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https://github.com/infinitefusion/infinitefusion-e18.git
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Moved battle music filenames to Settings, improved PluginManager's version comparer, removed player bump animation, fixed No Guard not applying to OHKO moves, can reuse the same Repel item quicker
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@@ -163,6 +163,8 @@ end
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# Scene class for handling appearance of the screen.
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#===============================================================================
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class TriadScene
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TRIPLE_TRIAD_BGM = "Triple Triad"
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def pbStartScene(battle)
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@sprites = {}
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@bitmaps = []
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@@ -207,7 +209,7 @@ class TriadScene
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@sprites["score"] = Sprite.new(@viewport)
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@sprites["score"].bitmap = Bitmap.new(Graphics.width, Graphics.height)
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pbSetSystemFont(@sprites["score"].bitmap)
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pbBGMPlay("Triple Triad")
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pbBGMPlay(TRIPLE_TRIAD_BGM)
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# Fade in all sprites
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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