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Update 6.8
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@@ -18,8 +18,8 @@ def handleReplaceExistingSprites()
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commands << _INTL("Replace all the old sprites with the new ones")
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#commands << "Import all the new sprites as alts"
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messageSingular = "While importing custom sprites, the game has detected that {1} new custom sprite already has a version that exist in the game."
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messagePlural = "While importing custom sprites, the game has detected that {1} new custom sprites already have versions that exist in the game."
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messageSingular = _INTL("While importing custom sprites, the game has detected that {1} new custom sprite already has a version that exist in the game.")
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messagePlural = _INTL("While importing custom sprites, the game has detected that {1} new custom sprites already have versions that exist in the game.")
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messageText = spritesToReplaceList.size==1 ? messageSingular : messagePlural
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message = _INTL(messageText,spritesToReplaceList.length.to_s)
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@@ -144,11 +144,17 @@ def showLoadingScreen
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else
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selected_loading_screen = "Graphics/titles/default_loading_screen"
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end
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logo_path = "Graphics/titles/no_ai_logo"
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picture = Sprite.new(@viewport)
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picture.bitmap = pbBitmap(selected_loading_screen)
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picture.visible=true
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Graphics.update
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logo = Sprite.new(@viewport)
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logo.bitmap = pbBitmap(logo_path)
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logo.visible=true
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Graphics.update
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picture.dispose
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logo.dispose
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end
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@@ -176,6 +182,7 @@ def mainFunctionDebug
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rescue
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echo "failed to sort custom battlers"
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end
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MessageConfig.pbResetSystemFontName
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$scene = pbCallTitle
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$scene.main until $scene.nil?
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Graphics.transition(20)
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