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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Rearranged Bag pockets, replaced Mail pocket with Held Items pocket
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@@ -92,25 +92,31 @@ SaveData.register_conversion(:v22_convert_bag_object) do
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to_value :bag do |bag|
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bag.instance_eval do
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all_pockets = GameData::BagPocket.all_pockets
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if @pockets.is_a?(Array)
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new_pockets = {}
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all_pockets.each { |pckt| new_pockets[pckt] = [] }
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@pockets.each_with_index do |value, i|
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next if i == 0
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value.each do |item|
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pckt = GameData::Item.get(item[0]).bag_pocket
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new_pockets[pckt].push(item)
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end
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end
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@pockets = new_pockets
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end
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if @last_viewed_pocket.is_a?(Integer)
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@last_viewed_pocket = all_pockets[@last_viewed_pocket - 1]
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@last_viewed_pocket = all_pockets[@last_viewed_pocket - 1] || all_pockets.first
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end
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if @last_pocket_selections.is_a?(Array)
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new_sels = {}
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all_pockets.each { |pckt| new_sels[pckt] = 0 }
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@last_pocket_selections.each_with_index do |value, i|
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next if i == 0
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new_sels[all_pockets[i - 1]] = value
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pckt = all_pockets[i - 1]
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new_sels[pckt] = value if pckt && value <= @pockets[pckt].length - 1
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end
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@last_pocket_selections = new_sels
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end
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if @pockets.is_a?(Array)
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new_pockets = {}
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@pockets.each_with_index do |value, i|
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next if i == 0
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new_pockets[all_pockets[i - 1]] = value
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end
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@pockets = new_pockets
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end
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end
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end
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end
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@@ -88,7 +88,7 @@ end
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GameData::BagPocket.register({
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:id => :Items,
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:name => _INTL("Items"),
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:name => _INTL("Other Items"),
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:icon_position => 0,
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:order => 10
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})
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@@ -107,6 +107,28 @@ GameData::BagPocket.register({
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:order => 30
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})
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GameData::BagPocket.register({
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:id => :Berries,
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:name => _INTL("Berries"),
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:icon_position => 3,
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:order => 40,
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:auto_sort => true
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})
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GameData::BagPocket.register({
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:id => :HeldItems,
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:name => _INTL("Held Items"),
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:icon_position => 4,
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:order => 50
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})
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GameData::BagPocket.register({
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:id => :BattleItems,
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:name => _INTL("Battle Items"),
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:icon_position => 5,
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:order => 60
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})
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# This pocket is hardcoded to allow showing the details of a machine item in
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# this pocket in the Bag. The display of this information is toggled by pressing
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# the Action input. It is not possible to open the screen menu with the Action
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@@ -115,31 +137,9 @@ GameData::BagPocket.register({
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GameData::BagPocket.register({
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:id => :Machines,
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:name => _INTL("TMs & HMs"),
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:icon_position => 3,
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:order => 40,
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:auto_sort => true
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})
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GameData::BagPocket.register({
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:id => :Berries,
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:name => _INTL("Berries"),
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:icon_position => 4,
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:order => 50,
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:auto_sort => true
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})
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GameData::BagPocket.register({
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:id => :Mail,
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:name => _INTL("Mail"),
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:icon_position => 5,
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:order => 60
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})
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GameData::BagPocket.register({
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:id => :BattleItems,
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:name => _INTL("Battle Items"),
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:icon_position => 6,
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:order => 70
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:order => 70,
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:auto_sort => true
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})
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GameData::BagPocket.register({
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@@ -30,7 +30,12 @@ class PokemonBag
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def clear
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@pockets.each_value { |pocket| pocket.clear }
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GameData::BagPocket.all_pockets.each { |pckt| @last_pocket_selections[pckt] = 0 }
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@pockets.clear
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@last_pocket_selections.clear
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GameData::BagPocket.all_pockets.each do |pckt|
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@pockets[pckt] = []
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@last_pocket_selections[pckt] = 0
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end
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end
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#-----------------------------------------------------------------------------
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@@ -821,7 +821,6 @@ MenuHandlers.add(:debug_menu, :fill_bag, {
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bag = $bag.pockets # Called here so that it only rearranges itself once
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GameData::Item.each do |i|
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bag_pocket = i.bag_pocket
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next if GameData::BagPocket.get(bag_pocket).max_slots
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next if !pocket_sizes[bag_pocket] || pocket_sizes[bag_pocket] == 0
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next if pocket_sizes[bag_pocket] > 0 && bag[bag_pocket].length >= pocket_sizes[bag_pocket]
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item_qty = (i.is_important?) ? 1 : qty
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7906
PBS/items.txt
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PBS/items.txt
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