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Bugfixes and small additions (#109)
* Add a converter for Player charsets in metadara * Fixed Sprite position editor not working with new shadow filenames. Also added check for custom shadows * Fixed pbTrainerBattleCore not working with NPC Trainer argument * Fixed typo which caused crash with old trainers.txt format * Fixed reference to non-existent variable which crashed the trainertype editor
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@@ -368,11 +368,11 @@ def pbTrainerBattleCore(*args)
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foePartyStarts = []
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for arg in args
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if arg.is_a?(NPCTrainer)
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foeTrainers.push(arg[0])
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foeTrainers.push(arg)
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foePartyStarts.push(foeParty.length)
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arg[0].party.each { |pkmn| foeParty.push(pkmn) }
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foeEndSpeeches.push(arg[0].lose_text)
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foeItems.push(arg[0].items)
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arg.party.each { |pkmn| foeParty.push(pkmn) }
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foeEndSpeeches.push(arg.lose_text)
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foeItems.push(arg.items)
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elsif arg.is_a?(Array) # [trainer type, trainer name, ID, speech (optional)]
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trainer = pbLoadTrainer(arg[0],arg[1],arg[2])
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pbMissingTrainer(arg[0],arg[1],arg[2]) if !trainer
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