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https://github.com/infinitefusion/infinitefusion-e18.git
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Added class GameData::Status
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@@ -69,7 +69,7 @@ ItemHandlers::CanUseInBattle.copy(:POTION,
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ItemHandlers::CanUseInBattle.copy(:POTION,:RAGECANDYBAR) if !Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS
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ItemHandlers::CanUseInBattle.add(:AWAKENING,proc { |item,pokemon,battler,move,firstAction,battle,scene,showMessages|
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next pbBattleItemCanCureStatus?(PBStatuses::SLEEP,pokemon,scene,showMessages)
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next pbBattleItemCanCureStatus?(:SLEEP, pokemon, scene, showMessages)
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})
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ItemHandlers::CanUseInBattle.copy(:AWAKENING,:CHESTOBERRY)
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@@ -79,36 +79,36 @@ ItemHandlers::CanUseInBattle.add(:BLUEFLUTE,proc { |item,pokemon,battler,move,fi
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scene.pbDisplay(_INTL("It won't have any effect.")) if showMessages
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next false
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end
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next pbBattleItemCanCureStatus?(PBStatuses::SLEEP,pokemon,scene,showMessages)
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next pbBattleItemCanCureStatus?(:SLEEP, pokemon, scene, showMessages)
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})
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ItemHandlers::CanUseInBattle.add(:ANTIDOTE,proc { |item,pokemon,battler,move,firstAction,battle,scene,showMessages|
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next pbBattleItemCanCureStatus?(PBStatuses::POISON,pokemon,scene,showMessages)
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next pbBattleItemCanCureStatus?(:POISON, pokemon, scene, showMessages)
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})
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ItemHandlers::CanUseInBattle.copy(:ANTIDOTE,:PECHABERRY)
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ItemHandlers::CanUseInBattle.add(:BURNHEAL,proc { |item,pokemon,battler,move,firstAction,battle,scene,showMessages|
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next pbBattleItemCanCureStatus?(PBStatuses::BURN,pokemon,scene,showMessages)
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next pbBattleItemCanCureStatus?(:BURN, pokemon, scene, showMessages)
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})
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ItemHandlers::CanUseInBattle.copy(:BURNHEAL,:RAWSTBERRY)
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ItemHandlers::CanUseInBattle.add(:PARALYZEHEAL,proc { |item,pokemon,battler,move,firstAction,battle,scene,showMessages|
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next pbBattleItemCanCureStatus?(PBStatuses::PARALYSIS,pokemon,scene,showMessages)
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next pbBattleItemCanCureStatus?(:PARALYSIS, pokemon, scene, showMessages)
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})
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ItemHandlers::CanUseInBattle.copy(:PARALYZEHEAL,:PARLYZHEAL,:CHERIBERRY)
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ItemHandlers::CanUseInBattle.add(:ICEHEAL,proc { |item,pokemon,battler,move,firstAction,battle,scene,showMessages|
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next pbBattleItemCanCureStatus?(PBStatuses::FROZEN,pokemon,scene,showMessages)
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next pbBattleItemCanCureStatus?(:FROZEN, pokemon, scene, showMessages)
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})
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ItemHandlers::CanUseInBattle.copy(:ICEHEAL,:ASPEARBERRY)
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ItemHandlers::CanUseInBattle.add(:FULLHEAL,proc { |item,pokemon,battler,move,firstAction,battle,scene,showMessages|
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if !pokemon.able? ||
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(pokemon.status==PBStatuses::NONE &&
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(pokemon.status == :NONE &&
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(!battler || battler.effects[PBEffects::Confusion]==0))
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scene.pbDisplay(_INTL("It won't have any effect.")) if showMessages
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next false
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@@ -123,7 +123,7 @@ ItemHandlers::CanUseInBattle.copy(:FULLHEAL,:RAGECANDYBAR) if Settings::RAGE_CAN
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ItemHandlers::CanUseInBattle.add(:FULLRESTORE,proc { |item,pokemon,battler,move,firstAction,battle,scene,showMessages|
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if !pokemon.able? ||
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(pokemon.hp==pokemon.totalhp && pokemon.status==PBStatuses::NONE &&
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(pokemon.hp == pokemon.totalhp && pokemon.status == :NONE &&
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(!battler || battler.effects[PBEffects::Confusion]==0))
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scene.pbDisplay(_INTL("It won't have any effect.")) if showMessages
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next false
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@@ -265,7 +265,7 @@ ItemHandlers::CanUseInBattle.add(:DIREHIT3,proc { |item,pokemon,battler,move,fir
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ItemHandlers::CanUseInBattle.add(:POKEFLUTE,proc { |item,pokemon,battler,move,firstAction,battle,scene,showMessages|
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anyAsleep = false
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battle.eachBattler do |b|
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next if b.status!=PBStatuses::SLEEP || b.hasActiveAbility?(:SOUNDPROOF)
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next if b.status != :SLEEP || b.hasActiveAbility?(:SOUNDPROOF)
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anyAsleep = true
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break
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end
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@@ -295,7 +295,7 @@ ItemHandlers::UseInBattle.copy(:POKEDOLL,:FLUFFYTAIL,:POKETOY)
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ItemHandlers::UseInBattle.add(:POKEFLUTE,proc { |item,battler,battle|
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battle.eachBattler do |b|
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next if b.status!=PBStatuses::SLEEP || b.hasActiveAbility?(:SOUNDPROOF)
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next if b.status != :SLEEP || b.hasActiveAbility?(:SOUNDPROOF)
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b.pbCureStatus(false)
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end
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scene.pbRefresh
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