Fix: EXP Full ding using wrong sound file (#50)

Small typo in the Essentials vanilla code that makes the EXP Full sound not play when the EXP bar fills up
This commit is contained in:
Derxwna Kapsyla
2020-10-26 13:41:20 -04:00
committed by GitHub
parent bfec896b46
commit 70163f2d72

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@@ -326,7 +326,7 @@ class PokemonDataBox < SpriteWrapper
if @expFlash==0
pbSEStop
@expFlash = Graphics.frame_rate/5
pbSEPlay("Exp full")
pbSEPlay("Pkmn exp full")
self.flash(Color.new(64,200,248,192),@expFlash)
for i in @sprites
i[1].flash(Color.new(64,200,248,192),@expFlash) if !i[1].disposed?