fix issue with map renderer after battles ( commit 2c65a9de7d )

This commit is contained in:
infinitefusion
2022-06-03 15:38:38 -04:00
parent cc200ac0ed
commit 6ecdd9575f
10 changed files with 503 additions and 509 deletions

View File

@@ -1,225 +1,225 @@
#===============================================================================
# Klein Footprints / WolfPP for Pokémon Essentials
# Give credits if you're using this!
# http://kleinstudio.deviantart.com
# #===============================================================================
# # Klein Footprints / WolfPP for Pokémon Essentials
# # Give credits if you're using this!
# # http://kleinstudio.deviantart.com
# #
# # bo4p5687 update (v.19)
# #===============================================================================
#
# bo4p5687 update (v.19)
#===============================================================================
# Fix event comment
def pbEventCommentInput(*args)
parameters = []
list = *args[0].list # Event or event page
elements = *args[1] # Number of elements
trigger = *args[2] # Trigger
return nil if list == nil
return nil unless list.is_a?(Array)
for item in list
next unless item.code == 108 || item.code == 408
if item.parameters[0] == trigger[0]
start = list.index(item) + 1
finish = start + elements[0]
for id in start...finish
next if !list[id]
parameters.push(list[id].parameters[0])
end
return parameters
end
end
return nil
end
module FootprintVariables
# If you set pokemon here, they doesn't have footprints
FOLLOWING_DONT_WALK = [
# Example:
# 12,15,17
]
# Set here the terrain tag for footprints, 3 is sand
TERRAIN_FOOT = 3
# Initial opacity for footprints
FOOT_OPACITY = 62
# Delay velocity
FOOT_DELAY = 1.1
def self.get_new_id
newId = 1
while !$game_map.events[newId].nil? do
break if $game_map.events[newId].erased
newId += 1
end
return newId
end
def self.show(event, position)
if event != $game_player
return if event.character_name == "" || event.character_name == "nil" || event.name.include?("/nofoot/")
return if pbEventCommentInput(event, 0, "NoFoot")
if $Trainer.party.length > 0
return if (!($game_map.events[event] && $game_map.events[event].name == "Dependent") &&
(FOLLOWING_DONT_WALK.include?($Trainer.party[0].species) || $PokemonGlobal.bicycle))
end
end
character_sprites = $scene.spriteset.character_sprites
viewport = $scene.spriteset.viewport1
footsprites = $scene.spriteset.footsprites
nid = self.get_new_id
rpgEvent = RPG::Event.new(position[0], position[1])
rpgEvent.id = nid
fev = Game_Event.new($game_map.map_id, rpgEvent, $game_map)
eventsprite = Sprite_Character.new(viewport, fev)
character_sprites.push(eventsprite)
footsprites.push(Footsprite.new(eventsprite, fev, viewport, $game_map, position[2], nid, character_sprites, (event==$game_player)))
end
end
class Game_Event < Game_Character
attr_reader :erased
end
class Sprite_Character
alias old_initialize_foot initialize
def initialize(viewport, character=nil)
old_initialize_foot(viewport, character)
@disposed = false
end
alias old_update_foot update
def update
return if @disposed
old_update_foot
end
alias old_dispose_foot dispose
def dispose
old_dispose_foot
@disposed = true
end
end
class Spriteset_Map
attr_accessor :character_sprites
attr_accessor :footsprites
alias old_initialize initialize
def initialize(map=nil)
old_initialize(map)
@footsprites = []
end
def viewport1
return @@viewport1
end
def putFootprint(event, pos)
return FootprintVariables.show(event, pos)
end
alias old_dispose dispose
def dispose
old_dispose
@footsprites.each { |sprite| sprite.dispose } if !@footsprites.nil?
@footsprites.clear
end
alias old_update update
def update
old_update
return if @footsprites.nil?
@footsprites.each { |sprite| sprite.update }
end
end
class Scene_Map
def spriteset?
return !@spritesets.nil?
end
end
class Game_Character
def get_last_pos
case direction
when 2 then return [@x, @y-1, direction] # Move down
when 4 then return [@x+1, @y, direction] # Move left
when 6 then return [@x-1, @y, direction] # Move right
when 8 then return [@x, @y+1, direction] # Move up
end
return false
end
def foot_prints?
return $game_map.terrain_tag(get_last_pos[0], get_last_pos[1]) == FootprintVariables::TERRAIN_FOOT && $scene.is_a?(Scene_Map) && $scene.spriteset?
end
alias leave_tile_footprints triggerLeaveTile
def triggerLeaveTile
leave_tile_footprints
$scene.spriteset.putFootprint(self, get_last_pos) if foot_prints?
end
end
class Footsprite
def initialize(sprite,event,viewport,map,direction,nid,chardata,player)
@rsprite = sprite
# Sprite
@sprite = Sprite.new(viewport)
file = player && $PokemonGlobal.bicycle ? "footsetbike.png" : "footset.png"
@sprite.bitmap = RPG::Cache.load_bitmap("Graphics/Pictures/", file)
# Set position
@realwidth = @sprite.bitmap.width/4
@sprite.src_rect.width = @realwidth
@opacity = FootprintVariables::FOOT_OPACITY
setFootset(direction)
# Values
@map = map
@event = event
@disposed = false
@eventid = nid
@viewport = viewport
@chardata = chardata
update
end
def setFootset(direction)
@sprite.src_rect.x =
case direction
when 2 then 0 # Move down
when 4 then @realwidth * 3 # Move left
when 6 then @realwidth * 2 # Move right
when 8 then @realwidth # Move up
end
@sprite.opacity = @opacity
end
def dispose
return if @disposed
@disposed = true
@event.erase
(0...@chardata.length).each { |i| @chardata.delete_at(i) if @chardata[i] == @rsprite }
@rsprite.dispose
@sprite.dispose
@sprite = nil
end
def update
return if @disposed
x = @rsprite.x - @rsprite.ox
y = @rsprite.y - @rsprite.oy
width = @rsprite.src_rect.width
height = @rsprite.src_rect.height
@sprite.x = x + width / 2
@sprite.y = y + height
@sprite.ox = @realwidth / 2
@sprite.oy = @sprite.bitmap.height
@sprite.z = @rsprite.z - 2
@opacity -= FootprintVariables::FOOT_DELAY
@sprite.opacity = @opacity
dispose if @sprite.opacity <= 0
end
end
# # Fix event comment
# def pbEventCommentInput(*args)
# parameters = []
# list = *args[0].list # Event or event page
# elements = *args[1] # Number of elements
# trigger = *args[2] # Trigger
# return nil if list == nil
# return nil unless list.is_a?(Array)
# for item in list
# next unless item.code == 108 || item.code == 408
# if item.parameters[0] == trigger[0]
# start = list.index(item) + 1
# finish = start + elements[0]
# for id in start...finish
# next if !list[id]
# parameters.push(list[id].parameters[0])
# end
# return parameters
# end
# end
# return nil
# end
#
# module FootprintVariables
# # If you set pokemon here, they doesn't have footprints
# FOLLOWING_DONT_WALK = [
# # Example:
# # 12,15,17
# ]
#
# # Set here the terrain tag for footprints, 3 is sand
# TERRAIN_FOOT = 3
#
# # Initial opacity for footprints
# FOOT_OPACITY = 62
#
# # Delay velocity
# FOOT_DELAY = 1.1
#
# def self.get_new_id
# newId = 1
# while !$game_map.events[newId].nil? do
# break if $game_map.events[newId].erased
# newId += 1
# end
# return newId
# end
#
# def self.show(event, position)
# if event != $game_player
# return if event.character_name == "" || event.character_name == "nil" || event.name.include?("/nofoot/")
# return if pbEventCommentInput(event, 0, "NoFoot")
# if $Trainer.party.length > 0
# return if (!($game_map.events[event] && $game_map.events[event].name == "Dependent") &&
# (FOLLOWING_DONT_WALK.include?($Trainer.party[0].species) || $PokemonGlobal.bicycle))
# end
# end
# character_sprites = $scene.spriteset.character_sprites
# viewport = $scene.spriteset.viewport1
# footsprites = $scene.spriteset.footsprites
# nid = self.get_new_id
# rpgEvent = RPG::Event.new(position[0], position[1])
# rpgEvent.id = nid
# fev = Game_Event.new($game_map.map_id, rpgEvent, $game_map)
# eventsprite = Sprite_Character.new(viewport, fev)
# character_sprites.push(eventsprite)
# footsprites.push(Footsprite.new(eventsprite, fev, viewport, $game_map, position[2], nid, character_sprites, (event==$game_player)))
# end
#
# end
#
# class Game_Event < Game_Character
# attr_reader :erased
# end
#
# class Sprite_Character
# alias old_initialize_foot initialize
# def initialize(viewport, character=nil)
# old_initialize_foot(viewport, character)
# @disposed = false
# end
#
# alias old_update_foot update
# def update
# return if @disposed
# old_update_foot
# end
#
# alias old_dispose_foot dispose
# def dispose
# old_dispose_foot
# @disposed = true
# end
# end
#
# class Spriteset_Map
# attr_accessor :character_sprites
# attr_accessor :footsprites
#
# alias old_initialize initialize
# def initialize(map=nil)
# old_initialize(map)
# @footsprites = []
# end
#
# def viewport1
# return @@viewport1
# end
#
# def putFootprint(event, pos)
# return FootprintVariables.show(event, pos)
# end
#
# alias old_dispose dispose
# def dispose
# old_dispose
# @footsprites.each { |sprite| sprite.dispose } if !@footsprites.nil?
# @footsprites.clear
# end
#
# alias old_update update
# def update
# old_update
# return if @footsprites.nil?
# @footsprites.each { |sprite| sprite.update }
# end
# end
#
# class Scene_Map
# def spriteset?
# return !@spritesets.nil?
# end
# end
#
# class Game_Character
#
# def get_last_pos
# case direction
# when 2 then return [@x, @y-1, direction] # Move down
# when 4 then return [@x+1, @y, direction] # Move left
# when 6 then return [@x-1, @y, direction] # Move right
# when 8 then return [@x, @y+1, direction] # Move up
# end
# return false
# end
#
# def foot_prints?
# return $game_map.terrain_tag(get_last_pos[0], get_last_pos[1]) == FootprintVariables::TERRAIN_FOOT && $scene.is_a?(Scene_Map) && $scene.spriteset?
# end
#
# alias leave_tile_footprints triggerLeaveTile
# def triggerLeaveTile
# leave_tile_footprints
# $scene.spriteset.putFootprint(self, get_last_pos) if foot_prints?
# end
#
# end
#
# class Footsprite
# def initialize(sprite,event,viewport,map,direction,nid,chardata,player)
# @rsprite = sprite
# # Sprite
# @sprite = Sprite.new(viewport)
# file = player && $PokemonGlobal.bicycle ? "footsetbike.png" : "footset.png"
# @sprite.bitmap = RPG::Cache.load_bitmap("Graphics/Pictures/", file)
# # Set position
# @realwidth = @sprite.bitmap.width/4
# @sprite.src_rect.width = @realwidth
# @opacity = FootprintVariables::FOOT_OPACITY
# setFootset(direction)
# # Values
# @map = map
# @event = event
# @disposed = false
# @eventid = nid
# @viewport = viewport
# @chardata = chardata
# update
# end
#
# def setFootset(direction)
# @sprite.src_rect.x =
# case direction
# when 2 then 0 # Move down
# when 4 then @realwidth * 3 # Move left
# when 6 then @realwidth * 2 # Move right
# when 8 then @realwidth # Move up
# end
# @sprite.opacity = @opacity
# end
#
# def dispose
# return if @disposed
# @disposed = true
# @event.erase
# (0...@chardata.length).each { |i| @chardata.delete_at(i) if @chardata[i] == @rsprite }
# @rsprite.dispose
# @sprite.dispose
# @sprite = nil
# end
#
# def update
# return if @disposed
# x = @rsprite.x - @rsprite.ox
# y = @rsprite.y - @rsprite.oy
# width = @rsprite.src_rect.width
# height = @rsprite.src_rect.height
# @sprite.x = x + width / 2
# @sprite.y = y + height
# @sprite.ox = @realwidth / 2
# @sprite.oy = @sprite.bitmap.height
# @sprite.z = @rsprite.z - 2
# @opacity -= FootprintVariables::FOOT_DELAY
# @sprite.opacity = @opacity
# dispose if @sprite.opacity <= 0
# end
# end