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https://github.com/infinitefusion/infinitefusion-e18.git
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Update 6.8
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@@ -0,0 +1,134 @@
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class PokemonGameOption_Scene < PokemonOption_Scene
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ICON_AUDIO = "optionIcons/AUDIO"
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ICON_GAMEPLAY = "optionIcons/GAMEPLAY"
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ICON_VISUALS = "optionIcons/VISUALS"
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ICON_CHALLENGE = "optionIcons/CHALLENGE"
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ICON_RANDOMIZER = "optionIcons/RANDOMIZER"
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def pbGetOptions(inloadscreen = false)
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@current_game_mode = getTrainersDataMode
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options = []
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options << ButtonOption.new(
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_INTL("System & Audio"),
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proc {
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@system_menu = true
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openSystemMenu()
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},
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"<icon=#{ICON_AUDIO}> " + _INTL("Volume, UI, Autosave, etc.")
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)
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if $game_switches
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options << ButtonOption.new(
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_INTL("Gameplay"),
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proc {
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@gameplay_menu = true
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openGameplayMenu()
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},
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"<icon=#{ICON_GAMEPLAY}> " + _INTL("Difficulty, movement, etc.")
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)
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options << ButtonOption.new(
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_INTL("Visuals & Content"),
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proc {
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@sprites_menu = true
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openSpritesMenu()
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},
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"<icon=#{ICON_VISUALS}> " + _INTL("Sprites, Pokédex entries, etc.")
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)
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options << ButtonOption.new(
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_INTL("Challenge Options"),
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proc {
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@challenge_menu = true
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openChallengeMenu()
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},
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"<icon=#{ICON_CHALLENGE}> " + _INTL("Set optional self-imposed challenges.")
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)
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# if $game_switches[SWITCH_RANDOMIZED_AT_LEAST_ONCE]
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# options << ButtonOption.new(
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# _INTL("Randomizer Options"),
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# proc {
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# @randomizer_menu = true
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# openRandomizerMenu()
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# },
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# "<icon=#{ICON_RANDOMIZER}> " + _INTL("Set how to randomize the game.")
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# )
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# end
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end
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return options
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end
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def openChallengeMenu()
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return unless @challenge_menu
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pbFadeOutIn {
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scene = ChallengeOptionsScene.new
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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}
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@challenge_menu = false
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end
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def openRandomizerMenu()
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return unless @randomizer_menu
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pbFadeOutIn {
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scene = RandomizerOptionsScene.new
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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}
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@randomizer_menu = false
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end
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def openSystemMenu()
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return unless @system_menu
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pbFadeOutIn {
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scene = SystemOptionsScene.new
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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}
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@system_menu = false
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end
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def openSpritesMenu()
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return unless @sprites_menu
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pbFadeOutIn {
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scene = SpriteOptionsScene.new
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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}
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@sprites_menu = false
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end
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def openGameplayMenu()
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return unless @gameplay_menu
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pbFadeOutIn {
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scene = GameplayOptionsScene.new
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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}
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@gameplay_menu = false
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end
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def pbEndScene
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echoln "Selected Difficulty: #{$Trainer.selected_difficulty}, lowest difficutly: #{$Trainer.lowest_difficulty}" if $Trainer
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if $Trainer && $Trainer.selected_difficulty < $Trainer.lowest_difficulty
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$Trainer.lowest_difficulty = $Trainer.selected_difficulty
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echoln "lowered difficulty (#{$Trainer.selected_difficulty})"
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if @manually_changed_difficulty
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pbMessage(_INTL("The savefile's lowest selected difficulty was changed to {1}.",getDisplayDifficulty()))
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@manually_changed_difficulty = false
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end
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end
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if getTrainersDataMode != @current_game_mode
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pbMessage(_INTL("The game was mode changed - Reshuffling trainers."))
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Kernel.pbShuffleTrainers
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@manually_changed_gamemode = false
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end
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super
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end
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end
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