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Update 6.8
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@@ -6,27 +6,33 @@ def isRaining?()
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end
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def isWeatherRain?()
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return true if GameData::Weather.get($game_screen.weather_type).category == :Rain
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return $game_weather.get_map_weather_type($game_map.map_id) == :Rain || $game_weather.get_map_weather_type($game_map.map_id) == :HeavyRain
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end
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def isWeatherSunny?()
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return true if GameData::Weather.get($game_screen.weather_type).category == :Sunny
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return $game_weather.get_map_weather_type($game_map.map_id) == :Sunny || $game_weather.get_map_weather_type($game_map.map_id) == :HarshSun
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end
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def isWeatherStorm?()
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return true if GameData::Weather.get($game_screen.weather_type).category == :Storm
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return $game_weather.get_map_weather_type($game_map.map_id) == :Storm
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end
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def isWeatherWind?()
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return true if GameData::Weather.get($game_screen.weather_type).category == :Wind
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return $game_weather.get_map_weather_type($game_map.map_id) == :Wind || $game_weather.get_map_weather_type($game_map.map_id) == :StrongWinds
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end
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def isWeatherFog?()
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return true if GameData::Weather.get($game_screen.weather_type).category == :Fog
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return $game_weather.get_map_weather_type($game_map.map_id) == :Fog
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end
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def isWeatherSnow?()
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return $game_weather.get_map_weather_type($game_map.map_id) == :Fog
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return true if GameData::Weather.get($game_screen.weather_type).category == :Snow
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return $game_weather.get_map_weather_type($game_map.map_id) == :Snow
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end
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