Implemented GameData::Encounter, created new encounters.txt format, tweaked Vs animation filenames

This commit is contained in:
Maruno17
2021-01-30 17:06:00 +00:00
parent 4098b1cd11
commit 6d3ff0c724
25 changed files with 1500 additions and 1427 deletions

View File

@@ -3,7 +3,6 @@
#===============================================================================
class PokemonTemp
attr_accessor :townMapData
attr_accessor :encountersData
attr_accessor :phoneData
attr_accessor :regionalDexes
attr_accessor :speciesShadowMovesets
@@ -14,7 +13,6 @@ end
def pbClearData
if $PokemonTemp
$PokemonTemp.townMapData = nil
$PokemonTemp.encountersData = nil
$PokemonTemp.phoneData = nil
$PokemonTemp.regionalDexes = nil
$PokemonTemp.speciesShadowMovesets = nil
@@ -42,19 +40,6 @@ def pbLoadTownMapData
return $PokemonTemp.townMapData
end
#===============================================================================
# Method to get wild encounter data.
#===============================================================================
def pbLoadEncountersData
$PokemonTemp = PokemonTemp.new if !$PokemonTemp
if !$PokemonTemp.encountersData
if pbRgssExists?("Data/encounters.dat")
$PokemonTemp.encountersData = load_data("Data/encounters.dat")
end
end
return $PokemonTemp.encountersData
end
#===============================================================================
# Method to get phone call data.
#===============================================================================