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Added animation editor's particle list
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@@ -5,6 +5,45 @@ class Bitmap
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fill_rect(x, y + height - thickness, width, thickness, color)
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fill_rect(x + width - thickness, y, thickness, height, color)
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end
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def fill_diamond(x, y, radius, color)
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((radius * 2) + 1).times do |i|
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height = (i <= radius) ? (i * 2) + 1 : (((radius * 2) - i) * 2) + 1
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fill_rect(x - radius + i, y - ((height - 1) / 2), 1, height, color)
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end
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end
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# TODO: Add more curve types once it's decided which ones they are.
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def draw_interpolation_line(x, y, width, height, gradient, type, color)
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case type
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when :linear
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# NOTE: https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm
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start_x = x
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end_x = x + width - 1
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start_y = (gradient) ? y + height - 1 : y
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end_y = (gradient) ? y : y + height - 1
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dx = end_x - start_x
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dy = -((end_y - start_y).abs)
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error = dx + dy
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draw_x = start_x
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draw_y = start_y
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loop do
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fill_rect(draw_x, draw_y, 1, 1, color)
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break if draw_x == end_x && draw_y == end_y
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e2 = 2 * error
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if e2 >= dy
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break if draw_x == end_x
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error += dy
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draw_x += 1
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end
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if e2 <= dx
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break if draw_y == end_y
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error += dx
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draw_y += (gradient) ? -1 : 1
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end
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end
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end
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end
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end
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#===============================================================================
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