Removes debug line that caused crash on new games

This commit is contained in:
infinitefusion
2023-11-24 08:09:34 -05:00
parent 5f09bec5ff
commit 6f8f478303
13 changed files with 0 additions and 2 deletions

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@@ -297,8 +297,6 @@ def get_fusion_sprite_path(head_id, body_id, spriteform_body = nil, spriteform_h
record_sprite_substitution(substitution_id, local_custom_path) record_sprite_substitution(substitution_id, local_custom_path)
return local_custom_path return local_custom_path
end end
echoln $PokemonGlobal.autogen_sprites_cache
#if the game has loaded an autogen earlier, no point in trying to redownload, so load that instead #if the game has loaded an autogen earlier, no point in trying to redownload, so load that instead
return $PokemonGlobal.autogen_sprites_cache[substitution_id] if $PokemonGlobal.autogen_sprites_cache[substitution_id] && $PokemonGlobal return $PokemonGlobal.autogen_sprites_cache[substitution_id] if $PokemonGlobal.autogen_sprites_cache[substitution_id] && $PokemonGlobal

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