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https://github.com/infinitefusion/infinitefusion-e18.git
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Update 6.8
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@@ -0,0 +1,107 @@
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class FusionQuizAppScene < PokeNavAppScene
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attr_accessor :playing
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attr_accessor :difficulty
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def initialize
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super
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@playing = false
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end
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def y_gap
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return 64;
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end
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def start_x
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return Graphics.width-200;
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end
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def pbStartScene(buttons = nil)
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$game_system.bgm_memorize
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super(buttons)
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pbBGMPlay("game_corner")
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displayTextElements
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end
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def bg_path
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if @playing
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if @difficulty == :ADVANCED
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return "Graphics/Pictures/Pokegear/FusionQuiz/bg_play_advanced"
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else
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return "Graphics/Pictures/Pokegear/FusionQuiz/bg_play"
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end
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else
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return "Graphics/Pictures/Pokegear/FusionQuiz/bg_menu"
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end
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end
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def cursor_path
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return "Graphics/Pictures/Pokegear/FusionQuiz/cursor"
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end
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def header_name
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return _INTL("Who's That Fusion!")
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end
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def header_path
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return "Graphics/Pictures/Pokegear/FusionQuiz/bg_header_quiz"
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end
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def click(button_id)
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case button_id
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when "play"
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@selected = :play
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@exiting = true
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when "score"
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@selected = :score
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@exiting = true
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else
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pbPlayCloseMenuSE
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@selected = :exit
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@exiting = true
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end
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end
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def updateInput
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if Input.trigger?(Input::BACK)
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pbPlayCloseMenuSE
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@selected = :exit
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@exiting = true
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return
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end
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super
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end
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def selected_action
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return @selected
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end
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def updateBackground
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echoln bg_path
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@sprites["bg"].setBitmap(bg_path) unless @sprites["bg"].disposed?
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end
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def pbEndSceneKeepBg
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@exiting = true
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sprites_without_bg = @sprites.reject { |k, _| ["bg", "background", "header"].include?(k) }
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pbFadeOutAndHide(sprites_without_bg) { pbUpdate }
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pbDisposeSpriteHash(sprites_without_bg)
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@buttons.each(&:dispose)
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Kernel.pbClearText
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showHeaderName
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end
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def disposeBg
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@sprites["bg"]&.dispose
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@sprites["background"]&.dispose
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@sprites["header"]&.dispose
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@viewport&.dispose
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end
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def pbEndScene
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echoln "ENDING"
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$game_system.bgm_stop
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$game_system.bgm_restore
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super
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end
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end
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