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Added class GameData::Status
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@@ -96,7 +96,7 @@ class PokeBattle_AI
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}
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losthp = battler.totalhp - battler.hp
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preferFullRestore = (battler.hp <= battler.totalhp * 2 / 3 &&
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(battler.status != PBStatuses::NONE || battler.effects[PBEffects::Confusion] > 0))
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(battler.status != :NONE || battler.effects[PBEffects::Confusion] > 0))
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# Find all usable items
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usableHPItems = []
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usableStatusItems = []
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@@ -115,7 +115,7 @@ class PokeBattle_AI
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end
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end
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# Log Full Restores (HP healer and status curer)
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if losthp > 0 || battler.status != PBStatuses::NONE
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if losthp > 0 || battler.status != :NONE
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if fullRestoreItems.include?(i)
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usableHPItems.push([i, (preferFullRestore) ? 3 : 7, 999])
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usableStatusItems.push([i, (preferFullRestore) ? 3 : 9])
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