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https://github.com/infinitefusion/infinitefusion-e18.git
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Moved initial money/storage creator's name from Settings to metadata.txt, added initial item storage contents property to global metadata, added Home property to player metadata
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@@ -287,7 +287,7 @@ class PokemonBag_Scene
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overlay.clear
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# Draw the pocket name
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pbDrawTextPositions(overlay,[
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[PokemonBag.pocket_names[@bag.last_viewed_pocket], 94, 176, 2, POCKETNAMEBASECOLOR, POCKETNAMESHADOWCOLOR]
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[PokemonBag.pocket_names[@bag.last_viewed_pocket - 1], 94, 176, 2, POCKETNAMEBASECOLOR, POCKETNAMESHADOWCOLOR]
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])
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# Draw slider arrows
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showslider = false
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@@ -424,7 +424,7 @@ class PokemonBag_Scene
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elsif Input.trigger?(Input::ACTION) # Start switching the selected item
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if !@choosing
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if thispocket.length>1 && itemwindow.index<thispocket.length &&
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!Settings::BAG_POCKET_AUTO_SORT[itemwindow.pocket]
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!Settings::BAG_POCKET_AUTO_SORT[itemwindow.pocket - 1]
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itemwindow.sorting = true
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swapinitialpos = itemwindow.index
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pbPlayDecisionSE
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