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Removes debug line that caused crash on new games
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@@ -297,8 +297,6 @@ def get_fusion_sprite_path(head_id, body_id, spriteform_body = nil, spriteform_h
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record_sprite_substitution(substitution_id, local_custom_path)
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record_sprite_substitution(substitution_id, local_custom_path)
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return local_custom_path
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return local_custom_path
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end
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end
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echoln $PokemonGlobal.autogen_sprites_cache
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#if the game has loaded an autogen earlier, no point in trying to redownload, so load that instead
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#if the game has loaded an autogen earlier, no point in trying to redownload, so load that instead
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return $PokemonGlobal.autogen_sprites_cache[substitution_id] if $PokemonGlobal.autogen_sprites_cache[substitution_id] && $PokemonGlobal
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return $PokemonGlobal.autogen_sprites_cache[substitution_id] if $PokemonGlobal.autogen_sprites_cache[substitution_id] && $PokemonGlobal
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