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Added class GameData::Status
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@@ -0,0 +1,30 @@
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begin
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module PBEnvironment
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None = 0
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Grass = 1
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TallGrass = 2
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MovingWater = 3
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StillWater = 4
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Puddle = 5
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Underwater = 6
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Cave = 7
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Rock = 8
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Sand = 9
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Forest = 10
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ForestGrass = 11
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Snow = 12
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Ice = 13
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Volcano = 14
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Graveyard = 15
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Sky = 16
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Space = 17
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UltraSpace = 18
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def self.maxValue; return 18; end
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end
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rescue Exception
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if $!.is_a?(SystemExit) || "#{$!.class}"=="Reset"
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raise $!
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end
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end
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