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Fix: EXP Full ding using wrong sound file (#50)
Small typo in the Essentials vanilla code that makes the EXP Full sound not play when the EXP bar fills up
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@@ -326,7 +326,7 @@ class PokemonDataBox < SpriteWrapper
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if @expFlash==0
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pbSEStop
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@expFlash = Graphics.frame_rate/5
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pbSEPlay("Exp full")
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pbSEPlay("Pkmn exp full")
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self.flash(Color.new(64,200,248,192),@expFlash)
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for i in @sprites
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i[1].flash(Color.new(64,200,248,192),@expFlash) if !i[1].disposed?
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