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https://github.com/infinitefusion/infinitefusion-e18.git
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Fixed the "See ya!" option in the PC menu not working properly, fixed mispositioning of text in Debug features that edit Game
Switches/Variables
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@@ -180,6 +180,12 @@ MenuHandlers.add(:pc_menu, :pokemon_storage, {
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_INTL("Return to the previous menu.")], -1, command)
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break if command < 0
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case command
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when 0 # Organize
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pbFadeOutIn {
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scene = PokemonStorageScene.new
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screen = PokemonStorageScreen.new(scene, $PokemonStorage)
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screen.pbStartScreen(command)
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}
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when 1 # Withdraw
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if $PokemonStorage.party_full?
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pbMessage(_INTL("Your party is full!"))
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@@ -194,12 +200,9 @@ MenuHandlers.add(:pc_menu, :pokemon_storage, {
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pbMessage(_INTL("Can't deposit the last Pokémon!"))
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next
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end
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else
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break
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end
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pbFadeOutIn {
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scene = PokemonStorageScene.new
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screen = PokemonStorageScreen.new(scene, $PokemonStorage)
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screen.pbStartScreen(command)
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}
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end
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next false
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}
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