mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Moved battle music filenames to Settings, improved PluginManager's version comparer, removed player bump animation, fixed No Guard not applying to OHKO moves, can reuse the same Repel item quicker
This commit is contained in:
@@ -77,7 +77,6 @@ class Game_Character
|
||||
@always_on_top = false
|
||||
@anime_count = 0 # Time since pattern was last changed
|
||||
@stop_count = 0 # Time since character last finished moving
|
||||
@bumping = false # Used by the player only when walking into something
|
||||
@jump_peak = 0 # Max height while jumping
|
||||
@jump_distance = 0 # Total distance of jump
|
||||
@jump_fraction = 0 # How far through a jump we currently are (0-1)
|
||||
@@ -996,7 +995,6 @@ class Game_Character
|
||||
if moving? && @move_timer >= @move_time &&
|
||||
@real_x == @x * Game_Map::REAL_RES_X && @real_y == @y * Game_Map::REAL_RES_Y
|
||||
@move_timer = nil
|
||||
@bumping = false
|
||||
end
|
||||
# End of jump
|
||||
if jumping? && @jump_fraction >= 1
|
||||
|
||||
Reference in New Issue
Block a user