help-14<s>the__end
|
||||
IceGod64<s>Venom12
|
||||
Jacob O. Wobbrock<s>Wachunga
|
||||
KitsuneKouta<s>xLeD
|
||||
Lisa Anthony<s>
|
||||
and everyone else who helped out
|
||||
|
||||
<title>"mkxp-z" by:
|
||||
Roza
|
||||
Based on MKXP by Ancurio et al.
|
||||
|
||||
<title>"RPG Maker XP" by:
|
||||
Enterbrain
|
||||
|
||||
This game was inspired by the original
|
||||
fusion generator:
|
||||
alexonsager.alexonsager.net
|
||||
|
||||
All generated fusion sprites in this game
|
||||
come from the Pokémon Fusion Generator:
|
||||
https://japeal.com/pkm/
|
||||
|
||||
Pokémon is owned by:
|
||||
The Pokémon Company
|
||||
Nintendo
|
||||
Affiliated with Game Freak
|
||||
|
||||
|
||||
<title>Thank for playing!
|
||||
<title>We hope you're looking forward to the full game!
|
||||
|
||||
|
||||
<title>This is a non-profit fan-made game.
|
||||
<title>No copyright infringements intended.
|
||||
_END_
|
||||
end
|
||||
@@ -0,0 +1,144 @@
|
||||
class Scene_Credits
|
||||
CREDIT_KANTO = <<_END_
|
||||
|
||||
<title>Pokémon Infinite Fusion
|
||||
<title>By Chardub (Frogzilla)
|
||||
|
||||
<title>Programming / Game design:
|
||||
Chardub
|
||||
|
||||
<title>Fused Pokemon Sprites :
|
||||
Japeal - Pokefusion 2
|
||||
http://japeal.com/pkm
|
||||
|
||||
Special thanks to Aegide and Reizod for
|
||||
helping to download the autogenerated sprites
|
||||
and to the owners of Japeal for accepting to
|
||||
share their sprites.
|
||||
|
||||
<title>Maps:
|
||||
Chardub
|
||||
Kiwikelly
|
||||
Some of the maps were based on work by:
|
||||
BenGames, Zeak6464
|
||||
|
||||
<title>Gameplay / Story :
|
||||
Chardub
|
||||
Kiwikelly
|
||||
|
||||
<title>Title screen and logo
|
||||
Doctor Miawoo
|
||||
|
||||
<title>Intro animation:
|
||||
Kiwikelly
|
||||
|
||||
<Music>
|
||||
mystora (Team Rocket Saffron City)
|
||||
|
||||
<title>Custom sprites collecting and handling
|
||||
Kiwikelly, Payapon, Thornsoflight, Greystorm
|
||||
|
||||
|
||||
<title>Discord custom sprites coordination
|
||||
avianAnnihilator<s>Blaquaza
|
||||
BéBoutton<s>CaBiNE
|
||||
CoramSun<s>hero.drawing
|
||||
Howls<s>Ignus
|
||||
Kiwi<s>Maelmc
|
||||
Milchik the Miltank<s>Payapon
|
||||
Pix<s>Rosemagwin
|
||||
Thornsoflight
|
||||
|
||||
All of the custom fused Pokémon sprites
|
||||
were made by various members of the
|
||||
Pokémon Infinite Fusion Discord
|
||||
|
||||
Including significant contributions from:
|
||||
|
||||
{SPRITER_CREDITS}
|
||||
|
||||
<title>Character Customization Graphics
|
||||
(Top Contributors)
|
||||
{CC_CREDITS}
|
||||
|
||||
<title>Other custom graphics:
|
||||
Kiwikelly<s>Knuckles
|
||||
UnworthyPie<s>Doctor Miawoo
|
||||
Chardub<s>TCGrunler#4583
|
||||
|
||||
<title>Elite 4 rematch teams
|
||||
duskrd<s>anaconja<s>taraline
|
||||
|
||||
<title>French translation
|
||||
anthonygourmand
|
||||
locpic_
|
||||
blood.wolf58 (Willi)
|
||||
ragzzh
|
||||
|
||||
<title>The following free resources were also used
|
||||
<title>with their respective authors' consent:
|
||||
|
||||
<title>Public use tileset graphics:
|
||||
Alucus BoOmxBiG<s>chimcharsfireworkd
|
||||
EpicDay<s>EternalTakai
|
||||
Gallanty Heavy-Metal-Lover<s>Hek-el-grande
|
||||
DirtyWiggles<s>iametrine
|
||||
Jorginho<s>kizemaru-kurunosuke
|
||||
KKKaito<s>kyle-dove
|
||||
Minorthreat0987<s>Phyromatical
|
||||
Pokemon-Diamond<s>rayd12smitty
|
||||
Rossay<s>Shiney570
|
||||
Spacemotion<s>Speedialga
|
||||
ThatsSoWitty Thurpok<s>TyranitarDark
|
||||
UltimoSpriter<s>WesleyFG
|
||||
|
||||
<title>Public use music:
|
||||
Pokeli, TailDoll666100
|
||||
Kazune Sawatari, sentsinkantéun,
|
||||
Nanashima, CharizardTheMaster, The Zame Jack
|
||||
|
||||
{INSERTS_PLUGIN_CREDITS_DO_NOT_REMOVE}
|
||||
|
||||
<title>"Pokémon Essentials" was created by:
|
||||
Flameguru
|
||||
Poccil (Peter O.)
|
||||
Maruno
|
||||
|
||||
With contributions from:
|
||||
AvatarMonkeyKirby<s>MiDas Mike
|
||||
Boushy<s>Near Fantastica
|
||||
Brother1440<s>PinkMan
|
||||
FL.<s>Popper
|
||||
Genzai Kawakami<s>Rataime
|
||||
Harshboy<s>SoundSpawn
|
||||
help-14<s>the__end
|
||||
IceGod64<s>Venom12
|
||||
Jacob O. Wobbrock<s>Wachunga
|
||||
KitsuneKouta<s>xLeD
|
||||
Lisa Anthony<s>
|
||||
and everyone else who helped out
|
||||
|
||||
<title>"mkxp-z" by:
|
||||
Roza
|
||||
Based on MKXP by Ancurio et al.
|
||||
|
||||
<title>"RPG Maker XP" by:
|
||||
Enterbrain
|
||||
|
||||
<title>This game was inspired by the original
|
||||
<title>fusion generator:
|
||||
alexonsager.alexonsager.net
|
||||
|
||||
<title>All generated fusion sprites in this game
|
||||
<title>come from the Pokémon Fusion Generator:
|
||||
https://japeal.com/pkm/
|
||||
|
||||
<title>Pokémon is owned by:
|
||||
The Pokémon Company
|
||||
Nintendo
|
||||
Affiliated with Game Freak
|
||||
|
||||
<title>This is a non-profit fan-made game.
|
||||
<title>No copyright infringements intended.
|
||||
_END_
|
||||
end
|
||||
Reference in New Issue
Block a user