mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-07-22 15:47:00 +00:00
Update 6.8
This commit is contained in:
@@ -7,22 +7,32 @@ class OutfitsMartAdapter < PokemonMartAdapter
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WORN_ITEM_SHADOW_COLOR = MessageConfig::BLUE_TEXT_SHADOW_COLOR
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REGIONAL_SET_BASE_COLOR = Color.new(76,72,104)
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REGIONAL_SET_SHADOW_COLOR = Color.new(173,165,189)
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CITY_EXCLUSIVE_BASE_COLOR = Color.new(61 , 125, 70) #Color.new(72 , 104, 83)
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CITY_EXCLUSIVE_SHADOW_COLOR = Color.new(165, 189, 178)
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def initialize(stock = [], isShop = true, isSecondaryHat = false)
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def initialize(stock = [], isShop = true, isSecondaryHat = false, prices_override = {})
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@is_secondary_hat = isSecondaryHat
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@items = stock
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@worn_clothes = get_current_clothes()
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@isShop = isShop
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@version = nil
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@prices_override = prices_override
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$Trainer.dyed_hats = {} if !$Trainer.dyed_hats
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$Trainer.dyed_clothes = {} if !$Trainer.dyed_clothes
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@REGIONAL_SET_BASE_COLOR = Color.new(76,72,104)
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@REGIONAL_SET_SHADOW_COLOR = Color.new(173,165,189)
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@CITY_EXCLUSIVE_BASE_COLOR = Color.new(61 , 125, 70) #Color.new(72 , 104, 83)
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@CITY_EXCLUSIVE_SHADOW_COLOR = Color.new(165, 189, 178)
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if isDarkMode
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@REGIONAL_SET_BASE_COLOR, @REGIONAL_SET_SHADOW_COLOR = @REGIONAL_SET_SHADOW_COLOR, @REGIONAL_SET_BASE_COLOR
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@CITY_EXCLUSIVE_BASE_COLOR, @CITY_EXCLUSIVE_SHADOW_COLOR = @CITY_EXCLUSIVE_SHADOW_COLOR, @CITY_EXCLUSIVE_BASE_COLOR
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end
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end
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def list_regional_set_items()
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return []
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end
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@@ -69,6 +79,9 @@ class OutfitsMartAdapter < PokemonMartAdapter
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def getPrice(item, selling = nil)
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return 0 if !@isShop
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if @prices_override && @prices_override.has_key?(item.id)
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return @prices_override[item.id]
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end
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return nil if itemOwned(item)
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return item.price.to_i
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end
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@@ -101,6 +114,7 @@ class OutfitsMartAdapter < PokemonMartAdapter
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end
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def isItemInRegionalSet(item)
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return false if Settings::HOENN
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return item.is_in_regional_set
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end
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@@ -109,27 +123,40 @@ class OutfitsMartAdapter < PokemonMartAdapter
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end
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def getBaseColorOverride(item)
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return REGIONAL_SET_BASE_COLOR if isItemInRegionalSet(item)
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return CITY_EXCLUSIVE_BASE_COLOR if isItemCityExclusive(item)
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return @REGIONAL_SET_BASE_COLOR if isItemInRegionalSet(item)
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return @CITY_EXCLUSIVE_BASE_COLOR if isItemCityExclusive(item)
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return nil
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end
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def getShadowColorOverride(item)
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return REGIONAL_SET_SHADOW_COLOR if isItemInRegionalSet(item)
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return CITY_EXCLUSIVE_SHADOW_COLOR if isItemCityExclusive(item)
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return @REGIONAL_SET_SHADOW_COLOR if isItemInRegionalSet(item)
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return @CITY_EXCLUSIVE_SHADOW_COLOR if isItemCityExclusive(item)
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return nil
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end
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def getMoney
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super
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if Settings::HOENN
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return $Trainer.cosmetics_money
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else
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super
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end
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end
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def getMoneyString
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super
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if Settings::HOENN
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$Trainer.cosmetics_money = 0 unless $Trainer.cosmetics_money
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return pbGetCosmeticsMoneyString
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else
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super
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end
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end
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def setMoney(value)
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super
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if Settings::HOENN
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$Trainer.cosmetics_money = value
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else
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super
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end
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end
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def getItemIconRect(_item)
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@@ -10,8 +10,8 @@ class ClothesMartAdapter < OutfitsMartAdapter
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end
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end
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def initialize(stock = nil, isShop = nil)
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super
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def initialize(stock = nil, isShop = nil, prices_override = {})
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super(stock,isShop,false,prices_override)
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end
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def getName(item)
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@@ -22,6 +22,7 @@ class ClothesMartAdapter < OutfitsMartAdapter
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def getDescription(item)
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return DEFAULT_DESCRIPTION if !item.description
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return item.description
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end
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@@ -1,4 +1,4 @@
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def genericOutfitsShopMenu(stock = [], itemType = nil, versions = false, isShop=true, message=nil)
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def genericOutfitsShopMenu(stock = [], itemType = nil, versions = false, isShop=true, message=nil, price_overrides = {})
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commands = []
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commands[cmdBuy = commands.length] = _INTL("Buy")
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commands[cmdQuit = commands.length] = _INTL("Quit")
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@@ -6,13 +6,13 @@ def genericOutfitsShopMenu(stock = [], itemType = nil, versions = false, isShop=
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cmd = pbMessage(message, commands, cmdQuit + 1)
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loop do
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if cmdBuy >= 0 && cmd == cmdBuy
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adapter = getAdapter(itemType, stock, isShop)
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adapter = getAdapter(itemType, stock, isShop,false,price_overrides)
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view = ClothesShopView.new()
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presenter = getPresenter(itemType, view, stock, adapter, versions)
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presenter.pbBuyScreen
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break
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else
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pbMessage(_INTL("Please come again!"))
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pbMessage(_INTL("Please come again!")) unless message
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break
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end
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end
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@@ -29,14 +29,14 @@ def getPresenter(itemType, view, stock, adapter, versions)
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end
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end
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def getAdapter(itemType, stock, isShop, is_secondary=false)
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def getAdapter(itemType, stock, isShop, is_secondary=false, prices_override={})
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case itemType
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when :CLOTHES
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return ClothesMartAdapter.new(stock, isShop)
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return ClothesMartAdapter.new(stock, isShop,prices_override)
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when :HAT
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return HatsMartAdapter.new(stock, isShop,is_secondary)
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return HatsMartAdapter.new(stock, isShop,is_secondary,prices_override)
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when :HAIR
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return HairMartAdapter.new(stock, isShop)
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return HairMartAdapter.new(stock, isShop,prices_override)
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end
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end
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@@ -60,7 +60,7 @@ def hatShop(outfits_list = [], free=false, customMessage=nil)
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genericOutfitsShopMenu(stock, :HAT,false,!free,customMessage)
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end
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def hairShop(outfits_list = [],free=false, customMessage=nil)
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def hairShop(outfits_list = [],free=false, customMessage=nil,price_overrides={})
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currentHair = getSimplifiedHairIdFromFullID($Trainer.hair)
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stock = [:SWAP_COLOR]
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#always add current hairstyle as first option (in case the player just wants to swap the color)
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@@ -70,7 +70,19 @@ def hairShop(outfits_list = [],free=false, customMessage=nil)
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outfit = get_hair_by_id(outfit_id)
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stock << outfit if outfit
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}
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genericOutfitsShopMenu(stock, :HAIR, true,!free,customMessage)
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genericOutfitsShopMenu(stock, :HAIR, true,!free,customMessage, price_overrides)
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end
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def pokemonHairstylesShop()
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hairShop([HAIR_EEVEE,HAIR_TORCHIC,
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HAIR_MUDKIP, HAIR_MAWILE,
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HAIR_ROSERADE_M,HAIR_ROSERADE_F,
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HAIR_LYCANROC, HAIR_HAPPINY,
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HAIR_GARDEVOIR, HAIR_LEAFEON,
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HAIR_ORICORIO,HAIR_TYRANITAR,
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HAIR_HOOH,HAIR_CRESSELIA,
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HAIR_LATIAS,])
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end
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def switchHatsPosition()
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@@ -24,18 +24,10 @@ class ClothesShopPresenter < PokemonMartScreen
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end
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def swapHats()
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echoln "hat 1: #{$Trainer.hat}"
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echoln "hat 2: #{$Trainer.hat2}"
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$Trainer.hat, $Trainer.hat2 = $Trainer.hat2, $Trainer.hat
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pbSEPlay("GUI naming tab swap start")
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new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat
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echoln "hat 1: #{$Trainer.hat}"
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echoln "hat 2: #{$Trainer.hat2}"
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echoln "new selected hat: #{new_selected_hat}"
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@scene.select_specific_item(new_selected_hat,true)
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@scene.updatePreviewWindow
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end
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@@ -1,7 +1,8 @@
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class ClothesShopView < PokemonMart_Scene
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def initialize(currency_name = "Money")
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def initialize(currency_name = _INTL("Money"))
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@currency_name = currency_name
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@currency_name = COSMETIC_CURRENCY_NAME if Settings::HOENN
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end
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def pbStartBuyOrSellScene(buying, stock, adapter)
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@@ -18,8 +19,9 @@ class ClothesShopView < PokemonMart_Scene
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@sprites["trainerPreview"].show()
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@sprites["moneywindow"].visible = false if !@adapter.isShop?
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@sprites["itemwindow"].setAllowPageJump(false)
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Kernel.pbDisplayText(@adapter.toggleText, 80, 200, 99999) if @adapter.toggleText
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Kernel.pbDisplayText(@adapter.toggleText, 100, 240, 99999) if @adapter.toggleText
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end
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@@ -46,13 +48,27 @@ class ClothesShopView < PokemonMart_Scene
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@initial_direction = $game_player.direction
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$game_player.turn_down
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pbRefreshSceneMap
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# pbSEPlay("GUI menu open")
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# $game_player.center($game_player.x+7, $game_player.y-5)
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# @initial_direction = $game_player.direction
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# $game_player.turn_down
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# Graphics.update
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# Input.update
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# pbRefreshSceneMap
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end
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def scroll_back_map
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@adapter.reset_player_clothes()
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pbScrollMap(DIRECTION_LEFT, 7, 6)
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pbScrollMap(DIRECTION_DOWN, 5, 6)
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$game_player.turn_generic(@initial_direction)
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# $game_player.center($game_player.x, $game_player.y)
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# Graphics.update
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# Input.update
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# pbRefreshSceneMap
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end
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def refreshStock(adapter)
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@@ -75,7 +91,7 @@ class ClothesShopView < PokemonMart_Scene
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text = @adapter.getDescription(item)
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end
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else
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text = _INTL("Quit.")
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text = getQuitDescription
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end
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@sprites["itemtextwindow"].text = text
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itemwindow.refresh
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@@ -98,11 +114,14 @@ class ClothesShopView < PokemonMart_Scene
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end
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@adapter.updateTrainerPreview(itemwindow.item, @sprites["trainerPreview"])
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else
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description = _INTL("Quit.")
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description = getQuitDescription
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end
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@sprites["itemtextwindow"].text = description
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end
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def getQuitDescription
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return _INTL("Outfits are submitted by the community. More will be added with future updates.")
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end
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def updatePreviewWindow
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itemwindow= @sprites["itemwindow"]
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@adapter.updateTrainerPreview(itemwindow.item, @sprites["trainerPreview"])
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@@ -123,15 +142,15 @@ class ClothesShopView < PokemonMart_Scene
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if itemwindow.item != olditem
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displayNewItem(itemwindow)
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end
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if Input.trigger?(Input::AUX1) #L button - disabled because same key as speed up...
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#@adapter.switchVersion(itemwindow.item, -1)
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#updateTrainerPreview()
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if Input.trigger?(Input::L) #X button
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@adapter.switchVersion(itemwindow.item, -1)
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updateTrainerPreview()
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end
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if Input.trigger?(Input::AUX2) || Input.trigger?(Input::SHIFT) #R button
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if Input.trigger?(Input::R) #Y button
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switchItemVersion(itemwindow)
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end
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if Input.trigger?(Input::SPECIAL) #R button
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if Input.trigger?(Input::SPECIAL) #Z button
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@adapter.toggleEvent(itemwindow.item)
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updateTrainerPreview()
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end
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@@ -4,9 +4,8 @@ class HairMartAdapter < OutfitsMartAdapter
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POSSIBLE_VERSIONS = (1..9).to_a
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def initialize(stock = nil, isShop = nil)
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super
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def initialize(stock = nil, isShop = nil, prices_override = {})
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super(stock,isShop,false,prices_override)
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@version = getCurrentHairVersion().to_i
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@worn_hair = $Trainer.hair
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@worn_hat = $Trainer.hat
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@@ -61,9 +60,10 @@ class HairMartAdapter < OutfitsMartAdapter
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def getPrice(item, selling = nil)
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return 0 if !@isShop
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if @prices_override && @prices_override.has_key?(item.id)
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return @prices_override[item.id]
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end
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trainer_hair_id = getSplitHairFilenameAndVersionFromID(@worn_hair)[1]
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return nil if item.id == trainer_hair_id
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return item.price.to_i
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end
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@@ -87,7 +87,6 @@ class HairMartAdapter < OutfitsMartAdapter
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end
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def getName(item)
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echoln $Trainer.hair
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return item.id
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end
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@@ -2,7 +2,7 @@
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class HatShopView < ClothesShopView
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def initialize(currency_name = "Money")
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def initialize(currency_name = _INTL("Money"))
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@currency_name = currency_name
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end
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@@ -97,11 +97,15 @@ class HatShopView < ClothesShopView
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@adapter.updateTrainerPreview(itemwindow.item, @sprites["trainerPreview"])
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displayLayerIcons(item)
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else
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description = _INTL("Quit.")
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description = getQuitDescription
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end
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@sprites["itemtextwindow"].text = description
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end
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def getQuitDescription
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return _INTL("Hats are submitted by the community. More will be added with future updates.")
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end
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def updateTrainerPreview()
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super
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updateSelectedLayerGraphicsVisibility
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@@ -5,14 +5,14 @@ class HatsMartAdapter < OutfitsMartAdapter
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DEFAULT_NAME = "[unknown]"
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DEFAULT_DESCRIPTION = "A headgear that trainers can wear."
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def initialize(stock = nil, isShop = nil, isSecondaryHat = false)
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super(stock,isShop,isSecondaryHat)
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@worn_clothes = $Trainer.hat
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@worn_clothes2 = $Trainer.hat2
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def initialize(stock = nil, isShop = nil, isSecondaryHat = false, prices_override = {})
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super(stock, isShop, isSecondaryHat, prices_override)
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@worn_clothes = $Trainer.hat
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@worn_clothes2 = $Trainer.hat2
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@second_hat_visible = true
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end
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#Used in shops only
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# Used in shops only
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def toggleSecondHat()
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@second_hat_visible = !@second_hat_visible
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$Trainer.hat2 = @second_hat_visible ? @worn_clothes2 : nil
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@@ -22,7 +22,7 @@ class HatsMartAdapter < OutfitsMartAdapter
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if isShop?
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toggleSecondHat
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else
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$Trainer.set_hat(nil,@is_secondary_hat)
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$Trainer.set_hat(nil, @is_secondary_hat)
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@worn_clothes = nil
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end
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end
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@@ -42,7 +42,7 @@ class HatsMartAdapter < OutfitsMartAdapter
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# return "Remove hat: #{toggleKey}"
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end
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def switchVersion(item,delta=1)
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def switchVersion(item, delta = 1)
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pbSEPlay("GUI storage put down", 80, 100)
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return toggleSecondHat if isShop?
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@is_secondary_hat = !@is_secondary_hat
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@@ -67,12 +67,12 @@ class HatsMartAdapter < OutfitsMartAdapter
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hat1 = @is_secondary_hat ? get_hat_by_id($Trainer.hat) : item
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hat2 = @is_secondary_hat ? item : get_hat_by_id($Trainer.hat2)
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previewWindow.set_hat(hat1.id,false) if hat1
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previewWindow.set_hat(hat2.id,true) if hat2
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previewWindow.set_hat(nil,true) if !@second_hat_visible #for toggling in shops
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previewWindow.set_hat(hat1.id, false) if hat1
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previewWindow.set_hat(hat2.id, true) if hat2
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previewWindow.set_hat(nil, true) if !@second_hat_visible # for toggling in shops
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hat1_color=0
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hat2_color=0
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hat1_color = 0
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hat2_color = 0
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hat1_color = $Trainer.dyed_hats[hat1.id] if hat1 && $Trainer.dyed_hats.include?(hat1.id)
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hat2_color = $Trainer.dyed_hats[hat2.id] if hat2 && $Trainer.dyed_hats.include?(hat2.id)
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previewWindow.hat_color = hat1_color
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@@ -84,36 +84,34 @@ class HatsMartAdapter < OutfitsMartAdapter
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$Trainer.hat2_color = hat2_color
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else
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$Trainer.set_hat(nil,@is_secondary_hat)
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previewWindow.set_hat(nil,@is_secondary_hat)
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$Trainer.set_hat(nil, @is_secondary_hat)
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previewWindow.set_hat(nil, @is_secondary_hat)
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end
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pbRefreshSceneMap
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previewWindow.updatePreview()
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end
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||||
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||||
def get_dye_color(item_id)
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return if !item_id
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||||
return 0 if isShop?
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||||
$Trainer.dyed_hats= {} if ! $Trainer.dyed_hats
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||||
$Trainer.dyed_hats = {} if !$Trainer.dyed_hats
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if $Trainer.dyed_hats.include?(item_id)
|
||||
return $Trainer.dyed_hats[item_id]
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
|
||||
def set_dye_color(item,previewWindow,is_secondary_hat=false)
|
||||
def set_dye_color(item, previewWindow, is_secondary_hat = false)
|
||||
return if !item
|
||||
if !isShop?
|
||||
|
||||
else
|
||||
$Trainer.set_hat_color(0,is_secondary_hat)
|
||||
previewWindow.hat_color=0
|
||||
$Trainer.set_hat_color(0, is_secondary_hat)
|
||||
previewWindow.hat_color = 0
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
# def set_dye_color(item,previewWindow,is_secondary_hat=false)
|
||||
# return if !item
|
||||
# if !isShop?
|
||||
@@ -138,10 +136,9 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
# end
|
||||
# end
|
||||
|
||||
|
||||
def addItem(item)
|
||||
return unless item.is_a?(Outfit)
|
||||
changed_clothes = obtainHat(item.id,@is_secondary_hat)
|
||||
changed_clothes = obtainHat(item.id, @is_secondary_hat)
|
||||
if changed_clothes
|
||||
@worn_clothes = item.id
|
||||
end
|
||||
@@ -159,8 +156,8 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
|
||||
def putOnSelectedOutfit()
|
||||
|
||||
putOnHat($Trainer.hat,true,false) if $Trainer.hat
|
||||
putOnHat($Trainer.hat2,true,true) if $Trainer.hat2
|
||||
putOnHat($Trainer.hat, true, false) if $Trainer.hat
|
||||
putOnHat($Trainer.hat2, true, true) if $Trainer.hat2
|
||||
|
||||
@worn_clothes = $Trainer.hat
|
||||
@worn_clothes2 = $Trainer.hat2
|
||||
@@ -171,16 +168,16 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
|
||||
def putOnOutfit(item)
|
||||
return unless item.is_a?(Outfit)
|
||||
putOnHat(item.id,false,@is_secondary_hat)
|
||||
putOnHat(item.id, false, @is_secondary_hat)
|
||||
@worn_clothes = item.id
|
||||
end
|
||||
|
||||
def reset_player_clothes()
|
||||
$Trainer.set_hat(@worn_clothes,false)
|
||||
$Trainer.set_hat(@worn_clothes2,true)
|
||||
$Trainer.set_hat(@worn_clothes, false)
|
||||
$Trainer.set_hat(@worn_clothes2, true)
|
||||
|
||||
$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes],false) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes]
|
||||
$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes2],true) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes2]
|
||||
$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes], false) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes]
|
||||
$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes2], true) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes2]
|
||||
end
|
||||
|
||||
def get_unlocked_items_list()
|
||||
@@ -190,7 +187,7 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
def getSpecialItemCaption(specialType)
|
||||
case specialType
|
||||
when :REMOVE_HAT
|
||||
return "Remove hat"
|
||||
return _INTL("Remove hat")
|
||||
end
|
||||
return nil
|
||||
end
|
||||
@@ -210,13 +207,18 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def isBald?
|
||||
return true unless $Trainer.hair
|
||||
bald_ids = [HAIR_BALD, HAIR_BALD_POLISHED]
|
||||
hair_id = getSimplifiedHairIdFromFullID($Trainer.hair)
|
||||
return bald_ids.include?(hair_id)
|
||||
end
|
||||
def getSpecialItemDescription(specialType)
|
||||
hair_situation = !$Trainer.hair || getSimplifiedHairIdFromFullID($Trainer.hair) == HAIR_BALD ? "bald head" : "fabulous hair"
|
||||
return "Go without a hat and show off your #{hair_situation}!"
|
||||
hair_situation = isBald?() ? "bald head" : "fabulous hair"
|
||||
return _INTL("Go without a hat and show off your {1}!",hair_situation)
|
||||
end
|
||||
|
||||
def doSpecialItemAction(specialType,item=nil)
|
||||
def doSpecialItemAction(specialType, item = nil)
|
||||
toggleEvent(item)
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user