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https://github.com/infinitefusion/infinitefusion-e18.git
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Fixed sliding on ice having the camera lag behind
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@@ -135,7 +135,7 @@ class Game_Player < Game_Character
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else
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$stats.distance_walked += 1
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end
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$stats.distance_slid_on_ice += 1 if $PokemonGlobal.sliding
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$stats.distance_slid_on_ice += 1 if $PokemonGlobal.ice_sliding
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increase_steps
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end
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elsif !check_event_trigger_touch(dir)
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@@ -423,12 +423,12 @@ class Game_Player < Game_Character
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def update
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last_real_x = @real_x
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last_real_y = @real_y
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@last_terrain_tag = pbTerrainTag
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super
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update_stop if $game_temp.in_menu && @stopped_last_frame
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update_screen_position(last_real_x, last_real_y)
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# Update dependent events
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if (!@moved_last_frame || @stopped_last_frame ||
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(@stopped_this_frame && $PokemonGlobal.sliding)) && (moving? || jumping?)
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if (!@moved_last_frame || @stopped_last_frame) && (moving? || jumping?)
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$game_temp.followers.move_followers
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end
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$game_temp.followers.update
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@@ -445,8 +445,10 @@ class Game_Player < Game_Character
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def update_command_new
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dir = Input.dir4
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unless pbMapInterpreterRunning? || $game_temp.message_window_showing ||
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$game_temp.in_mini_update || $game_temp.in_menu
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if $PokemonGlobal.ice_sliding
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move_forward
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elsif !pbMapInterpreterRunning? && !$game_temp.message_window_showing &&
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!$game_temp.in_mini_update && !$game_temp.in_menu
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# Move player in the direction the directional button is being pressed
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if @moved_last_frame ||
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(dir > 0 && dir == @lastdir && Graphics.frame_count - @lastdirframe > Graphics.frame_rate / 20)
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@@ -472,7 +474,7 @@ class Game_Player < Game_Character
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def update_move
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if !@moved_last_frame || @stopped_last_frame # Started a new step
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if pbTerrainTag.ice
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if $PokemonGlobal.ice_sliding || @last_terrain_tag.ice
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set_movement_type(:ice_sliding)
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else
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faster = can_run?
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@@ -543,7 +545,7 @@ class Game_Player < Game_Character
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end
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def update_event_triggering
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return if moving?
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return if moving? || $PokemonGlobal.ice_sliding
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# Try triggering events upon walking into them/in front of them
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if @moved_this_frame
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$game_temp.followers.turn_followers
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