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fix issue with map renderer after battles ( commit 2c65a9de7d )
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@@ -572,7 +572,7 @@ def pbLoadRpgxpScene(scene)
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oldscene = $scene
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$scene = scene
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Graphics.freeze
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oldscene.disposeSpritesets
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#oldscene.disposeSpritesets
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visibleObjects = pbHideVisibleObjects
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Graphics.transition(20)
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Graphics.freeze
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@@ -582,7 +582,7 @@ def pbLoadRpgxpScene(scene)
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Graphics.transition(20)
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Graphics.freeze
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$scene = oldscene
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$scene.createSpritesets
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#$scene.createSpritesets
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pbShowObjects(visibleObjects)
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Graphics.transition(20)
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end
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