double hats menu UI stuff

This commit is contained in:
chardub
2025-03-09 12:49:07 -04:00
parent 8b8b348ed1
commit 6b978c0ebc
28 changed files with 343 additions and 112 deletions

BIN
.DS_Store vendored

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -5,9 +5,9 @@
#==============================================================================#
module Settings
# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
GAME_VERSION = '6.4.6'
GAME_VERSION_NUMBER = "6.4.7"
LATEST_GAME_RELEASE = "6.4"
GAME_VERSION = '6.5'
GAME_VERSION_NUMBER = "6.5.0"
LATEST_GAME_RELEASE = "6.5"
POKERADAR_LIGHT_ANIMATION_RED_ID = 17
POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18
@@ -575,7 +575,8 @@ module Settings
# Available menu frames. These are graphic files in "Graphics/Windowskins/".
MENU_WINDOWSKINS = [
"choice 1",
"default_transparent",
"default_opaque",
"choice 2",
"choice 3",
"choice 4",

View File

@@ -16,18 +16,6 @@ class PokemonHatPresenter
@original_pokemon_bitmap = nil
end
# def getPicturePath()
# if @pokemon.isTripleFusion?
# picturePath = GameData::Species::getSpecialSpriteName(@pokemon.species_data.id_number)
# elsif @pokemon.isFusion?
# picturePath = get_fusion_sprite_path(@pokemon.species_data.head_pokemon.id_number, @pokemon.species_data.body_pokemon.id_number)
# else
# picturePath = get_unfused_sprite_path(@pokemon.species_data.id_number)
# end
# echoln picturePath
# return picturePath
# end
def pbStartScreen
@view.init_window(self)
cancel if !select_hat()
@@ -101,14 +89,6 @@ class PokemonHatPresenter
echoln @pokemon.species_data
@original_pokemon_bitmap = spriteLoader.load_base_sprite(@pokemon.id_number)
end
# picturePath = getPicturePath()
# if picturePath
# @original_pokemon_bitmap = AnimatedBitmap.new(picturePath)
# else
# @original_pokemon_bitmap = GameData::Species.setAutogenSprite(@pokemon)
# #autogen
# end
@original_pokemon_bitmap.scale_bitmap(Settings::FRONTSPRITE_SCALE)
end

View File

@@ -27,7 +27,7 @@ class ClothesShopPresenter < PokemonMartScreen
if choice == 0
putOnClothes(item)
$Trainer.clothes_color = @adapter.get_dye_color(item)
$Trainer.clothes_color = @adapter.get_dye_color(item.id)
return false
elsif options[choice] == "Remove dye"
if pbConfirm(_INTL("Are you sure you want to remove the dye from the {1}?", item.name))
@@ -50,7 +50,15 @@ class ClothesShopPresenter < PokemonMartScreen
item = nil
loop do
item = @scene.pbChooseBuyItem
break if !item
#break if !item
if !item
if pbConfirm(_INTL("Discard the changes to your outfit?"))
break
else
item = @scene.pbChooseBuyItem
end
end
if !@adapter.isShop?
if @adapter.is_a?(ClothesMartAdapter)

View File

@@ -1,24 +1,20 @@
class ClothesShopPresenter < PokemonMartScreen
def removeHat(item)
if item.id == @adapter.worn_clothes
$Trainer.set_hat(nil,false)
@adapter.worn_clothes = nil
elsif item.id == @adapter.worn_clothes2
$Trainer.set_hat(nil,true)
@adapter.worn_clothes2 = nil
end
pbSEPlay("GUI storage put down")
@adapter.toggleEvent(item)
@scene.select_specific_item(nil,true)
end
def wearAsHat1(item)
@adapter.set_secondary_hat(false)
putOnClothes(item)
$Trainer.set_hat_color(@adapter.get_dye_color(item),false)
$Trainer.set_hat_color(@adapter.get_dye_color(item.id),false)
end
def wearAsHat2(item)
@adapter.set_secondary_hat(true)
putOnClothes(item)
$Trainer.set_hat_color(@adapter.get_dye_color(item),true)
$Trainer.set_hat_color(@adapter.get_dye_color(item.id),true)
end
def removeDye(item)
@@ -28,31 +24,26 @@ class ClothesShopPresenter < PokemonMartScreen
end
def swapHats()
hat1 = $Trainer.hat
hat2 = $Trainer.hat2
hat1_color = $Trainer.hat_color
hat2_color = $Trainer.hat2_color
$Trainer.hat, $Trainer.hat2 = $Trainer.hat2, $Trainer.hat
#$Trainer.hat_color,$Trainer.hat2_color=$Trainer.hat2_color,$Trainer.hat_color
$Trainer.hat = hat2
$Trainer.hat2 = hat1
$Trainer.hat_color = hat1_color
$Trainer.hat2_color = hat2_color
pbSEPlay("GUI naming tab swap start")
new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat
@scene.select_specific_item(new_selected_hat)
@scene.select_specific_item(new_selected_hat,true)
@scene.updatePreviewWindow
end
def build_options_menu(cmd_confirm,cmd_remove,cmd_remove_dye,cmd_swap,cmd_cancel)
def build_options_menu(item,cmd_confirm,cmd_remove,cmd_dye,cmd_swap,cmd_cancel)
options = []
options << cmd_confirm
options << cmd_remove
options << cmd_swap
remove_dye_option_available = $Trainer.hat_color(@adapter.is_secondary_hat) != 0
options << cmd_remove_dye if remove_dye_option_available
dye_option_available = true#$Trainer.dyed_hats.include?(item.id) && $Trainer.dyed_hats[item.id] != 0
options << cmd_dye if dye_option_available
options << cmd_cancel
end
@@ -74,25 +65,60 @@ class ClothesShopPresenter < PokemonMartScreen
def putOnHats()
@adapter.worn_clothes = $Trainer.hat
@adapter.worn_clothes2 = $Trainer.hat2
putOnHat($Trainer.hat,true,false)
putOnHat($Trainer.hat2,true,true)
@worn_clothes = $Trainer.hat
@worn_clothes2 = $Trainer.hat2
playOutfitChangeAnimation()
pbMessage(_INTL("You put on the hat(s)!\\wtnp[30]"))
@scene.pbEndBuyScene
end
def dyeOptions(secondary_hat=false,item)
original_color = secondary_hat ? $Trainer.hat2_color : $Trainer.hat_color
options = ["Shift up", "Shift down", "Reset", "Confirm", "Never Mind"]
previous_input = 0
while (true)
choice = pbShowCommands(nil, options, options.length, previous_input,200)
previous_input = choice
case choice
when 0 #NEXT
pbSEPlay("GUI storage pick up", 80, 100)
shiftHatColor(10,secondary_hat)
ret = true
when 1 #PREVIOUS
pbSEPlay("GUI storage pick up", 80, 100)
shiftHatColor(-10,secondary_hat)
ret = true
when 2 #Reset
pbSEPlay("GUI storage put down", 80, 100)
$Trainer.hat_color = 0 if !secondary_hat
$Trainer.hat2_color = 0 if secondary_hat
ret = false
when 3 #Confirm
break
else
$Trainer.hat_color = original_color if !secondary_hat
$Trainer.hat2_color = original_color if secondary_hat
ret = false
break
end
@scene.updatePreviewWindow
@scene.displayLayerIcons(item)
end
return ret
end
def playerHatActionsMenu(item)
cmd_confirm = "Confirm"
cmd_remove = "Remove hat"
cmd_cancel = "Cancel"
cmd_remove_dye = "Remove dye"
cmd_swap = "Swap hats positions"
options = build_options_menu(cmd_confirm,cmd_remove,cmd_remove_dye,cmd_swap,cmd_cancel)
cmd_dye = "Dye Kit"
cmd_swap = "Swap hat positions"
options = build_options_menu(item,cmd_confirm,cmd_remove,cmd_dye,cmd_swap,cmd_cancel)
choice = pbMessage("What would you like to do?", options, -1,nil,0)
if options[choice] == cmd_remove
removeHat(item)
@@ -103,12 +129,17 @@ class ClothesShopPresenter < PokemonMartScreen
$Trainer.hat2_color = @adapter.get_dye_color($Trainer.hat2)
return false
elsif options[choice] == cmd_remove_dye
removeDye(item)
elsif options[choice] == cmd_dye
#removeDye(item) selectHatColor
dyeOptions(@adapter.is_secondary_hat,item)
return true
elsif options[choice] == cmd_swap
swapHats()
return true
elsif options[choice] == "dye"
selectHatColor
end
@scene.updatePreviewWindow
return true
end
end

View File

@@ -23,8 +23,13 @@ class ClothesShopView < PokemonMart_Scene
end
def select_specific_item(scroll_to_item_id)
def select_specific_item(scroll_to_item_id,go_to_end_of_list_if_nil=false)
itemwindow = @sprites["itemwindow"]
if !scroll_to_item_id && go_to_end_of_list_if_nil
itemwindow.index=@adapter.items.length-1
itemwindow.refresh
end
i=0
for item in @adapter.items
next if !item.is_a?(Outfit)
@@ -104,6 +109,11 @@ class ClothesShopView < PokemonMart_Scene
@sprites["itemtextwindow"].text = description
end
def updatePreviewWindow
itemwindow= @sprites["itemwindow"]
@adapter.updateTrainerPreview(itemwindow.item, @sprites["trainerPreview"])
end
def pbChooseBuyItem
itemwindow = @sprites["itemwindow"]
refreshStock(@adapter) if !itemwindow
@@ -137,8 +147,8 @@ class ClothesShopView < PokemonMart_Scene
return nil
elsif Input.trigger?(Input::USE)
if itemwindow.item.is_a?(Symbol)
@adapter.doSpecialItemAction(itemwindow.item)
updateTrainerPreview()
ret = onSpecialActionTrigger(itemwindow)
return ret if ret
elsif itemwindow.index < @stock.length
pbRefresh
return @stock[itemwindow.index]
@@ -150,6 +160,23 @@ class ClothesShopView < PokemonMart_Scene
}
end
def onSpecialActionTrigger(itemwindow)
@adapter.doSpecialItemAction(itemwindow.item)
updateTrainerPreview()
return nil
end
def onItemClick(itemwindow)
if itemwindow.item.is_a?(Symbol)
@adapter.doSpecialItemAction(itemwindow.item)
updateTrainerPreview()
elsif itemwindow.index < @stock.length
pbRefresh
return @stock[itemwindow.index]
else
return nil
end
end
def switchItemVersion(itemwindow)
@adapter.switchVersion(itemwindow.item, 1)
updateTrainerPreview()

View File

@@ -28,13 +28,16 @@ class HatShopView < ClothesShopView
def switchItemVersion(itemwindow)
@adapter.switchVersion(itemwindow.item, 1)
new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat
echoln "scroll to #{new_selected_hat} (#{@adapter.is_secondary_hat}"
select_specific_item(new_selected_hat)
select_specific_item(new_selected_hat,true)
updateTrainerPreview()
end
def onSpecialActionTrigger(itemwindow)
#@adapter.doSpecialItemAction(itemwindow.item)
#updateTrainerPreview()
return @stock[itemwindow.index]
end
def displayLayerIcons(selected_item=nil)
if !selected_item.is_a?(Hat)
if @adapter.is_secondary_hat
@@ -48,8 +51,8 @@ class HatShopView < ClothesShopView
hat2Filename = getOverworldHatFilename($Trainer.hat2)
hat_color_shift = $Trainer.dyed_hats[@adapter.worn_clothes]
hat2_color_shift = $Trainer.dyed_hats[@adapter.worn_clothes2]
hat_color_shift = $Trainer.dyed_hats[$Trainer.hat]
hat2_color_shift = $Trainer.dyed_hats[$Trainer.hat2]
hatBitmapWrapper = AnimatedBitmap.new(hat1Filename, hat_color_shift) if pbResolveBitmap(hat1Filename)
hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
@@ -58,7 +61,7 @@ class HatShopView < ClothesShopView
@sprites["wornHat_layer2"].bitmap = hat2BitmapWrapper.bitmap if hat2BitmapWrapper
frame_width=80
frame_height=40
frame_height=80
@sprites["wornHat_layer1"].src_rect.set(0, 0, frame_width, frame_height) if hatBitmapWrapper
@sprites["wornHat_layer2"].src_rect.set(0, 0, frame_width, frame_height) if hat2BitmapWrapper

View File

@@ -12,25 +12,8 @@ class HatsMartAdapter < OutfitsMartAdapter
end
def toggleEvent(item)
if !@isShop
$Trainer.set_hat(nil,@is_secondary_hat)
@worn_clothes = nil
hat1_name = get_hat_by_id($Trainer.hat) ? get_hat_by_id($Trainer.hat).name : "(Empty)"
hat2_name = get_hat_by_id($Trainer.hat2) ? get_hat_by_id($Trainer.hat2).name : "(Empty)"
cmd_remove_hat1 = "Remove #{hat1_name}"
cmd_remove_hat2 = "Remove #{hat2_name}"
options = [cmd_remove_hat1,cmd_remove_hat2, "Cancel"]
choice = optionsMenu(options)
if options[choice] == cmd_remove_hat1
$Trainer.set_hat(nil,false)
@worn_clothes = nil
elsif options[choice] == cmd_remove_hat2
$Trainer.set_hat(nil,true)
@worn_clothes = nil
end
end
end
def set_secondary_hat(value)
@@ -68,9 +51,24 @@ class HatsMartAdapter < OutfitsMartAdapter
def updateTrainerPreview(item, previewWindow)
if item.is_a?(Outfit)
previewWindow.set_hat(item.id,@is_secondary_hat)
$Trainer.set_hat(item.id,@is_secondary_hat)# unless $Trainer.hat==nil
set_dye_color(item,previewWindow)
hat1 = @is_secondary_hat ? get_hat_by_id($Trainer.hat) : item
hat2 = @is_secondary_hat ? item : get_hat_by_id($Trainer.hat2)
previewWindow.set_hat(hat1.id,false) if hat1
previewWindow.set_hat(hat2.id,true) if hat2
hat1_color=0
hat2_color=0
hat1_color = $Trainer.dyed_hats[hat1.id] if hat1 && $Trainer.dyed_hats.include?(hat1.id)
hat2_color = $Trainer.dyed_hats[hat2.id] if hat2 && $Trainer.dyed_hats.include?(hat2.id)
previewWindow.hat_color = hat1_color
previewWindow.hat2_color = hat2_color
$Trainer.hat = hat1&.id
$Trainer.hat2 = hat2&.id
$Trainer.hat_color = hat1_color
$Trainer.hat2_color = hat2_color
else
$Trainer.set_hat(nil,@is_secondary_hat)
previewWindow.set_hat(nil,@is_secondary_hat)
@@ -81,34 +79,51 @@ class HatsMartAdapter < OutfitsMartAdapter
previewWindow.updatePreview()
end
def get_dye_color(item)
def get_dye_color(item_id)
return if !item_id
return 0 if isShop?
$Trainer.dyed_hats= {} if ! $Trainer.dyed_hats
if $Trainer.dyed_hats.include?(item.id)
return $Trainer.dyed_hats[item.id]
if $Trainer.dyed_hats.include?(item_id)
return $Trainer.dyed_hats[item_id]
end
return 0
end
def set_dye_color(item,previewWindow)
def set_dye_color(item,previewWindow,is_secondary_hat=false)
return if !item
if !isShop?
$Trainer.dyed_hats= {} if !$Trainer.dyed_hats
if $Trainer.dyed_hats.include?(item.id)
dye_color = $Trainer.dyed_hats[item.id]
$Trainer.set_hat_color(dye_color,@is_secondary_hat)
previewWindow.hat_color = dye_color
else
$Trainer.set_hat_color(0,@is_secondary_hat)
previewWindow.hat_color=0
end
#echoln $Trainer.dyed_hats
else
$Trainer.set_hat_color(0,@is_secondary_hat)
$Trainer.set_hat_color(0,is_secondary_hat)
previewWindow.hat_color=0
end
end
# def set_dye_color(item,previewWindow,is_secondary_hat=false)
# return if !item
# if !isShop?
# $Trainer.dyed_hats= {} if !$Trainer.dyed_hats
#
# echoln item.id
# echoln $Trainer.dyed_hats.include?(item.id)
# echoln $Trainer.dyed_hats[item.id]
#
# if $Trainer.dyed_hats.include?(item.id)
# dye_color = $Trainer.dyed_hats[item.id]
# $Trainer.set_hat_color(dye_color,is_secondary_hat)
# previewWindow.hat_color = dye_color
# else
# $Trainer.set_hat_color(0,is_secondary_hat)
# previewWindow.hat_color=0
# end
# #echoln $Trainer.dyed_hats
# else
# $Trainer.set_hat_color(0,is_secondary_hat)
# previewWindow.hat_color=0
# end
# end
def addItem(item)
return unless item.is_a?(Outfit)
@@ -129,8 +144,11 @@ class HatsMartAdapter < OutfitsMartAdapter
end
def reset_player_clothes()
$Trainer.set_hat(@worn_clothes,@is_secondary_hat)
$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes],@is_secondary_hat) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes]
$Trainer.set_hat(@worn_clothes,false)
$Trainer.set_hat(@worn_clothes2,true)
$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes],false) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes]
$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes2],true) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes2]
end
def get_unlocked_items_list()
@@ -162,7 +180,6 @@ class HatsMartAdapter < OutfitsMartAdapter
end
def getSpecialItemDescription(specialType)
echoln $Trainer.hair
hair_situation = !$Trainer.hair || getSimplifiedHairIdFromFullID($Trainer.hair) == HAIR_BALD ? "bald head" : "fabulous hair"
return "Go without a hat and show off your #{hair_situation}!"
end

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -1,4 +1 @@
1741455948
1741455993
1741455993
1741455993
1741538447

View File

@@ -530,3 +530,170 @@ Graphics/CustomBattlers/spritesheets/spritesheets_base/82.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/3.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/94.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/94/94d.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/453.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/453/453c.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/31.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/99/99a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/70.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/87.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/87/87.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/419/419.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/263.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/487.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/487/487.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/327.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/478.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/478/478.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/69.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/70/70a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/130.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/499.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/499/499.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/379/379.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/401.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/401/401.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/131.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/68/68.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/220.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/369/369.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/30.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/238/238.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/321.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/255/255.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/38.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/38/38.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/4/4.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/214.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/214/214.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/165/165.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/270.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/452.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/452/452.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/229.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/439/439a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/417.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/413/413.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/331.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/399.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/417/417.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/356.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/441.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/199.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/199/199.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/47.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/195.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/195/195a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/230.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/230/230.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/51.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/97.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/97/97.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/421/421.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/475.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/475/475.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/364.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/364/364.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/36/36.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/324.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/142/142.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/377.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/326/326.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/342/342.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/289/289a.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/159/159.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/64/64.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/103/103.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/98.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/176.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/473.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/473/473.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/121.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/121/121.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/363.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/245.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/245/245.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/11/11.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/289/289.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/153.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/153/153.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/215.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/396.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/396/396.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/79.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/215/215.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/34.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/34/34.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/333.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/98/98.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/194.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/194/194.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/148/148.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/465.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/94/94.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/75.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/272.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/220/220a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/247.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/47/47.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/430.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/436.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/281/281b.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/404.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/404/404.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/30/30.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/140.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/420.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/420/420.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/427/427.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/501.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/501/501.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/110/110.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/331/331.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/465/465.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/259.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/259/259.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/224.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/232.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/108.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/175/175.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/389.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/389/389.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/80/80.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/96.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/393/393.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/18.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/18/18.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/50/50.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/138.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/421/421a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/207.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/56.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/56/56.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/296/296.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/20/20a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/88.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/198.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/198/198.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/27/27.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/171.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/360/360.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/63.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/459.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/459/459.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/490/490.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/13.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/13/13.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/249.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/31/31.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/3/3.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/59/59.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/329.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/76.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/76/76a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/48.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/383.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/363/363.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/24/24.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/494.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/494/494.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/225/225.png

BIN
Graphics/.DS_Store vendored

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 397 B

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

BIN
Graphics/choice 1.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 397 B