Removed all uses of ID numbers for GameDatas BodyColor, BodyShape and Target, removed support for trainer type graphics using ID numbers in their names

This commit is contained in:
Maruno17
2021-06-17 22:45:16 +01:00
parent eaa915878a
commit 6e188666a4
8 changed files with 83 additions and 118 deletions

View File

@@ -1,26 +1,25 @@
# NOTE: The id_number is only used to determine the order that body shapes are
# listed in the Pokédex search screen. Number 0 (:None) is ignored; they
# start with shape 1.
# NOTE: The order these shapes are registered are the order they are listed in
# the Pokédex search screen.
# "Graphics/Pictures/Pokedex/icon_shapes.png" contains icons for these
# shapes.
module GameData
class BodyShape
attr_reader :id
attr_reader :id_number
attr_reader :real_name
attr_reader :icon_position # Where this shape's icon is within icon_shapes.png
DATA = {}
extend ClassMethods
extend ClassMethodsSymbols
include InstanceMethods
def self.load; end
def self.save; end
def initialize(hash)
@id = hash[:id]
@id_number = hash[:id_number] || -1
@real_name = hash[:name] || "Unnamed"
@id = hash[:id]
@real_name = hash[:name] || "Unnamed"
@icon_position = hash[:icon_position] || -1 # -1 means "no icon"
end
# @return [String] the translated name of this body shape
@@ -33,85 +32,85 @@ end
#===============================================================================
GameData::BodyShape.register({
:id => :Head,
:id_number => 1,
:name => _INTL("Head")
:id => :Head,
:name => _INTL("Head"),
:icon_position => 0
})
GameData::BodyShape.register({
:id => :Serpentine,
:id_number => 2,
:name => _INTL("Serpentine")
:id => :Serpentine,
:name => _INTL("Serpentine"),
:icon_position => 1
})
GameData::BodyShape.register({
:id => :Finned,
:id_number => 3,
:name => _INTL("Finned")
:id => :Finned,
:name => _INTL("Finned"),
:icon_position => 2
})
GameData::BodyShape.register({
:id => :HeadArms,
:id_number => 4,
:name => _INTL("Head and arms")
:id => :HeadArms,
:name => _INTL("Head and arms"),
:icon_position => 3
})
GameData::BodyShape.register({
:id => :HeadBase,
:id_number => 5,
:name => _INTL("Head and base")
:id => :HeadBase,
:name => _INTL("Head and base"),
:icon_position => 4
})
GameData::BodyShape.register({
:id => :BipedalTail,
:id_number => 6,
:name => _INTL("Bipedal with tail")
:id => :BipedalTail,
:name => _INTL("Bipedal with tail"),
:icon_position => 5
})
GameData::BodyShape.register({
:id => :HeadLegs,
:id_number => 7,
:name => _INTL("Head and legs")
:id => :HeadLegs,
:name => _INTL("Head and legs"),
:icon_position => 6
})
GameData::BodyShape.register({
:id => :Quadruped,
:id_number => 8,
:name => _INTL("Quadruped")
:id => :Quadruped,
:name => _INTL("Quadruped"),
:icon_position => 7
})
GameData::BodyShape.register({
:id => :Winged,
:id_number => 9,
:name => _INTL("Winged")
:id => :Winged,
:name => _INTL("Winged"),
:icon_position => 8
})
GameData::BodyShape.register({
:id => :Multiped,
:id_number => 10,
:name => _INTL("Multiped")
:id => :Multiped,
:name => _INTL("Multiped"),
:icon_position => 9
})
GameData::BodyShape.register({
:id => :MultiBody,
:id_number => 11,
:name => _INTL("Multi Body")
:id => :MultiBody,
:name => _INTL("Multi Body"),
:icon_position => 10
})
GameData::BodyShape.register({
:id => :Bipedal,
:id_number => 12,
:name => _INTL("Bipedal")
:id => :Bipedal,
:name => _INTL("Bipedal"),
:icon_position => 11
})
GameData::BodyShape.register({
:id => :MultiWinged,
:id_number => 13,
:name => _INTL("Multi Winged")
:id => :MultiWinged,
:name => _INTL("Multi Winged"),
:icon_position => 12
})
GameData::BodyShape.register({
:id => :Insectoid,
:id_number => 14,
:name => _INTL("Insectoid")
:id => :Insectoid,
:name => _INTL("Insectoid"),
:icon_position => 13
})