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Added class GameData::Status
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@@ -1,93 +0,0 @@
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#===============================================================================
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# Terrain tags
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#===============================================================================
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module PBTerrain
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Ledge = 1
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Grass = 2
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Sand = 3
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Rock = 4
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DeepWater = 5
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StillWater = 6
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Water = 7
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Waterfall = 8
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WaterfallCrest = 9
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TallGrass = 10
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UnderwaterGrass = 11
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Ice = 12
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Neutral = 13
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SootGrass = 14
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Bridge = 15
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Puddle = 16
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def self.isSurfable?(tag)
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return PBTerrain.isWater?(tag)
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end
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def self.isWater?(tag)
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return tag==PBTerrain::Water ||
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tag==PBTerrain::StillWater ||
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tag==PBTerrain::DeepWater ||
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tag==PBTerrain::WaterfallCrest ||
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tag==PBTerrain::Waterfall
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end
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def self.isPassableWater?(tag)
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return tag==PBTerrain::Water ||
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tag==PBTerrain::StillWater ||
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tag==PBTerrain::DeepWater ||
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tag==PBTerrain::WaterfallCrest
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end
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def self.isJustWater?(tag)
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return tag==PBTerrain::Water ||
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tag==PBTerrain::StillWater ||
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tag==PBTerrain::DeepWater
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end
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def self.isDeepWater?(tag)
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return tag==PBTerrain::DeepWater
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end
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def self.isWaterfall?(tag)
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return tag==PBTerrain::WaterfallCrest ||
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tag==PBTerrain::Waterfall
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end
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def self.isGrass?(tag)
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return tag==PBTerrain::Grass ||
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tag==PBTerrain::TallGrass ||
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tag==PBTerrain::UnderwaterGrass ||
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tag==PBTerrain::SootGrass
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end
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def self.isJustGrass?(tag) # The Poké Radar only works in these tiles
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return tag==PBTerrain::Grass ||
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tag==PBTerrain::SootGrass
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end
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def self.isLedge?(tag)
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return tag==PBTerrain::Ledge
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end
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def self.isIce?(tag)
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return tag==PBTerrain::Ice
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end
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def self.isBridge?(tag)
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return tag==PBTerrain::Bridge
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end
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def self.hasReflections?(tag)
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return tag==PBTerrain::StillWater ||
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tag==PBTerrain::Puddle
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end
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def self.onlyWalk?(tag)
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return tag==PBTerrain::TallGrass ||
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tag==PBTerrain::Ice
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end
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def self.isDoubleWildBattle?(tag)
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return tag==PBTerrain::TallGrass
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end
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end
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@@ -277,19 +277,19 @@ Events.onStepTakenTransferPossible += proc { |_sender,e|
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if $PokemonGlobal.stepcount%4==0 && Settings::POISON_IN_FIELD
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flashed = false
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for i in $Trainer.able_party
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if i.status==PBStatuses::POISON && !i.hasAbility?(:IMMUNITY)
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if i.status == :POISON && !i.hasAbility?(:IMMUNITY)
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if !flashed
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$game_screen.start_flash(Color.new(255,0,0,128), 4)
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flashed = true
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end
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i.hp -= 1 if i.hp>1 || Settings::POISON_FAINT_IN_FIELD
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if i.hp==1 && !Settings::POISON_FAINT_IN_FIELD
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i.status = PBStatuses::NONE
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i.status = :NONE
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pbMessage(_INTL("{1} survived the poisoning.\\nThe poison faded away!\1",i.name))
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next
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elsif i.hp==0
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i.changeHappiness("faint")
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i.status = PBStatuses::NONE
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i.status = :NONE
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pbMessage(_INTL("{1} fainted...",i.name))
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end
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if $Trainer.able_pokemon_count == 0
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@@ -373,7 +373,8 @@ end
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# Start wild encounters while turning on the spot
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Events.onChangeDirection += proc {
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pbBattleOnStepTaken if !$game_temp.in_menu
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repel_active = ($PokemonGlobal.repel > 0)
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pbBattleOnStepTaken(repel_active) if !$game_temp.in_menu
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}
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def pbBattleOnStepTaken(repel_active)
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@@ -1,25 +1,3 @@
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begin
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module PBFieldWeather
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None = 0 # None must be 0 (preset RMXP weather)
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Rain = 1 # Rain must be 1 (preset RMXP weather)
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Storm = 2 # Storm must be 2 (preset RMXP weather)
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Snow = 3 # Snow must be 3 (preset RMXP weather)
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Blizzard = 4
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Sandstorm = 5
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HeavyRain = 6
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Sun = Sunny = 7
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def PBFieldWeather.maxValue; return 7; end
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end
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rescue Exception
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if $!.is_a?(SystemExit) || "#{$!.class}"=="Reset"
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raise $!
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end
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end
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module RPG
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class Weather
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attr_reader :type
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@@ -554,7 +554,7 @@ end
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#===============================================================================
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def pbAfterBattle(decision,canLose)
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$Trainer.party.each do |pkmn|
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pkmn.statusCount = 0 if pkmn.status==PBStatuses::POISON # Bad poison becomes regular
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pkmn.statusCount = 0 if pkmn.status == :POISON # Bad poison becomes regular
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pkmn.makeUnmega
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pkmn.makeUnprimal
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end
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@@ -1,100 +1,3 @@
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module EncounterTypes
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Land = 0
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LandDay = 1
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LandNight = 2
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LandMorning = 3
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LandAfternoon = 4
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LandEvening = 5
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Cave = 6
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CaveDay = 7
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CaveNight = 8
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CaveMorning = 9
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CaveAfternoon = 10
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CaveEvening = 11
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Water = 12
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WaterDay = 13
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WaterNight = 14
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WaterMorning = 15
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WaterAfternoon = 16
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WaterEvening = 17
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OldRod = 18
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GoodRod = 19
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SuperRod = 20
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RockSmash = 21
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HeadbuttLow = 22
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HeadbuttHigh = 23
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BugContest = 24
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Names = [
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"Land", "LandDay", "LandNight", "LandMorning", "LandAfternoon", "LandEvening",
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"Cave", "CaveDay", "CaveNight", "CaveMorning", "CaveAfternoon", "CaveEvening",
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"Water", "WaterDay", "WaterNight", "WaterMorning", "WaterAfternoon", "WaterEvening",
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"OldRod", "GoodRod", "SuperRod", "RockSmash", "HeadbuttLow", "HeadbuttHigh",
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"BugContest"
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]
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Probabilities = [
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[20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1],
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[20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1],
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[20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1],
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[20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1],
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[20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1],
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[20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1],
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[20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1],
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[20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1],
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[20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1],
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[20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1],
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[20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1],
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[20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1],
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[60, 30, 5, 4, 1],
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[60, 30, 5, 4, 1],
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[60, 30, 5, 4, 1],
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[60, 30, 5, 4, 1],
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[60, 30, 5, 4, 1],
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[60, 30, 5, 4, 1],
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[70, 30],
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[60, 20, 20],
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[40, 40, 15, 4, 1],
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[60, 30, 5, 4, 1],
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[30, 25, 20, 10, 5, 5, 4, 1],
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[30, 25, 20, 10, 5, 5, 4, 1],
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[20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1]
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]
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Chances_Per_Step = [
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25, 25, 25, 25, 25, 25, # Lands
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10, 10, 10, 10, 10, 10, # Caves
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10, 10, 10, 10, 10, 10, # Waters
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0, 0, 0, 0, 0, 0, 25
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]
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Kinds = [
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1, 1, 1, 1, 1, 1, # Lands
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2, 2, 2, 2, 2, 2, # Caves
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3, 3, 3, 3, 3, 3, # Waters
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0, 0, 0, 0, 0, 0, 1
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]
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def self.is_land_type?(enc_type)
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return self.is_normal_land_type?(enc_type) || enc_type == BugContest
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end
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def self.is_normal_land_type?(enc_type)
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return [Land, LandDay, LandNight, LandMorning, LandAfternoon, LandEvening].include?(enc_type)
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end
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def self.is_cave_type?(enc_type)
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return [Cave, CaveDay, CaveNight, CaveMorning, CaveAfternoon, CaveEvening].include?(enc_type)
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end
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def self.is_water_type?(enc_type)
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return [Water, WaterDay, WaterNight, WaterMorning, WaterAfternoon, WaterEvening].include?(enc_type)
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end
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def self.is_fishing_type?(enc_type)
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return [OldRod, GoodRod, SuperRod].include?(enc_type)
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end
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end
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#===============================================================================
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#
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#===============================================================================
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