mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-02-03 11:51:03 +00:00
Moved all screen transition classes into module Transitions
This commit is contained in:
@@ -12,17 +12,17 @@ module Graphics
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end
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end
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def self.transition(duration=8,filename="",vague=20)
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def self.transition(duration = 8, filename = "", vague = 20)
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duration = duration.floor
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if judge_special_transition(duration,filename)
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if judge_special_transition(duration, filename)
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duration = 0
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filename = ""
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end
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begin
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transition_KGC_SpecialTransition(duration,filename,vague)
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transition_KGC_SpecialTransition(duration, filename, vague)
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rescue Exception
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if filename!=""
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transition_KGC_SpecialTransition(duration,"",vague)
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if filename != ""
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transition_KGC_SpecialTransition(duration, "", vague)
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end
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end
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if STOP_WHILE_TRANSITION && !@_interrupt_transition
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@@ -35,8 +35,8 @@ module Graphics
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def self.update
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update_KGC_SpecialTransition
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=begin
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if Graphics.frame_count%40==0
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count=0
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if Graphics.frame_count % 40 == 0
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count = 0
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ObjectSpace.each_object(Object) { |o| count += 1 }
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echo("Objects: #{count}\r\n")
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end
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@@ -55,39 +55,39 @@ module Graphics
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dc = File.basename(filename).downcase
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case dc
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# Other coded transitions
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when "breakingglass"; @@transition = BreakingGlass.new(duration)
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when "rotatingpieces"; @@transition = ShrinkingPieces.new(duration,true)
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when "shrinkingpieces"; @@transition = ShrinkingPieces.new(duration,false)
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when "splash"; @@transition = SplashTransition.new(duration)
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when "random_stripe_v"; @@transition = RandomStripeTransition.new(duration,0)
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when "random_stripe_h"; @@transition = RandomStripeTransition.new(duration,1)
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when "zoomin"; @@transition = ZoomInTransition.new(duration)
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when "scrolldown"; @@transition = ScrollScreen.new(duration,2)
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when "scrollleft"; @@transition = ScrollScreen.new(duration,4)
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when "scrollright"; @@transition = ScrollScreen.new(duration,6)
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when "scrollup"; @@transition = ScrollScreen.new(duration,8)
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when "scrolldownleft"; @@transition = ScrollScreen.new(duration,1)
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when "scrolldownright"; @@transition = ScrollScreen.new(duration,3)
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when "scrollupleft"; @@transition = ScrollScreen.new(duration,7)
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when "scrollupright"; @@transition = ScrollScreen.new(duration,9)
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when "mosaic"; @@transition = MosaicTransition.new(duration)
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when "breakingglass"; @@transition = Transitions::BreakingGlass.new(duration)
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when "rotatingpieces"; @@transition = Transitions::ShrinkingPieces.new(duration, true)
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when "shrinkingpieces"; @@transition = Transitions::ShrinkingPieces.new(duration, false)
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when "splash"; @@transition = Transitions::SplashTransition.new(duration)
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when "random_stripe_v"; @@transition = Transitions::RandomStripeTransition.new(duration, 0)
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when "random_stripe_h"; @@transition = Transitions::RandomStripeTransition.new(duration, 1)
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when "zoomin"; @@transition = Transitions::ZoomInTransition.new(duration)
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when "scrolldown"; @@transition = Transitions::ScrollScreen.new(duration, 2)
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when "scrollleft"; @@transition = Transitions::ScrollScreen.new(duration, 4)
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when "scrollright"; @@transition = Transitions::ScrollScreen.new(duration, 6)
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when "scrollup"; @@transition = Transitions::ScrollScreen.new(duration, 8)
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when "scrolldownleft"; @@transition = Transitions::ScrollScreen.new(duration, 1)
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when "scrolldownright"; @@transition = Transitions::ScrollScreen.new(duration, 3)
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when "scrollupleft"; @@transition = Transitions::ScrollScreen.new(duration, 7)
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when "scrollupright"; @@transition = Transitions::ScrollScreen.new(duration, 9)
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when "mosaic"; @@transition = Transitions::MosaicTransition.new(duration)
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# HGSS transitions
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when "snakesquares"; @@transition = SnakeSquares.new(duration)
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when "diagonalbubbletl"; @@transition = DiagonalBubble.new(duration,0)
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when "diagonalbubbletr"; @@transition = DiagonalBubble.new(duration,1)
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when "diagonalbubblebl"; @@transition = DiagonalBubble.new(duration,2)
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when "diagonalbubblebr"; @@transition = DiagonalBubble.new(duration,3)
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when "risingsplash"; @@transition = RisingSplash.new(duration)
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when "twoballpass"; @@transition = TwoBallPass.new(duration)
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when "spinballsplit"; @@transition = SpinBallSplit.new(duration)
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when "threeballdown"; @@transition = ThreeBallDown.new(duration)
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when "balldown"; @@transition = BallDown.new(duration)
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when "wavythreeballup"; @@transition = WavyThreeBallUp.new(duration)
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when "wavyspinball"; @@transition = WavySpinBall.new(duration)
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when "fourballburst"; @@transition = FourBallBurst.new(duration)
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when "snakesquares"; @@transition = Transitions::SnakeSquares.new(duration)
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when "diagonalbubbletl"; @@transition = Transitions::DiagonalBubble.new(duration, 0)
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when "diagonalbubbletr"; @@transition = Transitions::DiagonalBubble.new(duration, 1)
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when "diagonalbubblebl"; @@transition = Transitions::DiagonalBubble.new(duration, 2)
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when "diagonalbubblebr"; @@transition = Transitions::DiagonalBubble.new(duration, 3)
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when "risingsplash"; @@transition = Transitions::RisingSplash.new(duration)
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when "twoballpass"; @@transition = Transitions::TwoBallPass.new(duration)
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when "spinballsplit"; @@transition = Transitions::SpinBallSplit.new(duration)
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when "threeballdown"; @@transition = Transitions::ThreeBallDown.new(duration)
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when "balldown"; @@transition = Transitions::BallDown.new(duration)
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when "wavythreeballup"; @@transition = Transitions::WavyThreeBallUp.new(duration)
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when "wavyspinball"; @@transition = Transitions::WavySpinBall.new(duration)
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when "fourballburst"; @@transition = Transitions::FourBallBurst.new(duration)
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# Graphic transitions
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when ""; @@transition = FadeTransition.new(duration)
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else; ret=false
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when ""; @@transition = Transitions::FadeTransition.new(duration)
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else; ret = false
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end
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Graphics.frame_reset if ret
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return ret
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@@ -97,9 +97,13 @@ end
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#===============================================================================
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#
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# Screen transition classes
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#===============================================================================
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class BreakingGlass
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module Transitions
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#=============================================================================
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#
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#=============================================================================
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class BreakingGlass
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def initialize(numframes)
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@disposed = false
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@numframes = numframes
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@@ -156,14 +160,12 @@ class BreakingGlass
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end
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self.dispose if !continue
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class ShrinkingPieces
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#=============================================================================
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#
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#=============================================================================
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class ShrinkingPieces
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def initialize(numframes,rotation)
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@disposed = false
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@rotation = rotation
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@@ -223,14 +225,12 @@ class ShrinkingPieces
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end
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self.dispose if !continue
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class SplashTransition
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#=============================================================================
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#
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#=============================================================================
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class SplashTransition
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SPLASH_SIZE = 32
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def initialize(numframes,vague=9.6)
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@@ -322,14 +322,12 @@ class SplashTransition
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def pmrand
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return (rand(2)==0) ? 1 : -1
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class RandomStripeTransition
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#=============================================================================
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#
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#=============================================================================
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class RandomStripeTransition
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RAND_STRIPE_SIZE = 2
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def initialize(numframes,direction)
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@@ -406,14 +404,12 @@ class RandomStripeTransition
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@duration -= 1
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end
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class ZoomInTransition
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#=============================================================================
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#
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#=============================================================================
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class ZoomInTransition
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def initialize(numframes)
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@duration = numframes
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@numframes = numframes
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@@ -461,14 +457,12 @@ class ZoomInTransition
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@duration -= 1
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end
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class ScrollScreen
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#=============================================================================
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#
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#=============================================================================
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class ScrollScreen
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def initialize(numframes,direction)
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@numframes = numframes
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@duration = numframes
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@@ -532,14 +526,12 @@ class ScrollScreen
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@duration -= 1
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end
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class MosaicTransition
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#=============================================================================
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#
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#=============================================================================
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class MosaicTransition
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def initialize(numframes)
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@duration = numframes
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@numframes = numframes
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@@ -588,14 +580,12 @@ class MosaicTransition
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@duration -= 1
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end
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class FadeTransition
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#=============================================================================
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#
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#=============================================================================
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class FadeTransition
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def initialize(numframes)
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@duration = numframes
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@numframes = numframes
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@@ -629,14 +619,12 @@ class FadeTransition
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@duration -= 1
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end
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end
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end
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end
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#===============================================================================
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# HGSS wild outdoor
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#===============================================================================
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class SnakeSquares
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#=============================================================================
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# HGSS wild outdoor
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#=============================================================================
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class SnakeSquares
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def initialize(numframes)
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@numframes = numframes
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@duration = numframes
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@@ -709,16 +697,14 @@ class SnakeSquares
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end
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@duration -= 1
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end
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end
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end
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#===============================================================================
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# HGSS wild indoor day (origin=0)
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# HGSS wild indoor night (origin=3)
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# HGSS wild cave (origin=3)
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#===============================================================================
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class DiagonalBubble
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#=============================================================================
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# HGSS wild indoor day (origin=0)
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# HGSS wild indoor night (origin=3)
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# HGSS wild cave (origin=3)
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#=============================================================================
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class DiagonalBubble
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def initialize(numframes,origin=0)
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@numframes = numframes
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@duration = numframes
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@@ -794,14 +780,12 @@ class DiagonalBubble
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end
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@duration -= 1
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end
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end
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end
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#===============================================================================
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# HGSS wild water
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#===============================================================================
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class RisingSplash
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#=============================================================================
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# HGSS wild water
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#=============================================================================
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class RisingSplash
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def initialize(numframes)
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@numframes = numframes
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@duration = numframes
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@@ -900,14 +884,12 @@ class RisingSplash
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end
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@duration -= 1
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end
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end
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end
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#===============================================================================
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# HGSS trainer outdoor day
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#===============================================================================
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class TwoBallPass
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#=============================================================================
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# HGSS trainer outdoor day
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#=============================================================================
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class TwoBallPass
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def initialize(numframes)
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@numframes = numframes
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@duration = numframes
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@@ -1000,14 +982,12 @@ class TwoBallPass
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end
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@duration -= 1
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end
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end
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end
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#===============================================================================
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# HGSS trainer outdoor night
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#===============================================================================
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class SpinBallSplit
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#=============================================================================
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# HGSS trainer outdoor night
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#=============================================================================
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class SpinBallSplit
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def initialize(numframes)
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@numframes = numframes
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@duration = numframes
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@@ -1110,14 +1090,12 @@ class SpinBallSplit
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end
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@duration -= 1
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end
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end
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end
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#===============================================================================
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# HGSS trainer indoor day
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#===============================================================================
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class ThreeBallDown
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#=============================================================================
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# HGSS trainer indoor day
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#=============================================================================
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class ThreeBallDown
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def initialize(numframes)
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@numframes = numframes
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@duration = numframes
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@@ -1212,15 +1190,13 @@ class ThreeBallDown
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end
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@duration -= 1
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end
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end
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end
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#===============================================================================
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# HGSS trainer indoor night
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# HGSS trainer cave
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#===============================================================================
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class BallDown
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#=============================================================================
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# HGSS trainer indoor night
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# HGSS trainer cave
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#=============================================================================
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class BallDown
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def initialize(numframes)
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@numframes = numframes
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@duration = numframes
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@@ -1311,14 +1287,12 @@ class BallDown
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end
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@duration -= 1
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end
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end
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end
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#===============================================================================
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# HGSS trainer water day
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#===============================================================================
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class WavyThreeBallUp
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#=============================================================================
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# HGSS trainer water day
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#=============================================================================
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class WavyThreeBallUp
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def initialize(numframes)
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@numframes = numframes
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@duration = numframes
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@@ -1415,14 +1389,12 @@ class WavyThreeBallUp
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end
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@duration -= 1
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end
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end
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end
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#===============================================================================
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# HGSS trainer water night
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#===============================================================================
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class WavySpinBall
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#=============================================================================
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# HGSS trainer water night
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#=============================================================================
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class WavySpinBall
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def initialize(numframes)
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@numframes = numframes
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@duration = numframes
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@@ -1516,14 +1488,12 @@ class WavySpinBall
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end
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@duration -= 1
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end
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end
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end
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#===============================================================================
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# HGSS double trainers
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#===============================================================================
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class FourBallBurst
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#=============================================================================
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# HGSS double trainers
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#=============================================================================
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class FourBallBurst
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def initialize(numframes)
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@numframes = numframes
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@duration = numframes
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@@ -1613,4 +1583,5 @@ class FourBallBurst
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end
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@duration -= 1
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end
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end
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end
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