Update 6.8

This commit is contained in:
chardub
2026-07-10 15:42:06 -04:00
parent 5b85e72cb2
commit 6a6f126a18
7871 changed files with 493194 additions and 224826 deletions
@@ -45,6 +45,19 @@ module FootprintVariables
# Delay velocity
FOOT_DELAY = 1.1
CURVE_FRAMES = {
[DIRECTION_RIGHT, DIRECTION_DOWN] => 4,
[DIRECTION_UP, DIRECTION_LEFT] => 4,
[DIRECTION_RIGHT, DIRECTION_UP] => 5,
[DIRECTION_DOWN, DIRECTION_LEFT] => 5,
[DIRECTION_UP, DIRECTION_RIGHT] => 6,
[DIRECTION_LEFT, DIRECTION_DOWN] => 6,
[DIRECTION_DOWN, DIRECTION_RIGHT] => 7,
[DIRECTION_LEFT, DIRECTION_UP] => 7,
}
def self.get_new_id
newId = 1
while !$game_map.events[newId].nil? do
@@ -55,6 +68,7 @@ module FootprintVariables
end
def self.show(event, position)
return if $PokemonGlobal.boat
if event != $game_player
return if event.character_name == "" || event.character_name == "nil" || event.name.include?("/nofoot/")
return if pbEventCommentInput(event, 0, "NoFoot")
@@ -66,13 +80,34 @@ module FootprintVariables
character_sprites = $scene.spriteset.character_sprites
viewport = $scene.spriteset.viewport1
footsprites = $scene.spriteset.footsprites
on_bike = (event == $game_player) && $PokemonGlobal.bicycle
last_fp = footsprites.last
if last_fp
last_fp = nil if last_fp&.opacity <= 10
end
nid = self.get_new_id
rpgEvent = RPG::Event.new(position[0], position[1])
rpgEvent.id = nid
fev = Game_Event.new($game_map.map_id, rpgEvent, $game_map)
eventsprite = Sprite_Character.new(viewport, fev)
character_sprites.push(eventsprite)
footsprites.push(Footsprite.new(eventsprite, fev, viewport, $game_map, position[2], nid, character_sprites, (event == $game_player)))
if on_bike && last_fp && last_fp.direction != position[2]
curve_index = CURVE_FRAMES[[last_fp.direction, position[2]]]
if curve_index
footsprites.push(
Footsprite.new(eventsprite, fev, viewport, $game_map, position[2], nid,
character_sprites, true, curve_index)
)
end
else
footsprites.push(
Footsprite.new(eventsprite, fev, viewport, $game_map, position[2], nid,
character_sprites, (event == $game_player))
)
end
end
end
@@ -170,24 +205,30 @@ class Game_Character
def triggerLeaveTile
leave_tile_footprints
$scene.spriteset.putFootprint(self, get_last_pos) if foot_prints?
$scene&.spriteset&.putFootprint(self, get_last_pos) if foot_prints?
end
end
class Footsprite
def initialize(sprite, event, viewport, map, direction, nid, chardata, player)
attr_reader :direction
attr_reader :opacity
def initialize(sprite, event, viewport, map, direction, nid, chardata, player, curve_frame = nil)
@rsprite = sprite
# Sprite
@sprite = Sprite.new(viewport)
file = player && $PokemonGlobal.bicycle ? "footsetbike.png" : "footset.png"
@sprite.bitmap = RPG::Cache.load_bitmap("Graphics/Pictures/", file)
# Set position
@realwidth = @sprite.bitmap.width / 4
frame_count = (player && $PokemonGlobal.bicycle) ? 8 : 4
@realwidth = @sprite.bitmap.width / frame_count
@sprite.src_rect.width = @realwidth
@opacity = FootprintVariables::FOOT_OPACITY
setFootset(direction)
# Values
@direction = direction
if curve_frame
@sprite.src_rect.x = @realwidth * curve_frame # no longer + 4
@sprite.opacity = @opacity
else
setFootset(@direction)
end
@map = map
@event = event
@disposed = false
@@ -200,10 +241,10 @@ class Footsprite
def setFootset(direction)
@sprite.src_rect.x =
case direction
when 2 then 0 # Move down
when 4 then @realwidth * 3 # Move left
when 6 then @realwidth * 2 # Move right
when 8 then @realwidth # Move up
when DIRECTION_UP then 0
when DIRECTION_DOWN then @realwidth
when DIRECTION_LEFT then @realwidth * 2
when DIRECTION_RIGHT then @realwidth * 3
end
@sprite.opacity = @opacity
end