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https://github.com/infinitefusion/infinitefusion-e18.git
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Update 6.8
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@@ -296,7 +296,7 @@ class SlotMachineScene
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@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/stop"))
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@sprites["window1"].src_rect.set(152*((frame/spinFrameTime)%4),0,152,208)
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if Input.trigger?(Input::USE)
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pbSEPlay("Slots stop")
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pbSEPlay("SlotsStop")
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if @sprites["reel1"].spinning
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@sprites["reel1"].stopSpinning(@replay)
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@sprites["button1"].visible=true
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@@ -330,7 +330,7 @@ class SlotMachineScene
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@sprites["window2"].src_rect.set(152*((frame/insertFrameTime)%2),0,152,208)
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end
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if Input.trigger?(Input::DOWN) && @wager<3 && @sprites["credit"].score>0
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pbSEPlay("Slots coin")
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pbSEPlay("SlotsCoin")
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@wager+=1
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@sprites["credit"].score-=1
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if @wager>=3
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