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Added egg move sharing in Day Care, added some Settings for Day Care/Nursery mechanics, Neutralizing Gas now triggers held items if it negates Unnerve, Imposter now only triggers when the Pokémon enters battle
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@@ -5,15 +5,9 @@
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#===============================================================================
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Other notes:
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- If a battle ends because of Rocky Helmet damage, the side that the Rocky
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Helmet holder is on should lose (Gen 7+) or win (Gen 6-).
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- If Neutralizing Gas switches in and negates Unnerve, should it cause an
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immediate triggering of held berries? Probably.
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- Emergency Exit/Wimp Out should NOT trigger if the bearer gained that ability
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part-way through the move's usage (i.e. via Wandering Spirit swapping
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abilities).
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- Imposter should only trigger upon being sent in, and not by any re-triggering
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of switch-in abilities.
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- The messages for a held item boosting stats are slightly different to what
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they currently are:
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"The Weakness Policy sharply raised {1}'s Attack!"
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@@ -25,17 +19,6 @@ Other notes:
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its Pokédex entry. Have a way to force adding it to the party for plot
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purposes (battle rule?).
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- If two Pokémon of the same species are in the Day Care, and one knows an egg
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move(s) the other doesn't, and the other has an empty move slot(s), the other
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will learn the egg move(s) from the one after a time. Egg moves are checked in
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the order they're known by the one Pokémon. No egg moves are learned if the
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other Pokémon doesn't have an empty move slot. Volt Tackle cannot be learned
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this way. Gender is irrelevant. This is a feature of a Pokémon Nursery, which
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is like the Day Care but is only for breeding and the deposited Pokémon don't
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gain Exp (the fee is $500 per Pokémon up-front). The time it takes to do this
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is apparently the same as egg generation (e.g. a chance every 255 steps), but
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the parents don't need to be able to breed in order to learn egg moves.
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#===============================================================================
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# Low priority or ignorable
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#===============================================================================
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@@ -73,6 +56,11 @@ Some abilities have changed effects:
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but in earlier Gens they are. Ignoring as this would be far too complicated to
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care about.
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If a Battle Facility battle ends because of Rocky Helmet damage, the side that
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the Rocky Helmet holder is on should lose (Gen 7+) or win (Gen 6-). In other
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words, a decision should be reached as soon as main attack damage is dealt and
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before additional effects (in Gen 7+).
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#===============================================================================
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# Implemented
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#===============================================================================
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@@ -167,6 +155,10 @@ Other changes:
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use. No reasonable game would have multiple sets of Pokémon to fuse at once,
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so allowing just one of each fusion at a time is probably fine.
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- Zygarde Cube now changes a Zygarde's form/ability.
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- If Neutralizing Gas switches in and negates Unnerve, should it cause an
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immediate triggering of held berries? Yes.
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- Imposter should only trigger upon being sent in, and not by any re-triggering
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of switch-in abilities.
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What happens to the PP of Iron Head when turned into/from Behemoth Blade/Bash
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for Zacian/Zamazenta? It gets decreased to the total PP if it is higher than the
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@@ -199,4 +191,15 @@ apply above 179 happiness. Pokémon Camp will not be added. Affection effects an
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the 179 soft cap/160 evolution threshold may be added (the latter two should be
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treated as related rather than separate settings).
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If two Pokémon of the same species are in the Day Care, and one knows an egg
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move(s) the other doesn't, and the other has an empty move slot(s), the other
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will learn the egg move(s) from the one after a time. Egg moves are checked in
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the order they're known by the one Pokémon. No egg moves are learned if the
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other Pokémon doesn't have an empty move slot. Volt Tackle cannot be learned
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this way. Gender is irrelevant. This is a feature of a Pokémon Nursery, which
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is like the Day Care but is only for breeding and the deposited Pokémon don't
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gain Exp (the fee is $500 per Pokémon up-front). The time it takes to do this
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is apparently the same as egg generation (e.g. a chance every 255 steps), but
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the parents don't need to be able to breed in order to learn egg moves.
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=end
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