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https://github.com/infinitefusion/infinitefusion-e18.git
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Fixes path issue after downloading autogen and unfused alt sprites
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@@ -285,11 +285,11 @@ module GameData
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["Garde", "voir"],
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["Garde", "voir"],
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["Sur", "skit"],
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["Sur", "skit"],
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["Masque", "rain"],
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["Masque", "rain"],
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["Shroom", "mish"],
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["Shroom", "ish"],
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["Bre", "reloom"],
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["Bre", "loom"],
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["Sla", "oth"],
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["Sla", "koth"],
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["Vigor", "roth"],
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["Vigo", "roth"],
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["Slak", "aking"],
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["Sla", "king"],
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["Nin", "cada"],
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["Nin", "cada"],
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["Nin", "jask"],
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["Nin", "jask"],
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["Shed", "inja"],
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["Shed", "inja"],
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@@ -299,7 +299,7 @@ module GameData
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["Maku", "hita"],
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["Maku", "hita"],
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["Hari", "yama"],
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["Hari", "yama"],
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["Azu", "rill"],
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["Azu", "rill"],
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["Nose", "ass"],
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["Nose", "pass"],
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["Skit", "itty"],
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["Skit", "itty"],
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["Del", "catty"],
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["Del", "catty"],
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["Sabl", "eye"],
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["Sabl", "eye"],
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@@ -56,7 +56,7 @@ def download_sprite(base_path, head_id, body_id, saveLocation = "Graphics/temp",
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downloaded_file_name = _INTL("{1}/{2}.{3}{4}.png", saveLocation, head_id, body_id, alt_letter)
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downloaded_file_name = _INTL("{1}/{2}.{3}{4}.png", saveLocation, head_id, body_id, alt_letter)
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if !body_id || body_id == ""
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if !body_id || body_id == ""
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downloaded_file_name = _INTL("{1}/{2}{3}.png", saveLocation, head_id, alt_letter)
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downloaded_file_name = _INTL("{1}{2}{3}.png", saveLocation, head_id, alt_letter)
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end
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end
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return downloaded_file_name if pbResolveBitmap(downloaded_file_name)
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return downloaded_file_name if pbResolveBitmap(downloaded_file_name)
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@@ -109,8 +109,6 @@ def download_unfused_main_sprite(dex_num, alt_letter="")
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base_url = alt_letter == "" ? Settings::BASE_POKEMON_SPRITES_REPO_URL : Settings::BASE_POKEMON_ALT_SPRITES_REPO_URL
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base_url = alt_letter == "" ? Settings::BASE_POKEMON_SPRITES_REPO_URL : Settings::BASE_POKEMON_ALT_SPRITES_REPO_URL
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filename = _INTL("{1}{2}.png",dex_num,alt_letter)
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filename = _INTL("{1}{2}.png",dex_num,alt_letter)
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url = base_url + filename
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url = base_url + filename
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destPath = alt_letter == "" ? _INTL("{1}{2}", Settings::BATTLERS_FOLDER, dex_num) : Settings::CUSTOM_BASE_SPRITES_FOLDER
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destPath = alt_letter == "" ? _INTL("{1}{2}", Settings::BATTLERS_FOLDER, dex_num) : Settings::CUSTOM_BASE_SPRITES_FOLDER
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sprite = download_sprite(url, dex_num, nil, destPath,alt_letter)
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sprite = download_sprite(url, dex_num, nil, destPath,alt_letter)
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