Added egg move sharing in Day Care, added some Settings for Day Care/Nursery mechanics, Neutralizing Gas now triggers held items if it negates Unnerve, Imposter now only triggers when the Pokémon enters battle

This commit is contained in:
Maruno17
2021-12-07 22:48:15 +00:00
parent a858408951
commit 6b841b78d3
6 changed files with 130 additions and 60 deletions

View File

@@ -5,15 +5,9 @@
#===============================================================================
Other notes:
- If a battle ends because of Rocky Helmet damage, the side that the Rocky
Helmet holder is on should lose (Gen 7+) or win (Gen 6-).
- If Neutralizing Gas switches in and negates Unnerve, should it cause an
immediate triggering of held berries? Probably.
- Emergency Exit/Wimp Out should NOT trigger if the bearer gained that ability
part-way through the move's usage (i.e. via Wandering Spirit swapping
abilities).
- Imposter should only trigger upon being sent in, and not by any re-triggering
of switch-in abilities.
- The messages for a held item boosting stats are slightly different to what
they currently are:
"The Weakness Policy sharply raised {1}'s Attack!"
@@ -25,17 +19,6 @@ Other notes:
its Pokédex entry. Have a way to force adding it to the party for plot
purposes (battle rule?).
- If two Pokémon of the same species are in the Day Care, and one knows an egg
move(s) the other doesn't, and the other has an empty move slot(s), the other
will learn the egg move(s) from the one after a time. Egg moves are checked in
the order they're known by the one Pokémon. No egg moves are learned if the
other Pokémon doesn't have an empty move slot. Volt Tackle cannot be learned
this way. Gender is irrelevant. This is a feature of a Pokémon Nursery, which
is like the Day Care but is only for breeding and the deposited Pokémon don't
gain Exp (the fee is $500 per Pokémon up-front). The time it takes to do this
is apparently the same as egg generation (e.g. a chance every 255 steps), but
the parents don't need to be able to breed in order to learn egg moves.
#===============================================================================
# Low priority or ignorable
#===============================================================================
@@ -73,6 +56,11 @@ Some abilities have changed effects:
but in earlier Gens they are. Ignoring as this would be far too complicated to
care about.
If a Battle Facility battle ends because of Rocky Helmet damage, the side that
the Rocky Helmet holder is on should lose (Gen 7+) or win (Gen 6-). In other
words, a decision should be reached as soon as main attack damage is dealt and
before additional effects (in Gen 7+).
#===============================================================================
# Implemented
#===============================================================================
@@ -167,6 +155,10 @@ Other changes:
use. No reasonable game would have multiple sets of Pokémon to fuse at once,
so allowing just one of each fusion at a time is probably fine.
- Zygarde Cube now changes a Zygarde's form/ability.
- If Neutralizing Gas switches in and negates Unnerve, should it cause an
immediate triggering of held berries? Yes.
- Imposter should only trigger upon being sent in, and not by any re-triggering
of switch-in abilities.
What happens to the PP of Iron Head when turned into/from Behemoth Blade/Bash
for Zacian/Zamazenta? It gets decreased to the total PP if it is higher than the
@@ -199,4 +191,15 @@ apply above 179 happiness. Pokémon Camp will not be added. Affection effects an
the 179 soft cap/160 evolution threshold may be added (the latter two should be
treated as related rather than separate settings).
If two Pokémon of the same species are in the Day Care, and one knows an egg
move(s) the other doesn't, and the other has an empty move slot(s), the other
will learn the egg move(s) from the one after a time. Egg moves are checked in
the order they're known by the one Pokémon. No egg moves are learned if the
other Pokémon doesn't have an empty move slot. Volt Tackle cannot be learned
this way. Gender is irrelevant. This is a feature of a Pokémon Nursery, which
is like the Day Care but is only for breeding and the deposited Pokémon don't
gain Exp (the fee is $500 per Pokémon up-front). The time it takes to do this
is apparently the same as egg generation (e.g. a chance every 255 steps), but
the parents don't need to be able to breed in order to learn egg moves.
=end