double hats menu UI stuff

This commit is contained in:
chardub
2025-03-09 12:49:07 -04:00
parent 8b8b348ed1
commit 6b978c0ebc
28 changed files with 343 additions and 112 deletions

BIN
.DS_Store vendored

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@@ -5,9 +5,9 @@
#==============================================================================# #==============================================================================#
module Settings module Settings
# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format. # The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
GAME_VERSION = '6.4.6' GAME_VERSION = '6.5'
GAME_VERSION_NUMBER = "6.4.7" GAME_VERSION_NUMBER = "6.5.0"
LATEST_GAME_RELEASE = "6.4" LATEST_GAME_RELEASE = "6.5"
POKERADAR_LIGHT_ANIMATION_RED_ID = 17 POKERADAR_LIGHT_ANIMATION_RED_ID = 17
POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18 POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18
@@ -575,7 +575,8 @@ module Settings
# Available menu frames. These are graphic files in "Graphics/Windowskins/". # Available menu frames. These are graphic files in "Graphics/Windowskins/".
MENU_WINDOWSKINS = [ MENU_WINDOWSKINS = [
"choice 1", "default_transparent",
"default_opaque",
"choice 2", "choice 2",
"choice 3", "choice 3",
"choice 4", "choice 4",

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@@ -16,18 +16,6 @@ class PokemonHatPresenter
@original_pokemon_bitmap = nil @original_pokemon_bitmap = nil
end end
# def getPicturePath()
# if @pokemon.isTripleFusion?
# picturePath = GameData::Species::getSpecialSpriteName(@pokemon.species_data.id_number)
# elsif @pokemon.isFusion?
# picturePath = get_fusion_sprite_path(@pokemon.species_data.head_pokemon.id_number, @pokemon.species_data.body_pokemon.id_number)
# else
# picturePath = get_unfused_sprite_path(@pokemon.species_data.id_number)
# end
# echoln picturePath
# return picturePath
# end
def pbStartScreen def pbStartScreen
@view.init_window(self) @view.init_window(self)
cancel if !select_hat() cancel if !select_hat()
@@ -101,14 +89,6 @@ class PokemonHatPresenter
echoln @pokemon.species_data echoln @pokemon.species_data
@original_pokemon_bitmap = spriteLoader.load_base_sprite(@pokemon.id_number) @original_pokemon_bitmap = spriteLoader.load_base_sprite(@pokemon.id_number)
end end
# picturePath = getPicturePath()
# if picturePath
# @original_pokemon_bitmap = AnimatedBitmap.new(picturePath)
# else
# @original_pokemon_bitmap = GameData::Species.setAutogenSprite(@pokemon)
# #autogen
# end
@original_pokemon_bitmap.scale_bitmap(Settings::FRONTSPRITE_SCALE) @original_pokemon_bitmap.scale_bitmap(Settings::FRONTSPRITE_SCALE)
end end

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@@ -27,7 +27,7 @@ class ClothesShopPresenter < PokemonMartScreen
if choice == 0 if choice == 0
putOnClothes(item) putOnClothes(item)
$Trainer.clothes_color = @adapter.get_dye_color(item) $Trainer.clothes_color = @adapter.get_dye_color(item.id)
return false return false
elsif options[choice] == "Remove dye" elsif options[choice] == "Remove dye"
if pbConfirm(_INTL("Are you sure you want to remove the dye from the {1}?", item.name)) if pbConfirm(_INTL("Are you sure you want to remove the dye from the {1}?", item.name))
@@ -50,7 +50,15 @@ class ClothesShopPresenter < PokemonMartScreen
item = nil item = nil
loop do loop do
item = @scene.pbChooseBuyItem item = @scene.pbChooseBuyItem
break if !item #break if !item
if !item
if pbConfirm(_INTL("Discard the changes to your outfit?"))
break
else
item = @scene.pbChooseBuyItem
end
end
if !@adapter.isShop? if !@adapter.isShop?
if @adapter.is_a?(ClothesMartAdapter) if @adapter.is_a?(ClothesMartAdapter)

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@@ -1,24 +1,20 @@
class ClothesShopPresenter < PokemonMartScreen class ClothesShopPresenter < PokemonMartScreen
def removeHat(item) def removeHat(item)
if item.id == @adapter.worn_clothes pbSEPlay("GUI storage put down")
$Trainer.set_hat(nil,false) @adapter.toggleEvent(item)
@adapter.worn_clothes = nil @scene.select_specific_item(nil,true)
elsif item.id == @adapter.worn_clothes2
$Trainer.set_hat(nil,true)
@adapter.worn_clothes2 = nil
end
end end
def wearAsHat1(item) def wearAsHat1(item)
@adapter.set_secondary_hat(false) @adapter.set_secondary_hat(false)
putOnClothes(item) putOnClothes(item)
$Trainer.set_hat_color(@adapter.get_dye_color(item),false) $Trainer.set_hat_color(@adapter.get_dye_color(item.id),false)
end end
def wearAsHat2(item) def wearAsHat2(item)
@adapter.set_secondary_hat(true) @adapter.set_secondary_hat(true)
putOnClothes(item) putOnClothes(item)
$Trainer.set_hat_color(@adapter.get_dye_color(item),true) $Trainer.set_hat_color(@adapter.get_dye_color(item.id),true)
end end
def removeDye(item) def removeDye(item)
@@ -28,31 +24,26 @@ class ClothesShopPresenter < PokemonMartScreen
end end
def swapHats() def swapHats()
hat1 = $Trainer.hat $Trainer.hat, $Trainer.hat2 = $Trainer.hat2, $Trainer.hat
hat2 = $Trainer.hat2 #$Trainer.hat_color,$Trainer.hat2_color=$Trainer.hat2_color,$Trainer.hat_color
hat1_color = $Trainer.hat_color
hat2_color = $Trainer.hat2_color
$Trainer.hat = hat2
$Trainer.hat2 = hat1
$Trainer.hat_color = hat1_color
$Trainer.hat2_color = hat2_color
pbSEPlay("GUI naming tab swap start") pbSEPlay("GUI naming tab swap start")
new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat
@scene.select_specific_item(new_selected_hat) @scene.select_specific_item(new_selected_hat,true)
@scene.updatePreviewWindow
end end
def build_options_menu(cmd_confirm,cmd_remove,cmd_remove_dye,cmd_swap,cmd_cancel) def build_options_menu(item,cmd_confirm,cmd_remove,cmd_dye,cmd_swap,cmd_cancel)
options = [] options = []
options << cmd_confirm options << cmd_confirm
options << cmd_remove options << cmd_remove
options << cmd_swap options << cmd_swap
remove_dye_option_available = $Trainer.hat_color(@adapter.is_secondary_hat) != 0 dye_option_available = true#$Trainer.dyed_hats.include?(item.id) && $Trainer.dyed_hats[item.id] != 0
options << cmd_remove_dye if remove_dye_option_available options << cmd_dye if dye_option_available
options << cmd_cancel options << cmd_cancel
end end
@@ -74,25 +65,60 @@ class ClothesShopPresenter < PokemonMartScreen
def putOnHats() def putOnHats()
@adapter.worn_clothes = $Trainer.hat
@adapter.worn_clothes2 = $Trainer.hat2
putOnHat($Trainer.hat,true,false) putOnHat($Trainer.hat,true,false)
putOnHat($Trainer.hat2,true,true) putOnHat($Trainer.hat2,true,true)
@worn_clothes = $Trainer.hat
@worn_clothes2 = $Trainer.hat2
playOutfitChangeAnimation() playOutfitChangeAnimation()
pbMessage(_INTL("You put on the hat(s)!\\wtnp[30]")) pbMessage(_INTL("You put on the hat(s)!\\wtnp[30]"))
@scene.pbEndBuyScene @scene.pbEndBuyScene
end end
def dyeOptions(secondary_hat=false,item)
original_color = secondary_hat ? $Trainer.hat2_color : $Trainer.hat_color
options = ["Shift up", "Shift down", "Reset", "Confirm", "Never Mind"]
previous_input = 0
while (true)
choice = pbShowCommands(nil, options, options.length, previous_input,200)
previous_input = choice
case choice
when 0 #NEXT
pbSEPlay("GUI storage pick up", 80, 100)
shiftHatColor(10,secondary_hat)
ret = true
when 1 #PREVIOUS
pbSEPlay("GUI storage pick up", 80, 100)
shiftHatColor(-10,secondary_hat)
ret = true
when 2 #Reset
pbSEPlay("GUI storage put down", 80, 100)
$Trainer.hat_color = 0 if !secondary_hat
$Trainer.hat2_color = 0 if secondary_hat
ret = false
when 3 #Confirm
break
else
$Trainer.hat_color = original_color if !secondary_hat
$Trainer.hat2_color = original_color if secondary_hat
ret = false
break
end
@scene.updatePreviewWindow
@scene.displayLayerIcons(item)
end
return ret
end
def playerHatActionsMenu(item) def playerHatActionsMenu(item)
cmd_confirm = "Confirm" cmd_confirm = "Confirm"
cmd_remove = "Remove hat" cmd_remove = "Remove hat"
cmd_cancel = "Cancel" cmd_cancel = "Cancel"
cmd_remove_dye = "Remove dye" cmd_dye = "Dye Kit"
cmd_swap = "Swap hats positions" cmd_swap = "Swap hat positions"
options = build_options_menu(cmd_confirm,cmd_remove,cmd_remove_dye,cmd_swap,cmd_cancel)
options = build_options_menu(item,cmd_confirm,cmd_remove,cmd_dye,cmd_swap,cmd_cancel)
choice = pbMessage("What would you like to do?", options, -1,nil,0) choice = pbMessage("What would you like to do?", options, -1,nil,0)
if options[choice] == cmd_remove if options[choice] == cmd_remove
removeHat(item) removeHat(item)
@@ -103,12 +129,17 @@ class ClothesShopPresenter < PokemonMartScreen
$Trainer.hat2_color = @adapter.get_dye_color($Trainer.hat2) $Trainer.hat2_color = @adapter.get_dye_color($Trainer.hat2)
return false return false
elsif options[choice] == cmd_remove_dye elsif options[choice] == cmd_dye
removeDye(item) #removeDye(item) selectHatColor
dyeOptions(@adapter.is_secondary_hat,item)
return true return true
elsif options[choice] == cmd_swap elsif options[choice] == cmd_swap
swapHats() swapHats()
return true return true
elsif options[choice] == "dye"
selectHatColor
end end
@scene.updatePreviewWindow
return true
end end
end end

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@@ -23,8 +23,13 @@ class ClothesShopView < PokemonMart_Scene
end end
def select_specific_item(scroll_to_item_id) def select_specific_item(scroll_to_item_id,go_to_end_of_list_if_nil=false)
itemwindow = @sprites["itemwindow"] itemwindow = @sprites["itemwindow"]
if !scroll_to_item_id && go_to_end_of_list_if_nil
itemwindow.index=@adapter.items.length-1
itemwindow.refresh
end
i=0 i=0
for item in @adapter.items for item in @adapter.items
next if !item.is_a?(Outfit) next if !item.is_a?(Outfit)
@@ -104,6 +109,11 @@ class ClothesShopView < PokemonMart_Scene
@sprites["itemtextwindow"].text = description @sprites["itemtextwindow"].text = description
end end
def updatePreviewWindow
itemwindow= @sprites["itemwindow"]
@adapter.updateTrainerPreview(itemwindow.item, @sprites["trainerPreview"])
end
def pbChooseBuyItem def pbChooseBuyItem
itemwindow = @sprites["itemwindow"] itemwindow = @sprites["itemwindow"]
refreshStock(@adapter) if !itemwindow refreshStock(@adapter) if !itemwindow
@@ -137,8 +147,8 @@ class ClothesShopView < PokemonMart_Scene
return nil return nil
elsif Input.trigger?(Input::USE) elsif Input.trigger?(Input::USE)
if itemwindow.item.is_a?(Symbol) if itemwindow.item.is_a?(Symbol)
@adapter.doSpecialItemAction(itemwindow.item) ret = onSpecialActionTrigger(itemwindow)
updateTrainerPreview() return ret if ret
elsif itemwindow.index < @stock.length elsif itemwindow.index < @stock.length
pbRefresh pbRefresh
return @stock[itemwindow.index] return @stock[itemwindow.index]
@@ -150,6 +160,23 @@ class ClothesShopView < PokemonMart_Scene
} }
end end
def onSpecialActionTrigger(itemwindow)
@adapter.doSpecialItemAction(itemwindow.item)
updateTrainerPreview()
return nil
end
def onItemClick(itemwindow)
if itemwindow.item.is_a?(Symbol)
@adapter.doSpecialItemAction(itemwindow.item)
updateTrainerPreview()
elsif itemwindow.index < @stock.length
pbRefresh
return @stock[itemwindow.index]
else
return nil
end
end
def switchItemVersion(itemwindow) def switchItemVersion(itemwindow)
@adapter.switchVersion(itemwindow.item, 1) @adapter.switchVersion(itemwindow.item, 1)
updateTrainerPreview() updateTrainerPreview()

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@@ -28,13 +28,16 @@ class HatShopView < ClothesShopView
def switchItemVersion(itemwindow) def switchItemVersion(itemwindow)
@adapter.switchVersion(itemwindow.item, 1) @adapter.switchVersion(itemwindow.item, 1)
new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat
select_specific_item(new_selected_hat,true)
echoln "scroll to #{new_selected_hat} (#{@adapter.is_secondary_hat}"
select_specific_item(new_selected_hat)
updateTrainerPreview() updateTrainerPreview()
end end
def onSpecialActionTrigger(itemwindow)
#@adapter.doSpecialItemAction(itemwindow.item)
#updateTrainerPreview()
return @stock[itemwindow.index]
end
def displayLayerIcons(selected_item=nil) def displayLayerIcons(selected_item=nil)
if !selected_item.is_a?(Hat) if !selected_item.is_a?(Hat)
if @adapter.is_secondary_hat if @adapter.is_secondary_hat
@@ -48,8 +51,8 @@ class HatShopView < ClothesShopView
hat2Filename = getOverworldHatFilename($Trainer.hat2) hat2Filename = getOverworldHatFilename($Trainer.hat2)
hat_color_shift = $Trainer.dyed_hats[@adapter.worn_clothes] hat_color_shift = $Trainer.dyed_hats[$Trainer.hat]
hat2_color_shift = $Trainer.dyed_hats[@adapter.worn_clothes2] hat2_color_shift = $Trainer.dyed_hats[$Trainer.hat2]
hatBitmapWrapper = AnimatedBitmap.new(hat1Filename, hat_color_shift) if pbResolveBitmap(hat1Filename) hatBitmapWrapper = AnimatedBitmap.new(hat1Filename, hat_color_shift) if pbResolveBitmap(hat1Filename)
hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename) hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
@@ -58,7 +61,7 @@ class HatShopView < ClothesShopView
@sprites["wornHat_layer2"].bitmap = hat2BitmapWrapper.bitmap if hat2BitmapWrapper @sprites["wornHat_layer2"].bitmap = hat2BitmapWrapper.bitmap if hat2BitmapWrapper
frame_width=80 frame_width=80
frame_height=40 frame_height=80
@sprites["wornHat_layer1"].src_rect.set(0, 0, frame_width, frame_height) if hatBitmapWrapper @sprites["wornHat_layer1"].src_rect.set(0, 0, frame_width, frame_height) if hatBitmapWrapper
@sprites["wornHat_layer2"].src_rect.set(0, 0, frame_width, frame_height) if hat2BitmapWrapper @sprites["wornHat_layer2"].src_rect.set(0, 0, frame_width, frame_height) if hat2BitmapWrapper

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@@ -12,25 +12,8 @@ class HatsMartAdapter < OutfitsMartAdapter
end end
def toggleEvent(item) def toggleEvent(item)
if !@isShop $Trainer.set_hat(nil,@is_secondary_hat)
$Trainer.set_hat(nil,@is_secondary_hat) @worn_clothes = nil
@worn_clothes = nil
hat1_name = get_hat_by_id($Trainer.hat) ? get_hat_by_id($Trainer.hat).name : "(Empty)"
hat2_name = get_hat_by_id($Trainer.hat2) ? get_hat_by_id($Trainer.hat2).name : "(Empty)"
cmd_remove_hat1 = "Remove #{hat1_name}"
cmd_remove_hat2 = "Remove #{hat2_name}"
options = [cmd_remove_hat1,cmd_remove_hat2, "Cancel"]
choice = optionsMenu(options)
if options[choice] == cmd_remove_hat1
$Trainer.set_hat(nil,false)
@worn_clothes = nil
elsif options[choice] == cmd_remove_hat2
$Trainer.set_hat(nil,true)
@worn_clothes = nil
end
end
end end
def set_secondary_hat(value) def set_secondary_hat(value)
@@ -68,9 +51,24 @@ class HatsMartAdapter < OutfitsMartAdapter
def updateTrainerPreview(item, previewWindow) def updateTrainerPreview(item, previewWindow)
if item.is_a?(Outfit) if item.is_a?(Outfit)
previewWindow.set_hat(item.id,@is_secondary_hat) hat1 = @is_secondary_hat ? get_hat_by_id($Trainer.hat) : item
$Trainer.set_hat(item.id,@is_secondary_hat)# unless $Trainer.hat==nil hat2 = @is_secondary_hat ? item : get_hat_by_id($Trainer.hat2)
set_dye_color(item,previewWindow)
previewWindow.set_hat(hat1.id,false) if hat1
previewWindow.set_hat(hat2.id,true) if hat2
hat1_color=0
hat2_color=0
hat1_color = $Trainer.dyed_hats[hat1.id] if hat1 && $Trainer.dyed_hats.include?(hat1.id)
hat2_color = $Trainer.dyed_hats[hat2.id] if hat2 && $Trainer.dyed_hats.include?(hat2.id)
previewWindow.hat_color = hat1_color
previewWindow.hat2_color = hat2_color
$Trainer.hat = hat1&.id
$Trainer.hat2 = hat2&.id
$Trainer.hat_color = hat1_color
$Trainer.hat2_color = hat2_color
else else
$Trainer.set_hat(nil,@is_secondary_hat) $Trainer.set_hat(nil,@is_secondary_hat)
previewWindow.set_hat(nil,@is_secondary_hat) previewWindow.set_hat(nil,@is_secondary_hat)
@@ -81,34 +79,51 @@ class HatsMartAdapter < OutfitsMartAdapter
previewWindow.updatePreview() previewWindow.updatePreview()
end end
def get_dye_color(item) def get_dye_color(item_id)
return if !item_id
return 0 if isShop? return 0 if isShop?
$Trainer.dyed_hats= {} if ! $Trainer.dyed_hats $Trainer.dyed_hats= {} if ! $Trainer.dyed_hats
if $Trainer.dyed_hats.include?(item.id) if $Trainer.dyed_hats.include?(item_id)
return $Trainer.dyed_hats[item.id] return $Trainer.dyed_hats[item_id]
end end
return 0 return 0
end end
def set_dye_color(item,previewWindow) def set_dye_color(item,previewWindow,is_secondary_hat=false)
return if !item
if !isShop? if !isShop?
$Trainer.dyed_hats= {} if !$Trainer.dyed_hats
if $Trainer.dyed_hats.include?(item.id)
dye_color = $Trainer.dyed_hats[item.id]
$Trainer.set_hat_color(dye_color,@is_secondary_hat)
previewWindow.hat_color = dye_color
else
$Trainer.set_hat_color(0,@is_secondary_hat)
previewWindow.hat_color=0
end
#echoln $Trainer.dyed_hats
else else
$Trainer.set_hat_color(0,@is_secondary_hat) $Trainer.set_hat_color(0,is_secondary_hat)
previewWindow.hat_color=0 previewWindow.hat_color=0
end end
end end
# def set_dye_color(item,previewWindow,is_secondary_hat=false)
# return if !item
# if !isShop?
# $Trainer.dyed_hats= {} if !$Trainer.dyed_hats
#
# echoln item.id
# echoln $Trainer.dyed_hats.include?(item.id)
# echoln $Trainer.dyed_hats[item.id]
#
# if $Trainer.dyed_hats.include?(item.id)
# dye_color = $Trainer.dyed_hats[item.id]
# $Trainer.set_hat_color(dye_color,is_secondary_hat)
# previewWindow.hat_color = dye_color
# else
# $Trainer.set_hat_color(0,is_secondary_hat)
# previewWindow.hat_color=0
# end
# #echoln $Trainer.dyed_hats
# else
# $Trainer.set_hat_color(0,is_secondary_hat)
# previewWindow.hat_color=0
# end
# end
def addItem(item) def addItem(item)
return unless item.is_a?(Outfit) return unless item.is_a?(Outfit)
@@ -129,8 +144,11 @@ class HatsMartAdapter < OutfitsMartAdapter
end end
def reset_player_clothes() def reset_player_clothes()
$Trainer.set_hat(@worn_clothes,@is_secondary_hat) $Trainer.set_hat(@worn_clothes,false)
$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes],@is_secondary_hat) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes] $Trainer.set_hat(@worn_clothes2,true)
$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes],false) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes]
$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes2],true) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes2]
end end
def get_unlocked_items_list() def get_unlocked_items_list()
@@ -162,7 +180,6 @@ class HatsMartAdapter < OutfitsMartAdapter
end end
def getSpecialItemDescription(specialType) def getSpecialItemDescription(specialType)
echoln $Trainer.hair
hair_situation = !$Trainer.hair || getSimplifiedHairIdFromFullID($Trainer.hair) == HAIR_BALD ? "bald head" : "fabulous hair" hair_situation = !$Trainer.hair || getSimplifiedHairIdFromFullID($Trainer.hair) == HAIR_BALD ? "bald head" : "fabulous hair"
return "Go without a hat and show off your #{hair_situation}!" return "Go without a hat and show off your #{hair_situation}!"
end end

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