mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-07-22 15:47:00 +00:00
Update 6.8
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@@ -0,0 +1,219 @@
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def unlock_easter_egg_hats()
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if $Trainer.name.downcase == "ash"
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$Trainer.hat = HAT_ASH
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$Trainer.unlock_hat(HAT_ASH)
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end
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if $Trainer.name.downcase == "frogman"
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$Trainer.hat = HAT_FROG
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$Trainer.unlock_hat(HAT_FROG)
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end
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end
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def getPlayerDefaultName(gender)
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if gender == GENDER_MALE
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return Settings::GAME_ID == :IF_HOENN ? pbGetMessageFromHash(MessageTypes::TrainerNames, "Brendan") : _INTL("Red")
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else
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return Settings::GAME_ID == :IF_HOENN ? pbGetMessageFromHash(MessageTypes::TrainerNames, "May") : _INTL("Green")
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end
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end
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def getDefaultClothes(gender)
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if gender == GENDER_MALE
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return Settings::GAME_ID == :IF_HOENN ? CLOTHES_BRENDAN : DEFAULT_OUTFIT_MALE
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else
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return Settings::GAME_ID == :IF_HOENN ? CLOTHES_MAY : DEFAULT_OUTFIT_FEMALE
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end
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end
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def getDefaultHat(gender=getPlayerGenderId())
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if gender == GENDER_MALE
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return Settings::GAME_ID == :IF_HOENN ? HAT_BRENDAN : DEFAULT_OUTFIT_MALE
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else
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return Settings::GAME_ID == :IF_HOENN ? HAT_MAY : DEFAULT_OUTFIT_FEMALE
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end
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end
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def getDefaultHair(gender)
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if gender == GENDER_MALE
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return Settings::GAME_ID == :IF_HOENN ? HAIR_BRENDAN : DEFAULT_OUTFIT_MALE
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else
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return Settings::GAME_ID == :IF_HOENN ? HAIR_MAY : DEFAULT_OUTFIT_FEMALE
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end
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end
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def setupStartingOutfit()
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default_clothes_male = getDefaultClothes(GENDER_MALE)
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default_clothes_female = getDefaultClothes(GENDER_FEMALE)
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default_hat_male = getDefaultHat(GENDER_MALE)
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default_hat_female = getDefaultHat(GENDER_FEMALE)
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default_hair_male = getDefaultHair(GENDER_MALE)
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default_hair_female = getDefaultHair(GENDER_FEMALE)
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unlock_easter_egg_hats()
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gender = pbGet(VAR_TRAINER_GENDER)
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if gender == GENDER_FEMALE
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$Trainer.unlock_clothes(default_clothes_female, true)
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$Trainer.unlock_hat(default_hat_female, true) unless Settings::HOENN
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$Trainer.hair = "3_" + default_hair_female if !$Trainer.hair # when migrating old savefiles
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$Trainer.clothes = default_clothes_female
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elsif gender == GENDER_MALE
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$Trainer.unlock_clothes(default_clothes_male, true)
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$Trainer.unlock_hat(default_hat_male, true) unless Settings::HOENN
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$Trainer.hair = ("3_" + default_hair_male) if !$Trainer.hair # when migrating old savefiles
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$Trainer.clothes = default_clothes_male
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end
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$Trainer.unlock_hair(default_hair_male, true)
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$Trainer.unlock_hair(default_hair_female, true)
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$Trainer.unlock_clothes(STARTING_OUTFIT, true)
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$Trainer.hat = nil
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if Settings::KANTO
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$Trainer.clothes = STARTING_OUTFIT
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end
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end
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def give_date_specific_hats()
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current_date = Time.new
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# Christmas
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if (current_date.day == 24 || current_date.day == 25) && current_date.month == 12
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if !$Trainer.unlocked_hats.include?(HAT_SANTA)
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pbCallBub(2, @event_id, true)
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pbMessage(_INTL("Hi! We're giving out a special hat today for the holidays season. Enjoy!"))
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obtainHat(HAT_SANTA)
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end
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end
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# April's fool
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if (current_date.day == 1 && current_date.month == 4)
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if !$Trainer.unlocked_hats.include?(HAT_CLOWN)
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pbCallBub(2, @event_id, true)
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pbMessage(_INTL("Hi! We're giving out this fun accessory for this special day. Enjoy!"))
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obtainHat(HAT_CLOWN)
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end
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end
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end
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def check_obtain_hat_after_battle(species)
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hat_chance = 1
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if rand(1..100) <= hat_chance
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hat = getHatForPokemon(species)
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if hat
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obtainHat(hat)
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end
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end
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end
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def qmarkMaskCheck()
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if $Trainer.seen_qmarks_sprite
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unless hasHat?(HAT_QMARKS)
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obtainHat(HAT_QMARKS)
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obtainClothes(CLOTHES_GLITCH)
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end
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end
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end
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def purchaseDyeKitMenu(hats_kit_price = 0, clothes_kit_price = 0)
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commands = []
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command_hats = _INTL("Hats Dye Kit (${1})",hats_kit_price)
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command_clothes = _INTL("Clothes Dye Kit (${1})",clothes_kit_price)
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command_cancel = _INTL("Cancel")
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commands << command_hats if !$PokemonBag.pbHasItem?(:HATSDYEKIT)
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commands << command_clothes if !$PokemonBag.pbHasItem?(:CLOTHESDYEKIT)
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commands << command_cancel
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if commands.length <= 1
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pbCallBub(2, @event_id)
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pbMessage(_INTL("\\C[1]Dye Kits\\C[0] can be used to dye clothes all sorts of colours!"))
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pbCallBub(2, @event_id)
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pbMessage(_INTL("You can use them at any time when you change clothes."))
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return
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end
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pbCallBub(2, @event_id)
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pbMessage(_INTL("Welcome! Are you interested in dyeing your outfits different colors?"))
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pbCallBub(2, @event_id)
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pbMessage(_INTL("I make handy \\C[1]Dye Kits\\C[0] from my Smeargle's paint that can be used to dye your outfits any color you want!"))
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pbCallBub(2, @event_id)
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pbMessage(_INTL("What's more is that it's reusable, so you can go completely wild with it if you want! Are you interested?"))
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msgwindow = pbCreateMessageWindow(nil)
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pbMessageDisplay(msgwindow, _INTL("Which dye kit would you like to purchase?"))
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if Settings::HOENN
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money = $Trainer.cosmetics_money
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goldwindow = pbDisplayCosmeticsMoneyWindow(msgwindow,300)
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else
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money = $Trainer.money
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goldwindow = pbDisplayGoldWindow(msgwindow,300)
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end
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choice = optionsMenu(commands, commands.length)
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case commands[choice]
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when command_hats
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if money < hats_kit_price
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pbCallBub(2, @event_id)
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pbMessage(_INTL("Oh, you don't have enough money..."))
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goldwindow.dispose
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return
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end
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purchaseWindowAnimation(hats_kit_price,msgwindow,goldwindow)
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Kernel.pbReceiveItem(:HATSDYEKIT)
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pbCallBub(2, @event_id)
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pbMessage(_INTL("Here you go! Have fun dyeing your hats!"))
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when command_clothes
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if money < clothes_kit_price
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pbCallBub(2, @event_id)
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pbMessage(_INTL("Oh, you don't have enough money..."))
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goldwindow.dispose
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return
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end
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#pbMessage(_INTL("\\PN purchased the dye kit."))
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purchaseWindowAnimation(clothes_kit_price,msgwindow,goldwindow)
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Kernel.pbReceiveItem(:CLOTHESDYEKIT)
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pbCallBub(2, @event_id)
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pbMessage(_INTL("Here you go! Have fun dyeing your clothes!"))
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end
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pbCallBub(2, @event_id)
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pbMessage(_INTL("You can use \\C[1]Dye Kits\\C[0] at any time when you change clothes."))
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msgwindow.dispose
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goldwindow.dispose
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end
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def purchaseWindowAnimation(price, msgwindow,goldwindow)
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if Settings::HOENN
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pbSpendCosmeticMoney(price,false,msgwindow,goldwindow)
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else
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pbSpendMoney(price,false,msgwindow,goldwindow)
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end
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msgwindow.dispose
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goldwindow.dispose
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end
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def get_hat_contest_tags(hat_id)
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hat = $PokemonGlobal.hats_data[hat_id]
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return hat&.contest_condition
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end
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def get_clothes_contest_tags(clothes_id)
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clothes = $PokemonGlobal.clothes_data[clothes_id]
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return clothes&.contest_condition
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end
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def isWearingTeamAquaOutfit()
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return false if !$game_switches[SWITCH_JOINED_TEAM_AQUA]
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return isWearingClothes(CLOTHES_TEAM_AQUA_F) || isWearingClothes(CLOTHES_TEAM_AQUA_M)
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end
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def isWearingTeamMagmaOutfit()
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return false if !$game_switches[SWITCH_JOINED_TEAM_MAGMA]
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return isWearingClothes(CLOTHES_TEAM_MAGMA_M) || isWearingClothes(CLOTHES_TEAM_MAGMA_F)
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end
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