Removed support for ID numbers in species/item/trainer graphics filenames

This commit is contained in:
Maruno17
2021-02-07 15:06:21 +00:00
parent eda301b57b
commit 6bf749d3f3
11 changed files with 21 additions and 72 deletions

View File

@@ -459,8 +459,7 @@ def pbTrainerTypeEditorNew(default_name)
GameData::TrainerType.save
pbConvertTrainerData
pbMessage(_INTL("The trainer type {1} was created (ID: {2}).", name, id.to_s))
pbMessage(_ISPRINTF("Put the Trainer's graphic (trainer{1:s}.png or trainer{2:03d}.png) in Graphics/Trainers, or it will be blank.",
id, id_number))
pbMessage(_INTL("Put the Trainer's graphic ({1}.png) in Graphics/Trainers, or it will be blank.", id.to_s))
return id.to_sym
end
@@ -937,8 +936,7 @@ def pbItemEditorNew(default_name)
GameData::Item.save
Compiler.write_items
pbMessage(_INTL("The item {1} was created (ID: {2}).", name, id.to_s))
pbMessage(_ISPRINTF("Put the item's graphic (item{1:s}.png or item{2:03d}.png) in Graphics/Icons, or it will be blank.",
id, id_number))
pbMessage(_INTL("Put the item's graphic ({1}.png) in Graphics/Items, or it will be blank.", id.to_s))
end